Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Mounir Tohami e89c196a80 `LineEdit` add member `keep_editing_on_text_submit`. 8 months ago
.github 357679ceb8 CI: Add explicit problem matchers 9 months ago
core 45734bd451 Merge pull request #99817 from Ivorforce/strlen-char32_t 9 months ago
doc e89c196a80 `LineEdit` add member `keep_editing_on_text_submit`. 8 months ago
drivers 8e01601123 Merge pull request #100064 from clayjohn/atlas-realloc-time 9 months ago
editor e89c196a80 `LineEdit` add member `keep_editing_on_text_submit`. 8 months ago
main a135a6478a Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend 9 months ago
misc 2dc30a4c39 Merge pull request #99051 from bruvzg/ios_entitlements 9 months ago
modules eb5103093c Merge pull request #99327 from colinator27/sync-bar-beats 9 months ago
platform 49e033f8e2 Merge pull request #100047 from MBCX/fix-freebsd-compilation 9 months ago
scene e89c196a80 `LineEdit` add member `keep_editing_on_text_submit`. 8 months ago
servers 637239e979 Merge pull request #94193 from BastiaanOlij/buildin_includes 9 months ago
tests aa8d9b83f6 Merge pull request #99960 from pafuent/fixing_tcp_server_flappy_disconnect_test 9 months ago
thirdparty 4b91e98656 Merge pull request #99959 from fire/vsk-csg-error-and-ctd 9 months ago
.clang-format 3c78eb1713 Style: Downgrade `.clang-format` arguments to 17.x 9 months ago
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes 10 months ago
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 1 year ago
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` 10 months ago
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 year ago
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support 9 months ago
.mailmap a1b081f45c Update AUTHORS and DONORS list 1 year ago
.pre-commit-config.yaml b3a44a5567 Merge pull request #99490 from dalexeev/gds-tests-track-multiple-errors 9 months ago
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list 1 year ago
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 1 year ago
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 year ago
COPYRIGHT.txt 06cae04b87 Change default Arabic font to Vazirmatn. 9 months ago
DONORS.md a1b081f45c Update AUTHORS and DONORS list 1 year ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 year ago
README.md dff6752ac8 Cleanup various repository documentation files 1 year ago
SConstruct 797c8bd85f Merge pull request #99351 from dustdfg/scons_android_refactor 9 months ago
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 year ago
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings 1 year ago
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 year ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 years ago
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 1 year ago
methods.py 1c522c9f0c [Buildsystem] Fix path format for SCU builds on Windows 9 months ago
platform_methods.py e0693f8ad8 Add loongarch64 support 9 months ago
pyproject.toml 70d41e7cec Style: Update `pyproject.toml` syntax 10 months ago
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive 10 months ago
version.py c2a4942850 Bump version to 4.4-dev 1 year ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs