Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ef34c411db Merge pull request #65236 from akien-mga/scons-compiledb-explicit-requirement 3 years ago
.github f958f00283 [Web] Require threads, rtti, allow optimize=speed. 3 years ago
core 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 3 years ago
doc c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
drivers c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
editor c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
main 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
misc 08eafbd52b Merge pull request #65078 from RandomShaper/git_hooks_extend 3 years ago
modules 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 3 years ago
platform 027415312e Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 3 years ago
scene c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
servers c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
tests c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
thirdparty 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 3 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 3 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 years ago
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 years ago
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 years ago
LICENSE.txt fe52458154 Update copyright statements to 2022 3 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md d20b32186f [Web] Rename JavaScript platform to Web. 3 years ago
SConstruct 6c5e085d13 SCons: Enforce version 4.0+ when `compiledb=yes` is used 3 years ago
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 years ago
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 667f4ed742 Fix build failures for Android on Windows 3 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 years ago
version.py 2b61d02f7e Bump version to 4.0-alpha 3 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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