export.cpp 21 KB

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  1. /*************************************************************************/
  2. /* export.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "export.h"
  31. #include "editor/editor_export.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_settings.h"
  34. #include "io/marshalls.h"
  35. #include "io/resource_saver.h"
  36. #include "io/zip_io.h"
  37. #include "os/file_access.h"
  38. #include "os/os.h"
  39. #include "platform/osx/logo.gen.h"
  40. #include "project_settings.h"
  41. #include "string.h"
  42. #include "version.h"
  43. #include <sys/stat.h>
  44. class EditorExportPlatformOSX : public EditorExportPlatform {
  45. GDCLASS(EditorExportPlatformOSX, EditorExportPlatform);
  46. int version_code;
  47. Ref<ImageTexture> logo;
  48. void _fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary);
  49. void _make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data);
  50. Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
  51. Error _create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name);
  52. #ifdef OSX_ENABLED
  53. bool use_codesign() const { return true; }
  54. bool use_dmg() const { return true; }
  55. #else
  56. bool use_codesign() const { return false; }
  57. bool use_dmg() const { return false; }
  58. #endif
  59. protected:
  60. virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
  61. virtual void get_export_options(List<ExportOption> *r_options);
  62. public:
  63. virtual String get_name() const { return "Mac OSX"; }
  64. virtual String get_os_name() const { return "OSX"; }
  65. virtual Ref<Texture> get_logo() const { return logo; }
  66. virtual String get_binary_extension(const Ref<EditorExportPreset> &p_preset) const { return use_dmg() ? "dmg" : "zip"; }
  67. virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
  68. virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
  69. virtual void get_platform_features(List<String> *r_features) {
  70. r_features->push_back("pc");
  71. r_features->push_back("s3tc");
  72. r_features->push_back("OSX");
  73. }
  74. EditorExportPlatformOSX();
  75. ~EditorExportPlatformOSX();
  76. };
  77. void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
  78. if (p_preset->get("texture_format/s3tc")) {
  79. r_features->push_back("s3tc");
  80. }
  81. if (p_preset->get("texture_format/etc")) {
  82. r_features->push_back("etc");
  83. }
  84. if (p_preset->get("texture_format/etc2")) {
  85. r_features->push_back("etc2");
  86. }
  87. r_features->push_back("64");
  88. }
  89. void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
  90. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
  91. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
  92. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
  93. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
  94. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
  95. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.macgame"));
  96. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotmacgame"));
  97. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
  98. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
  99. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
  100. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "display/high_res"), false));
  101. #ifdef OSX_ENABLED
  102. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/identity"), ""));
  103. r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "codesign/entitlements"), ""));
  104. #endif
  105. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
  106. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
  107. r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
  108. }
  109. void EditorExportPlatformOSX::_make_icon(const Ref<Image> &p_icon, Vector<uint8_t> &p_data) {
  110. Ref<ImageTexture> it = memnew(ImageTexture);
  111. int size = 512;
  112. Vector<uint8_t> data;
  113. data.resize(8);
  114. data[0] = 'i';
  115. data[1] = 'c';
  116. data[2] = 'n';
  117. data[3] = 's';
  118. const char *name[] = { "ic09", "ic08", "ic07", "icp6", "icp5", "icp4" };
  119. int index = 0;
  120. while (size >= 16) {
  121. Ref<Image> copy = p_icon; // does this make sense? doesn't this just increase the reference count instead of making a copy? Do we even need a copy?
  122. copy->convert(Image::FORMAT_RGBA8);
  123. copy->resize(size, size);
  124. it->create_from_image(copy);
  125. String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("icon.png");
  126. ResourceSaver::save(path, it);
  127. FileAccess *f = FileAccess::open(path, FileAccess::READ);
  128. ERR_FAIL_COND(!f);
  129. int ofs = data.size();
  130. uint32_t len = f->get_len();
  131. data.resize(data.size() + len + 8);
  132. f->get_buffer(&data[ofs + 8], len);
  133. memdelete(f);
  134. len += 8;
  135. len = BSWAP32(len);
  136. copymem(&data[ofs], name[index], 4);
  137. encode_uint32(len, &data[ofs + 4]);
  138. index++;
  139. size /= 2;
  140. }
  141. uint32_t total_len = data.size();
  142. total_len = BSWAP32(total_len);
  143. encode_uint32(total_len, &data[4]);
  144. p_data = data;
  145. }
  146. void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &plist, const String &p_binary) {
  147. String str;
  148. String strnew;
  149. str.parse_utf8((const char *)plist.ptr(), plist.size());
  150. Vector<String> lines = str.split("\n");
  151. for (int i = 0; i < lines.size(); i++) {
  152. if (lines[i].find("$binary") != -1) {
  153. strnew += lines[i].replace("$binary", p_binary) + "\n";
  154. } else if (lines[i].find("$name") != -1) {
  155. strnew += lines[i].replace("$name", p_binary) + "\n";
  156. } else if (lines[i].find("$info") != -1) {
  157. strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
  158. } else if (lines[i].find("$identifier") != -1) {
  159. strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
  160. } else if (lines[i].find("$short_version") != -1) {
  161. strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
  162. } else if (lines[i].find("$version") != -1) {
  163. strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
  164. } else if (lines[i].find("$signature") != -1) {
  165. strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
  166. } else if (lines[i].find("$copyright") != -1) {
  167. strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
  168. } else if (lines[i].find("$highres") != -1) {
  169. strnew += lines[i].replace("$highres", p_preset->get("display/high_res") ? "<true/>" : "<false/>") + "\n";
  170. } else {
  171. strnew += lines[i] + "\n";
  172. }
  173. }
  174. CharString cs = strnew.utf8();
  175. plist.resize(cs.size() - 1);
  176. for (int i = 0; i < cs.size() - 1; i++) {
  177. plist[i] = cs[i];
  178. }
  179. }
  180. /**
  181. If we're running the OSX version of the Godot editor we'll:
  182. - export our application bundle to a temporary folder
  183. - attempt to code sign it
  184. - and then wrap it up in a DMG
  185. **/
  186. Error EditorExportPlatformOSX::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
  187. List<String> args;
  188. if (p_preset->get("codesign/entitlements") != "") {
  189. /* this should point to our entitlements.plist file that sandboxes our application, I don't know if this should also be placed in our app bundle */
  190. args.push_back("-entitlements");
  191. args.push_back(p_preset->get("codesign/entitlements"));
  192. }
  193. args.push_back("-s");
  194. args.push_back(p_preset->get("codesign/identity"));
  195. args.push_back("-v"); /* provide some more feedback */
  196. args.push_back(p_path);
  197. String str;
  198. Error err = OS::get_singleton()->execute("codesign", args, true, NULL, &str, NULL, true);
  199. ERR_FAIL_COND_V(err != OK, err);
  200. print_line("codesign: " + str);
  201. if (str.find("no identity found") != -1) {
  202. EditorNode::add_io_error("codesign: no identity found");
  203. return FAILED;
  204. }
  205. return OK;
  206. }
  207. Error EditorExportPlatformOSX::_create_dmg(const String &p_dmg_path, const String &p_pkg_name, const String &p_app_path_name) {
  208. List<String> args;
  209. OS::get_singleton()->move_to_trash(p_dmg_path);
  210. args.push_back("create");
  211. args.push_back(p_dmg_path);
  212. args.push_back("-volname");
  213. args.push_back(p_pkg_name);
  214. args.push_back("-fs");
  215. args.push_back("HFS+");
  216. args.push_back("-srcfolder");
  217. args.push_back(p_app_path_name);
  218. String str;
  219. Error err = OS::get_singleton()->execute("hdiutil", args, true, NULL, &str, NULL, true);
  220. ERR_FAIL_COND_V(err != OK, err);
  221. print_line("hdiutil returned: " + str);
  222. if (str.find("create failed") != -1) {
  223. if (str.find("File exists") != -1) {
  224. EditorNode::add_io_error("hdiutil: create failed - file exists");
  225. } else {
  226. EditorNode::add_io_error("hdiutil: create failed");
  227. }
  228. return FAILED;
  229. }
  230. return OK;
  231. }
  232. Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
  233. ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
  234. String src_pkg_name;
  235. EditorProgress ep("export", "Exporting for OSX", 3);
  236. if (p_debug)
  237. src_pkg_name = p_preset->get("custom_package/debug");
  238. else
  239. src_pkg_name = p_preset->get("custom_package/release");
  240. if (src_pkg_name == "") {
  241. String err;
  242. src_pkg_name = find_export_template("osx.zip", &err);
  243. if (src_pkg_name == "") {
  244. EditorNode::add_io_error(err);
  245. return ERR_FILE_NOT_FOUND;
  246. }
  247. }
  248. FileAccess *src_f = NULL;
  249. zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
  250. ep.step("Creating app", 0);
  251. unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
  252. if (!src_pkg_zip) {
  253. EditorNode::add_io_error("Could not find template app to export:\n" + src_pkg_name);
  254. return ERR_FILE_NOT_FOUND;
  255. }
  256. ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
  257. int ret = unzGoToFirstFile(src_pkg_zip);
  258. String binary_to_use = "godot_osx_" + String(p_debug ? "debug" : "release") + ".64";
  259. String pkg_name;
  260. if (p_preset->get("application/name") != "")
  261. pkg_name = p_preset->get("application/name"); // app_name
  262. else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
  263. pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
  264. else
  265. pkg_name = "Unnamed";
  266. Error err = OK;
  267. String tmp_app_path_name = "";
  268. zlib_filefunc_def io2 = io;
  269. FileAccess *dst_f = NULL;
  270. io2.opaque = &dst_f;
  271. zipFile dst_pkg_zip = NULL;
  272. if (use_dmg()) {
  273. // We're on OSX so we can export to DMG, but first we create our application bundle
  274. tmp_app_path_name = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".app");
  275. print_line("Exporting to " + tmp_app_path_name);
  276. DirAccess *tmp_app_path = DirAccess::create_for_path(tmp_app_path_name);
  277. if (!tmp_app_path) {
  278. err = ERR_CANT_CREATE;
  279. }
  280. // Create our folder structure or rely on unzip?
  281. if (err == OK) {
  282. print_line("Creating " + tmp_app_path_name + "/Contents/MacOS");
  283. err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/MacOS");
  284. }
  285. if (err == OK) {
  286. print_line("Creating " + tmp_app_path_name + "/Contents/Frameworks");
  287. err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Frameworks");
  288. }
  289. if (err == OK) {
  290. print_line("Creating " + tmp_app_path_name + "/Contents/Resources");
  291. err = tmp_app_path->make_dir_recursive(tmp_app_path_name + "/Contents/Resources");
  292. }
  293. } else {
  294. // Open our destination zip file
  295. dst_pkg_zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
  296. if (!dst_pkg_zip) {
  297. err = ERR_CANT_CREATE;
  298. }
  299. }
  300. // Now process our template
  301. bool found_binary = false;
  302. int total_size = 0;
  303. while (ret == UNZ_OK && err == OK) {
  304. bool is_execute = false;
  305. //get filename
  306. unz_file_info info;
  307. char fname[16384];
  308. ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
  309. String file = fname;
  310. print_line("READ: " + file);
  311. Vector<uint8_t> data;
  312. data.resize(info.uncompressed_size);
  313. //read
  314. unzOpenCurrentFile(src_pkg_zip);
  315. unzReadCurrentFile(src_pkg_zip, data.ptrw(), data.size());
  316. unzCloseCurrentFile(src_pkg_zip);
  317. //write
  318. file = file.replace_first("osx_template.app/", "");
  319. if (file == "Contents/Info.plist") {
  320. print_line("parse plist");
  321. _fix_plist(p_preset, data, pkg_name);
  322. }
  323. if (file.begins_with("Contents/MacOS/godot_")) {
  324. if (file != "Contents/MacOS/" + binary_to_use) {
  325. ret = unzGoToNextFile(src_pkg_zip);
  326. continue; //ignore!
  327. }
  328. found_binary = true;
  329. is_execute = true;
  330. file = "Contents/MacOS/" + pkg_name;
  331. }
  332. if (file == "Contents/Resources/icon.icns") {
  333. //see if there is an icon
  334. String iconpath;
  335. if (p_preset->get("application/icon") != "")
  336. iconpath = p_preset->get("application/icon");
  337. else
  338. iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
  339. print_line("icon? " + iconpath);
  340. if (iconpath != "") {
  341. Ref<Image> icon;
  342. icon.instance();
  343. icon->load(iconpath);
  344. if (!icon->empty()) {
  345. print_line("loaded?");
  346. _make_icon(icon, data);
  347. }
  348. }
  349. //bleh?
  350. }
  351. if (data.size() > 0) {
  352. print_line("ADDING: " + file + " size: " + itos(data.size()));
  353. total_size += data.size();
  354. if (use_dmg()) {
  355. // write it into our application bundle
  356. file = tmp_app_path_name + "/" + file;
  357. // write the file, need to add chmod
  358. FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
  359. if (f) {
  360. f->store_buffer(data.ptr(), data.size());
  361. f->close();
  362. if (is_execute) {
  363. // Chmod with 0755 if the file is executable
  364. f->_chmod(file, 0755);
  365. }
  366. memdelete(f);
  367. } else {
  368. err = ERR_CANT_CREATE;
  369. }
  370. } else {
  371. // add it to our zip file
  372. file = pkg_name + ".app/" + file;
  373. zip_fileinfo fi;
  374. fi.tmz_date.tm_hour = info.tmu_date.tm_hour;
  375. fi.tmz_date.tm_min = info.tmu_date.tm_min;
  376. fi.tmz_date.tm_sec = info.tmu_date.tm_sec;
  377. fi.tmz_date.tm_mon = info.tmu_date.tm_mon;
  378. fi.tmz_date.tm_mday = info.tmu_date.tm_mday;
  379. fi.tmz_date.tm_year = info.tmu_date.tm_year;
  380. fi.dosDate = info.dosDate;
  381. fi.internal_fa = info.internal_fa;
  382. fi.external_fa = info.external_fa;
  383. int zerr = zipOpenNewFileInZip(dst_pkg_zip,
  384. file.utf8().get_data(),
  385. &fi,
  386. NULL,
  387. 0,
  388. NULL,
  389. 0,
  390. NULL,
  391. Z_DEFLATED,
  392. Z_DEFAULT_COMPRESSION);
  393. print_line("OPEN ERR: " + itos(zerr));
  394. zerr = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
  395. print_line("WRITE ERR: " + itos(zerr));
  396. zipCloseFileInZip(dst_pkg_zip);
  397. }
  398. }
  399. ret = unzGoToNextFile(src_pkg_zip);
  400. }
  401. // we're done with our source zip
  402. unzClose(src_pkg_zip);
  403. if (!found_binary) {
  404. ERR_PRINTS("Requested template binary '" + binary_to_use + "' not found. It might be missing from your template archive.");
  405. err = ERR_FILE_NOT_FOUND;
  406. }
  407. if (err == OK) {
  408. ep.step("Making PKG", 1);
  409. if (use_dmg()) {
  410. String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
  411. Vector<SharedObject> shared_objects;
  412. Error err = save_pack(p_preset, pack_path, &shared_objects);
  413. // see if we can code sign our new package
  414. String identity = p_preset->get("codesign/identity");
  415. if (err == OK) {
  416. DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
  417. for (int i = 0; i < shared_objects.size(); i++) {
  418. da->copy(shared_objects[i].path, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
  419. if (err == OK && identity != "") {
  420. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Frameworks/" + shared_objects[i].path.get_file());
  421. }
  422. }
  423. memdelete(da);
  424. }
  425. if (err == OK && identity != "") {
  426. ep.step("Code signing bundle", 2);
  427. // the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP
  428. // start with our application
  429. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/MacOS/" + pkg_name);
  430. ///@TODO we should check the contents of /Contents/Frameworks for frameworks to sign
  431. }
  432. if (err == OK && identity != "") {
  433. // we should probably loop through all resources and sign them?
  434. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Resources/icon.icns");
  435. }
  436. if (err == OK && identity != "") {
  437. err = _code_sign(p_preset, pack_path);
  438. }
  439. if (err == OK && identity != "") {
  440. err = _code_sign(p_preset, tmp_app_path_name + "/Contents/Info.plist");
  441. }
  442. // and finally create a DMG
  443. if (err == OK) {
  444. ep.step("Making DMG", 3);
  445. err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
  446. }
  447. // Clean up temporary .app dir
  448. OS::get_singleton()->move_to_trash(tmp_app_path_name);
  449. } else {
  450. String pack_path = EditorSettings::get_singleton()->get_cache_dir().plus_file(pkg_name + ".pck");
  451. Vector<SharedObject> shared_objects;
  452. Error err = save_pack(p_preset, pack_path, &shared_objects);
  453. if (err == OK) {
  454. zipOpenNewFileInZip(dst_pkg_zip,
  455. (pkg_name + ".app/Contents/Resources/" + pkg_name + ".pck").utf8().get_data(),
  456. NULL,
  457. NULL,
  458. 0,
  459. NULL,
  460. 0,
  461. NULL,
  462. Z_DEFLATED,
  463. Z_DEFAULT_COMPRESSION);
  464. FileAccess *pf = FileAccess::open(pack_path, FileAccess::READ);
  465. if (pf) {
  466. const int BSIZE = 16384;
  467. uint8_t buf[BSIZE];
  468. while (true) {
  469. int r = pf->get_buffer(buf, BSIZE);
  470. if (r <= 0)
  471. break;
  472. zipWriteInFileInZip(dst_pkg_zip, buf, r);
  473. }
  474. zipCloseFileInZip(dst_pkg_zip);
  475. memdelete(pf);
  476. } else {
  477. err = ERR_CANT_OPEN;
  478. }
  479. //add shared objects
  480. for (int i = 0; i < shared_objects.size(); i++) {
  481. Vector<uint8_t> file = FileAccess::get_file_as_array(shared_objects[i].path);
  482. ERR_CONTINUE(file.empty());
  483. zipOpenNewFileInZip(dst_pkg_zip,
  484. (pkg_name + ".app/Contents/Frameworks/").plus_file(shared_objects[i].path.get_file()).utf8().get_data(),
  485. NULL,
  486. NULL,
  487. 0,
  488. NULL,
  489. 0,
  490. NULL,
  491. Z_DEFLATED,
  492. Z_DEFAULT_COMPRESSION);
  493. zipWriteInFileInZip(dst_pkg_zip, file.ptr(), file.size());
  494. zipCloseFileInZip(dst_pkg_zip);
  495. }
  496. }
  497. }
  498. }
  499. if (dst_pkg_zip) {
  500. zipClose(dst_pkg_zip, NULL);
  501. }
  502. return OK;
  503. }
  504. bool EditorExportPlatformOSX::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
  505. bool valid = true;
  506. String err;
  507. if (!exists_export_template("osx.zip", &err)) {
  508. valid = false;
  509. }
  510. if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
  511. valid = false;
  512. err += "Custom debug package not found.\n";
  513. }
  514. if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
  515. valid = false;
  516. err += "Custom release package not found.\n";
  517. }
  518. if (!err.empty())
  519. r_error = err;
  520. r_missing_templates = !valid;
  521. return valid;
  522. }
  523. EditorExportPlatformOSX::EditorExportPlatformOSX() {
  524. Ref<Image> img = memnew(Image(_osx_logo));
  525. logo.instance();
  526. logo->create_from_image(img);
  527. }
  528. EditorExportPlatformOSX::~EditorExportPlatformOSX() {
  529. }
  530. void register_osx_exporter() {
  531. Ref<EditorExportPlatformOSX> platform;
  532. platform.instance();
  533. EditorExport::get_singleton()->add_export_platform(platform);
  534. }