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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="VisualShaderNodeScreenUVToSDF" inherits="VisualShaderNode" version="4.0">
- <brief_description>
- A function to convert screen UV to an SDF (signed-distance field), to be used within the visual shader graph.
- </brief_description>
- <description>
- Translates to [code]screen_uv_to_sdf(uv)[/code] in the shader language. If the UV port isn't connected, [code]SCREEN_UV[/code] is used instead.
- </description>
- <tutorials>
- </tutorials>
- </class>
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