Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde e4265e86ce Merge pull request #57409 from Calinou/physics-run-on-thread-rename 3 年之前
.github 56838ca009 CI: Rename macOS cache key to force a rebuild 3 年之前
core 736ac25306 Rename the physics server `run_on_thread` project settings 3 年之前
doc 736ac25306 Rename the physics server `run_on_thread` project settings 3 年之前
drivers 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
editor 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
main cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 年之前
misc 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
modules 2f57a11ed9 Merge pull request #55785 from nathanfranke/clang-tidy 3 年之前
platform 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
scene 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
servers 736ac25306 Rename the physics server `run_on_thread` project settings 3 年之前
tests 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
thirdparty 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 年之前
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 3 年之前
.clang-tidy 8a0a3accee simplify formatting scripts, add a clang-tidy script, and run clang-tidy 3 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 年之前
AUTHORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 年之前
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 年之前
COPYRIGHT.txt 04d283dc23 Merge pull request #36198 from Calinou/code-font-jetbrains-mono 3 年之前
DONORS.md a9df1f51c2 Update AUTHORS and DONORS list 3 年之前
LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct 9b781d24c0 Improve python helper modules declaration in SConstruct for compatibility with Python 3.6 and import against helper modules's parent path 3 年之前
gles3_builders.py 872ce9adb7 Fix typo in gles3_builders.py 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 64bb522021 Merge pull request #55968 from Calinou/scons-tweak-build-messages 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py 2b61d02f7e Bump version to 4.0-alpha 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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