| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 | /*************************************************************************//*  code_completion.h                                                    *//*************************************************************************//*                       This file is part of:                           *//*                           GODOT ENGINE                                *//*                      https://godotengine.org                          *//*************************************************************************//* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 *//* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   *//*                                                                       *//* Permission is hereby granted, free of charge, to any person obtaining *//* a copy of this software and associated documentation files (the       *//* "Software"), to deal in the Software without restriction, including   *//* without limitation the rights to use, copy, modify, merge, publish,   *//* distribute, sublicense, and/or sell copies of the Software, and to    *//* permit persons to whom the Software is furnished to do so, subject to *//* the following conditions:                                             *//*                                                                       *//* The above copyright notice and this permission notice shall be        *//* included in all copies or substantial portions of the Software.       *//*                                                                       *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                *//*************************************************************************/#ifndef CODE_COMPLETION_H#define CODE_COMPLETION_H#include "core/string/ustring.h"#include "core/variant/variant.h"namespace gdmono {enum class CompletionKind {	INPUT_ACTIONS = 0,	NODE_PATHS,	RESOURCE_PATHS,	SCENE_PATHS,	SHADER_PARAMS,	SIGNALS,	THEME_COLORS,	THEME_CONSTANTS,	THEME_FONTS,	THEME_FONT_SIZES,	THEME_STYLES};PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file);} // namespace gdmono#endif // CODE_COMPLETION_H
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