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Rémi Verschelde e4265e86ce Merge pull request #57409 from Calinou/physics-run-on-thread-rename 3 سال پیش
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 سال پیش
core 736ac25306 Rename the physics server `run_on_thread` project settings 3 سال پیش
doc 736ac25306 Rename the physics server `run_on_thread` project settings 3 سال پیش
drivers 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
editor 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
main cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 سال پیش
misc 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
modules 2f57a11ed9 Merge pull request #55785 from nathanfranke/clang-tidy 3 سال پیش
platform 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
scene 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
servers 736ac25306 Rename the physics server `run_on_thread` project settings 3 سال پیش
tests 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
thirdparty 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 سال پیش
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 سال پیش
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 سال پیش
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 سال پیش
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 سال پیش
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 سال پیش
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 سال پیش
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 سال پیش
AUTHORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 سال پیش
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 سال پیش
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 سال پیش
COPYRIGHT.txt 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 سال پیش
DONORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 سال پیش
LICENSE.txt fe52458154 Update copyright statements to 2022 3 سال پیش
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 سال پیش
README.md 0f1ace5b6a README updates and improvements, link license page 3 سال پیش
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 سال پیش
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 سال پیش
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 سال پیش
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 سال پیش
version.py 2b61d02f7e Bump version to 4.0-alpha 3 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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