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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="InputEventMouseButton" inherits="InputEventMouse" version="4.0">
- <brief_description>
- Input event type for mouse button events.
- </brief_description>
- <description>
- Contains mouse click information. See [method Node._input].
- </description>
- <tutorials>
- <link title="Mouse and input coordinates">https://docs.godotengine.org/en/latest/tutorials/inputs/mouse_and_input_coordinates.html</link>
- </tutorials>
- <members>
- <member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="MouseButton" default="0">
- The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
- </member>
- <member name="double_click" type="bool" setter="set_double_click" getter="is_double_click" default="false">
- If [code]true[/code], the mouse button's state is a double-click.
- </member>
- <member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
- The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
- </member>
- <member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
- </member>
- </members>
- </class>
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