VisualShaderNodeSample3D.xml 953 B

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="VisualShaderNodeSample3D" inherits="VisualShaderNode" version="4.0">
  3. <brief_description>
  4. A base node for nodes which samples 3D textures in the visual shader graph.
  5. </brief_description>
  6. <description>
  7. A virtual class, use the descendants instead.
  8. </description>
  9. <tutorials>
  10. </tutorials>
  11. <members>
  12. <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeSample3D.Source" default="0">
  13. An input source type.
  14. </member>
  15. </members>
  16. <constants>
  17. <constant name="SOURCE_TEXTURE" value="0" enum="Source">
  18. Creates internal uniform and provides a way to assign it within node.
  19. </constant>
  20. <constant name="SOURCE_PORT" value="1" enum="Source">
  21. Use the uniform texture from sampler port.
  22. </constant>
  23. <constant name="SOURCE_MAX" value="2" enum="Source">
  24. Represents the size of the [enum Source] enum.
  25. </constant>
  26. </constants>
  27. </class>