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Lukas Tenbrink e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
.github 327e5d3a4c CI: Add a Linux job for `template_debug` 6 bulan lalu
core e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
doc 525aa0a7f4 Merge pull request #100939 from Faless/fix/js_singleton_cb_docs 6 bulan lalu
drivers e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
editor e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
main e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
misc 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 6 bulan lalu
modules e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
platform e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
scene 0d14ae58b0 Merge pull request #101109 from clayjohn/multimesh-err-msg 6 bulan lalu
servers e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
tests e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 6 bulan lalu
thirdparty 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 6 bulan lalu
.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 6 bulan lalu
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 7 bulan lalu
.clangd debf19a4e5 Style: Add `.clangd` config 7 bulan lalu
.editorconfig 9d0c41a489 Style: Unify `.editorconfig` logic 6 bulan lalu
.git-blame-ignore-revs 2c9620f24c `clang-format` commit to `.git-blame-ignore-revs` 7 bulan lalu
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 11 bulan lalu
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 8 bulan lalu
.mailmap a1b081f45c Update AUTHORS and DONORS list 10 bulan lalu
.pre-commit-config.yaml f2136399ea CI: Update `ruff` & `mypy` pre-commit hooks 6 bulan lalu
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 10 bulan lalu
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 11 bulan lalu
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 tahun lalu
COPYRIGHT.txt 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 6 bulan lalu
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 tahun lalu
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
README.md dff6752ac8 Cleanup various repository documentation files 1 tahun lalu
SConstruct 382c760ea6 SCons: Apply new ruff/mypy fixes 6 bulan lalu
gles3_builders.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 bulan lalu
glsl_builders.py 73278bf35d SCons: Properly `NoCache` all text files 6 bulan lalu
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 bulan lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 tahun lalu
methods.py 382c760ea6 SCons: Apply new ruff/mypy fixes 6 bulan lalu
platform_methods.py e0693f8ad8 Add loongarch64 support 8 bulan lalu
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 bulan lalu
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 9 bulan lalu
version.py 6d3e66badf Bump version to 4.4-beta 6 bulan lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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