Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde ef34c411db Merge pull request #65236 from akien-mga/scons-compiledb-explicit-requirement 3 年之前
.github f958f00283 [Web] Require threads, rtti, allow optimize=speed. 3 年之前
core 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 3 年之前
doc c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
drivers c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
editor c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
main 8191b3c110 Rename `uniform` to `parameter` across the engine 3 年之前
misc 08eafbd52b Merge pull request #65078 from RandomShaper/git_hooks_extend 3 年之前
modules 15d057c521 Add `is_zero_approx` methods to `Vector2`, `3`, and `4` 3 年之前
platform 027415312e Merge pull request #65132 from bruvzg/global_menu_shortcuts_context 3 年之前
scene c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
servers c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
tests c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 年之前
thirdparty 8dab4a2aa3 [Windows] Improve build environment detection, add support for Windows on ARM. 3 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore 8e2d0e1bb1 Add ability to extend the set of Git pre-commit hooks 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 年之前
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
CONTRIBUTING.md 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 年之前
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 年之前
LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md d20b32186f [Web] Rename JavaScript platform to Web. 3 年之前
SConstruct 6c5e085d13 SCons: Enforce version 4.0+ when `compiledb=yes` is used 3 年之前
gles3_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 年之前
glsl_builders.py 388d35b74d ci: add basic test pipeline for shader builders 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 667f4ed742 Fix build failures for Android on Windows 3 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py 2b61d02f7e Bump version to 4.0-alpha 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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