Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs e6d3cf63fb [ColorPicker, macOS] Add link to request required screen recording permission. 3 hónapja
.github 1696ab0cb6 Merge pull request #105662 from Repiteo/ci/mold 3 hónapja
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scene e6d3cf63fb [ColorPicker, macOS] Add link to request required screen recording permission. 3 hónapja
servers bc746f2962 Implement FXAA 3.11 3 hónapja
tests 91fe434a86 Always use `String` as `StringName` backing internally. 3 hónapja
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.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 4 hónapja
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 4 hónapja
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.gitignore 89ea5b3d00 Update to latest version of Swappy 5 hónapja
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.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 4 hónapja
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CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 5 hónapja
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 éve
COPYRIGHT.txt bc746f2962 Implement FXAA 3.11 3 hónapja
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 éve
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SConstruct f6efd88cda Add `{c,cpp}_compiler_launcher` options 3 hónapja
gles3_builders.py 32de6285a8 SCons: Modernize shader builders 4 hónapja
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 4 hónapja
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 11 hónapja
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 éve
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logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 5 hónapja
methods.py 6e7f77adc4 Fix issue where vsproj=yes vsproj_gen_only=no sometimes fails to build 3 hónapja
platform_methods.py e0693f8ad8 Add loongarch64 support 8 hónapja
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 7 hónapja
scu_builders.py 5cc0539961 [Navigation] Create a dedicated 2D navigation server 4 hónapja
version.py 1c35a31b9e Bump version to 4.5-dev 5 hónapja

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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