Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 anos atrás
core e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
doc a95e2ec5ac Merge pull request #38505 from KoBeWi/ms_visual_docs 5 anos atrás
drivers e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
editor e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
main e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
misc b896ca8722 Request the dedicated GPU when starting Godot from the `.desktop` file 5 anos atrás
modules e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
platform e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
scene e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
servers e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
thirdparty 9c1b20eab6 freetype: Update to upstream version 2.10.2 5 anos atrás
.appveyor.yml 106221a733 Update .appveyor.yml. 5 anos atrás
.clang-format e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 5 anos atrás
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 anos atrás
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 anos atrás
.gitignore af424b1c7c Vulkan rendering for Android 5 anos atrás
.mailmap 74d60328f8 Update AUTHORS and DONORS list 5 anos atrás
.travis.yml 802bbe87ad Fix extra warnings in Android build 5 anos atrás
AUTHORS.md 74d60328f8 Update AUTHORS and DONORS list 5 anos atrás
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 anos atrás
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 anos atrás
CONTRIBUTING.md 7b5c502ba5 Improve `CONTRIBUTING.md` and update it to follow recent changes 5 anos atrás
COPYRIGHT.txt 9c1b20eab6 freetype: Update to upstream version 2.10.2 5 anos atrás
DONORS.md 28e9a78859 Update DONORS list 5 anos atrás
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 anos atrás
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 anos atrás
README.md 17ac8c1e9b Add TODOs Badge to README 5 anos atrás
SConstruct 26ab805c78 SCons: Disable -Werror on 'stable' releases 5 anos atrás
gles_builders.py ea7b497065 Replace more occurrences of NULL with nullptr 5 anos atrás
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 anos atrás
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 anos atrás
methods.py 2e2ccb994b SCons: Expand CXX in check for vanilla Clang 5 anos atrás
platform_methods.py cd4e46ee65 SCons: Format buildsystem files with psf/black 5 anos atrás
version.py 9823dab954 Bump version to 4.0-dev 5 anos atrás

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs