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Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde f05e068d6c Merge pull request #45583 from lawnjelly/optimize_transform_propagate 4 жил өмнө
.github 72d7fab45e CI: Build full Mono version on Linux, with glue 4 жил өмнө
core ae215451fc Make audio bus channels' peak volume consistent 4 жил өмнө
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editor 84e356d720 i18n: Sync translations with Weblate 4 жил өмнө
main 0c45011779 Main: Load translations and remaps before scene types 4 жил өмнө
misc 2668ca7a8c [HTML5] Make home path persistent in editor. 4 жил өмнө
modules f36c529ad0 Merge pull request #45752 from JFonS/cpu_lightmapper_fixes 4 жил өмнө
platform 5886d09521 Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 4 жил өмнө
scene f05e068d6c Merge pull request #45583 from lawnjelly/optimize_transform_propagate 4 жил өмнө
servers ae215451fc Make audio bus channels' peak volume consistent 4 жил өмнө
thirdparty 9f2c24e8ce Cleanup: Remove executable bit from files which don't need it 4 жил өмнө
.clang-format e637fe9dd3 clang-format: Add JavaImportGroups for Java code 5 жил өмнө
.editorconfig c3954441f3 3.2 New csproj style with backport of Godot.NET.Sdk 5 жил өмнө
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 жил өмнө
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 жил өмнө
.mailmap 5da6b55699 Update AUTHORS and DONORS list 4 жил өмнө
AUTHORS.md 5da6b55699 Update AUTHORS and DONORS list 4 жил өмнө
CHANGELOG.md c8859f0463 Fix typos with codespell 5 жил өмнө
CONTRIBUTING.md c3d04167a4 Document the requirement to update the class reference when contributing 5 жил өмнө
COPYRIGHT.txt 52e674ded1 pcre2: Update to upstream version 10.36 4 жил өмнө
DONORS.md 5da6b55699 Update AUTHORS and DONORS list 4 жил өмнө
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 жил өмнө
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 жил өмнө
README.md 0429779835 Improve the project README 5 жил өмнө
SConstruct f3c030aa47 SCons: Add `production=yes` option to use production defaults 4 жил өмнө
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 жил өмнө
gles_builders.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
icon.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
icon.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 жил өмнө
methods.py e21adf2bc6 Don't handle BaseException in build scripts 4 жил өмнө
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 жил өмнө
version.py 98666f9855 Bump version to 3.2.4-rc 4 жил өмнө

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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