Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde f05e068d6c Merge pull request #45583 from lawnjelly/optimize_transform_propagate 4 years ago
.github 72d7fab45e CI: Build full Mono version on Linux, with glue 4 years ago
core ae215451fc Make audio bus channels' peak volume consistent 4 years ago
doc ee89da129f Improve the `File.endian_swap` documentation 4 years ago
drivers 335498df6d [GLES2] Fix binding 3D Transforms to mat4 uniforms 4 years ago
editor 84e356d720 i18n: Sync translations with Weblate 4 years ago
main 0c45011779 Main: Load translations and remaps before scene types 4 years ago
misc 2668ca7a8c [HTML5] Make home path persistent in editor. 4 years ago
modules f36c529ad0 Merge pull request #45752 from JFonS/cpu_lightmapper_fixes 4 years ago
platform 5886d09521 Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 4 years ago
scene f05e068d6c Merge pull request #45583 from lawnjelly/optimize_transform_propagate 4 years ago
servers ae215451fc Make audio bus channels' peak volume consistent 4 years ago
thirdparty 9f2c24e8ce Cleanup: Remove executable bit from files which don't need it 4 years ago
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 years ago
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 years ago
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 years ago
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 years ago
.mailmap 5da6b55699 Update AUTHORS and DONORS list 4 years ago
AUTHORS.md 5da6b55699 Update AUTHORS and DONORS list 4 years ago
CHANGELOG.md c8859f0463 Fix typos with codespell 5 years ago
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 years ago
COPYRIGHT.txt 52e674ded1 pcre2: Update to upstream version 10.36 4 years ago
DONORS.md 5da6b55699 Update AUTHORS and DONORS list 4 years ago
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0429779835 Improve the project README 5 years ago
SConstruct f3c030aa47 SCons: Add `production=yes` option to use production defaults 4 years ago
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 years ago
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 years ago
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
methods.py e21adf2bc6 Don't handle BaseException in build scripts 4 years ago
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 years ago
version.py 98666f9855 Bump version to 3.2.4-rc 4 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs