physics_server_3d.h 37 KB

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  1. /*************************************************************************/
  2. /* physics_server_3d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PHYSICS_SERVER_3D_H
  31. #define PHYSICS_SERVER_3D_H
  32. #include "core/io/resource.h"
  33. #include "core/object/class_db.h"
  34. class PhysicsDirectSpaceState3D;
  35. class PhysicsDirectBodyState3D : public Object {
  36. GDCLASS(PhysicsDirectBodyState3D, Object);
  37. protected:
  38. static void _bind_methods();
  39. public:
  40. virtual Vector3 get_total_gravity() const = 0;
  41. virtual real_t get_total_angular_damp() const = 0;
  42. virtual real_t get_total_linear_damp() const = 0;
  43. virtual Vector3 get_center_of_mass() const = 0;
  44. virtual Basis get_principal_inertia_axes() const = 0;
  45. virtual real_t get_inverse_mass() const = 0; // get the mass
  46. virtual Vector3 get_inverse_inertia() const = 0; // get density of this body space
  47. virtual Basis get_inverse_inertia_tensor() const = 0; // get density of this body space
  48. virtual void set_linear_velocity(const Vector3 &p_velocity) = 0;
  49. virtual Vector3 get_linear_velocity() const = 0;
  50. virtual void set_angular_velocity(const Vector3 &p_velocity) = 0;
  51. virtual Vector3 get_angular_velocity() const = 0;
  52. virtual void set_transform(const Transform3D &p_transform) = 0;
  53. virtual Transform3D get_transform() const = 0;
  54. virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const = 0;
  55. virtual void add_central_force(const Vector3 &p_force) = 0;
  56. virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  57. virtual void add_torque(const Vector3 &p_torque) = 0;
  58. virtual void apply_central_impulse(const Vector3 &p_impulse) = 0;
  59. virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
  60. virtual void apply_torque_impulse(const Vector3 &p_impulse) = 0;
  61. virtual void set_sleep_state(bool p_sleep) = 0;
  62. virtual bool is_sleeping() const = 0;
  63. virtual int get_contact_count() const = 0;
  64. virtual Vector3 get_contact_local_position(int p_contact_idx) const = 0;
  65. virtual Vector3 get_contact_local_normal(int p_contact_idx) const = 0;
  66. virtual real_t get_contact_impulse(int p_contact_idx) const = 0;
  67. virtual int get_contact_local_shape(int p_contact_idx) const = 0;
  68. virtual RID get_contact_collider(int p_contact_idx) const = 0;
  69. virtual Vector3 get_contact_collider_position(int p_contact_idx) const = 0;
  70. virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
  71. virtual Object *get_contact_collider_object(int p_contact_idx) const;
  72. virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
  73. virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
  74. virtual real_t get_step() const = 0;
  75. virtual void integrate_forces();
  76. virtual PhysicsDirectSpaceState3D *get_space_state() = 0;
  77. PhysicsDirectBodyState3D();
  78. };
  79. class PhysicsRayQueryParameters3D;
  80. class PhysicsPointQueryParameters3D;
  81. class PhysicsShapeQueryParameters3D;
  82. class PhysicsDirectSpaceState3D : public Object {
  83. GDCLASS(PhysicsDirectSpaceState3D, Object);
  84. private:
  85. Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters3D> &p_ray_query);
  86. Array _intersect_point(const Ref<PhysicsPointQueryParameters3D> &p_point_query, int p_max_results = 32);
  87. Array _intersect_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
  88. Array _cast_motion(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
  89. Array _collide_shape(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query, int p_max_results = 32);
  90. Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters3D> &p_shape_query);
  91. protected:
  92. static void _bind_methods();
  93. public:
  94. struct RayParameters {
  95. Vector3 from;
  96. Vector3 to;
  97. Set<RID> exclude;
  98. uint32_t collision_mask = UINT32_MAX;
  99. bool collide_with_bodies = true;
  100. bool collide_with_areas = false;
  101. bool pick_ray = false;
  102. };
  103. struct RayResult {
  104. Vector3 position;
  105. Vector3 normal;
  106. RID rid;
  107. ObjectID collider_id;
  108. Object *collider = nullptr;
  109. int shape = 0;
  110. };
  111. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
  112. struct ShapeResult {
  113. RID rid;
  114. ObjectID collider_id;
  115. Object *collider = nullptr;
  116. int shape = 0;
  117. };
  118. struct PointParameters {
  119. Vector3 position;
  120. Set<RID> exclude;
  121. uint32_t collision_mask = UINT32_MAX;
  122. bool collide_with_bodies = true;
  123. bool collide_with_areas = false;
  124. };
  125. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  126. struct ShapeParameters {
  127. RID shape_rid;
  128. Transform3D transform;
  129. Vector3 motion;
  130. real_t margin = 0.0;
  131. Set<RID> exclude;
  132. uint32_t collision_mask = UINT32_MAX;
  133. bool collide_with_bodies = true;
  134. bool collide_with_areas = false;
  135. };
  136. struct ShapeRestInfo {
  137. Vector3 point;
  138. Vector3 normal;
  139. RID rid;
  140. ObjectID collider_id;
  141. int shape = 0;
  142. Vector3 linear_velocity; // Velocity at contact point.
  143. };
  144. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  145. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe, ShapeRestInfo *r_info = nullptr) = 0;
  146. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) = 0;
  147. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
  148. virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const = 0;
  149. PhysicsDirectSpaceState3D();
  150. };
  151. class RenderingServerHandler {
  152. public:
  153. virtual void set_vertex(int p_vertex_id, const void *p_vector3) = 0;
  154. virtual void set_normal(int p_vertex_id, const void *p_vector3) = 0;
  155. virtual void set_aabb(const AABB &p_aabb) = 0;
  156. virtual ~RenderingServerHandler() {}
  157. };
  158. class PhysicsTestMotionParameters3D;
  159. class PhysicsTestMotionResult3D;
  160. class PhysicsServer3D : public Object {
  161. GDCLASS(PhysicsServer3D, Object);
  162. static PhysicsServer3D *singleton;
  163. virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters3D> &p_parameters, const Ref<PhysicsTestMotionResult3D> &p_result = Ref<PhysicsTestMotionResult3D>());
  164. protected:
  165. static void _bind_methods();
  166. public:
  167. static PhysicsServer3D *get_singleton();
  168. enum ShapeType {
  169. SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
  170. SHAPE_SEPARATION_RAY, ///< float:"length"
  171. SHAPE_SPHERE, ///< float:"radius"
  172. SHAPE_BOX, ///< vec3:"extents"
  173. SHAPE_CAPSULE, ///< dict( float:"radius", float:"height"):capsule
  174. SHAPE_CYLINDER, ///< dict( float:"radius", float:"height"):cylinder
  175. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  176. SHAPE_CONCAVE_POLYGON, ///< vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
  177. SHAPE_HEIGHTMAP, ///< dict( int:"width", int:"depth",float:"cell_size", float_array:"heights"
  178. SHAPE_SOFT_BODY, ///< Used internally, can't be created from the physics server.
  179. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  180. };
  181. RID shape_create(ShapeType p_shape);
  182. virtual RID world_boundary_shape_create() = 0;
  183. virtual RID separation_ray_shape_create() = 0;
  184. virtual RID sphere_shape_create() = 0;
  185. virtual RID box_shape_create() = 0;
  186. virtual RID capsule_shape_create() = 0;
  187. virtual RID cylinder_shape_create() = 0;
  188. virtual RID convex_polygon_shape_create() = 0;
  189. virtual RID concave_polygon_shape_create() = 0;
  190. virtual RID heightmap_shape_create() = 0;
  191. virtual RID custom_shape_create() = 0;
  192. virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
  193. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
  194. virtual ShapeType shape_get_type(RID p_shape) const = 0;
  195. virtual Variant shape_get_data(RID p_shape) const = 0;
  196. virtual void shape_set_margin(RID p_shape, real_t p_margin) = 0;
  197. virtual real_t shape_get_margin(RID p_shape) const = 0;
  198. virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
  199. /* SPACE API */
  200. virtual RID space_create() = 0;
  201. virtual void space_set_active(RID p_space, bool p_active) = 0;
  202. virtual bool space_is_active(RID p_space) const = 0;
  203. enum SpaceParameter {
  204. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  205. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  206. SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
  207. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
  208. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
  209. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  210. SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,
  211. SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
  212. };
  213. virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
  214. virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
  215. // this function only works on physics process, errors and returns null otherwise
  216. virtual PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) = 0;
  217. virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
  218. virtual Vector<Vector3> space_get_contacts(RID p_space) const = 0;
  219. virtual int space_get_contact_count(RID p_space) const = 0;
  220. //missing space parameters
  221. /* AREA API */
  222. //missing attenuation? missing better override?
  223. enum AreaParameter {
  224. AREA_PARAM_GRAVITY,
  225. AREA_PARAM_GRAVITY_VECTOR,
  226. AREA_PARAM_GRAVITY_IS_POINT,
  227. AREA_PARAM_GRAVITY_DISTANCE_SCALE,
  228. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  229. AREA_PARAM_LINEAR_DAMP,
  230. AREA_PARAM_ANGULAR_DAMP,
  231. AREA_PARAM_PRIORITY,
  232. AREA_PARAM_WIND_FORCE_MAGNITUDE,
  233. AREA_PARAM_WIND_SOURCE,
  234. AREA_PARAM_WIND_DIRECTION,
  235. AREA_PARAM_WIND_ATTENUATION_FACTOR,
  236. };
  237. virtual RID area_create() = 0;
  238. virtual void area_set_space(RID p_area, RID p_space) = 0;
  239. virtual RID area_get_space(RID p_area) const = 0;
  240. enum AreaSpaceOverrideMode {
  241. AREA_SPACE_OVERRIDE_DISABLED,
  242. AREA_SPACE_OVERRIDE_COMBINE,
  243. AREA_SPACE_OVERRIDE_COMBINE_REPLACE,
  244. AREA_SPACE_OVERRIDE_REPLACE,
  245. AREA_SPACE_OVERRIDE_REPLACE_COMBINE
  246. };
  247. virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
  248. virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
  249. virtual void area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
  250. virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
  251. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) = 0;
  252. virtual int area_get_shape_count(RID p_area) const = 0;
  253. virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
  254. virtual Transform3D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
  255. virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
  256. virtual void area_clear_shapes(RID p_area) = 0;
  257. virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) = 0;
  258. virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
  259. virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
  260. virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
  261. virtual void area_set_transform(RID p_area, const Transform3D &p_transform) = 0;
  262. virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
  263. virtual Transform3D area_get_transform(RID p_area) const = 0;
  264. virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
  265. virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
  266. virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
  267. virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  268. virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  269. virtual void area_set_ray_pickable(RID p_area, bool p_enable) = 0;
  270. /* BODY API */
  271. //missing ccd?
  272. enum BodyMode {
  273. BODY_MODE_STATIC,
  274. BODY_MODE_KINEMATIC,
  275. BODY_MODE_DYNAMIC,
  276. BODY_MODE_DYNAMIC_LINEAR,
  277. };
  278. enum BodyDampMode {
  279. BODY_DAMP_MODE_COMBINE,
  280. BODY_DAMP_MODE_REPLACE,
  281. };
  282. virtual RID body_create() = 0;
  283. virtual void body_set_space(RID p_body, RID p_space) = 0;
  284. virtual RID body_get_space(RID p_body) const = 0;
  285. virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
  286. virtual BodyMode body_get_mode(RID p_body) const = 0;
  287. virtual void body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform = Transform3D(), bool p_disabled = false) = 0;
  288. virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
  289. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) = 0;
  290. virtual int body_get_shape_count(RID p_body) const = 0;
  291. virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
  292. virtual Transform3D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
  293. virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
  294. virtual void body_clear_shapes(RID p_body) = 0;
  295. virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) = 0;
  296. virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
  297. virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
  298. virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
  299. virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
  300. virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  301. virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
  302. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  303. virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
  304. virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
  305. virtual uint32_t body_get_user_flags(RID p_body) const = 0;
  306. // common body variables
  307. enum BodyParameter {
  308. BODY_PARAM_BOUNCE,
  309. BODY_PARAM_FRICTION,
  310. BODY_PARAM_MASS, ///< unused for static, always infinite
  311. BODY_PARAM_INERTIA,
  312. BODY_PARAM_CENTER_OF_MASS,
  313. BODY_PARAM_GRAVITY_SCALE,
  314. BODY_PARAM_LINEAR_DAMP_MODE,
  315. BODY_PARAM_ANGULAR_DAMP_MODE,
  316. BODY_PARAM_LINEAR_DAMP,
  317. BODY_PARAM_ANGULAR_DAMP,
  318. BODY_PARAM_MAX,
  319. };
  320. virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
  321. virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
  322. virtual void body_reset_mass_properties(RID p_body) = 0;
  323. //state
  324. enum BodyState {
  325. BODY_STATE_TRANSFORM,
  326. BODY_STATE_LINEAR_VELOCITY,
  327. BODY_STATE_ANGULAR_VELOCITY,
  328. BODY_STATE_SLEEPING,
  329. BODY_STATE_CAN_SLEEP
  330. };
  331. virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  332. virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
  333. //do something about it
  334. virtual void body_set_applied_force(RID p_body, const Vector3 &p_force) = 0;
  335. virtual Vector3 body_get_applied_force(RID p_body) const = 0;
  336. virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque) = 0;
  337. virtual Vector3 body_get_applied_torque(RID p_body) const = 0;
  338. virtual void body_add_central_force(RID p_body, const Vector3 &p_force) = 0;
  339. virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3()) = 0;
  340. virtual void body_add_torque(RID p_body, const Vector3 &p_torque) = 0;
  341. virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) = 0;
  342. virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) = 0;
  343. virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) = 0;
  344. virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) = 0;
  345. enum BodyAxis {
  346. BODY_AXIS_LINEAR_X = 1 << 0,
  347. BODY_AXIS_LINEAR_Y = 1 << 1,
  348. BODY_AXIS_LINEAR_Z = 1 << 2,
  349. BODY_AXIS_ANGULAR_X = 1 << 3,
  350. BODY_AXIS_ANGULAR_Y = 1 << 4,
  351. BODY_AXIS_ANGULAR_Z = 1 << 5
  352. };
  353. virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) = 0;
  354. virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const = 0;
  355. //fix
  356. virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  357. virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  358. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  359. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
  360. virtual int body_get_max_contacts_reported(RID p_body) const = 0;
  361. //missing remove
  362. virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
  363. virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
  364. virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
  365. virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
  366. // Callback for C++ use only.
  367. typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState3D *p_state);
  368. virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
  369. virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
  370. virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
  371. // this function only works on physics process, errors and returns null otherwise
  372. virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) = 0;
  373. struct MotionParameters {
  374. Transform3D from;
  375. Vector3 motion;
  376. real_t margin = 0.001;
  377. int max_collisions = 1;
  378. bool collide_separation_ray = false;
  379. Set<RID> exclude_bodies;
  380. Set<ObjectID> exclude_objects;
  381. MotionParameters() {}
  382. MotionParameters(const Transform3D &p_from, const Vector3 &p_motion, real_t p_margin = 0.001) :
  383. from(p_from),
  384. motion(p_motion),
  385. margin(p_margin) {}
  386. };
  387. struct MotionCollision {
  388. Vector3 position;
  389. Vector3 normal;
  390. Vector3 collider_velocity;
  391. real_t depth = 0.0;
  392. int local_shape = 0;
  393. ObjectID collider_id;
  394. RID collider;
  395. int collider_shape = 0;
  396. real_t get_angle(Vector3 p_up_direction) const {
  397. return Math::acos(normal.dot(p_up_direction));
  398. }
  399. };
  400. struct MotionResult {
  401. Vector3 travel;
  402. Vector3 remainder;
  403. real_t collision_safe_fraction = 0.0;
  404. real_t collision_unsafe_fraction = 0.0;
  405. static const int MAX_COLLISIONS = 32;
  406. MotionCollision collisions[MAX_COLLISIONS];
  407. int collision_count = 0;
  408. };
  409. virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0;
  410. /* SOFT BODY */
  411. virtual RID soft_body_create() = 0;
  412. virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) = 0;
  413. virtual void soft_body_set_space(RID p_body, RID p_space) = 0;
  414. virtual RID soft_body_get_space(RID p_body) const = 0;
  415. virtual void soft_body_set_mesh(RID p_body, RID p_mesh) = 0;
  416. virtual AABB soft_body_get_bounds(RID p_body) const = 0;
  417. virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  418. virtual uint32_t soft_body_get_collision_layer(RID p_body) const = 0;
  419. virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  420. virtual uint32_t soft_body_get_collision_mask(RID p_body) const = 0;
  421. virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  422. virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  423. virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  424. virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  425. virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const = 0;
  426. virtual void soft_body_set_transform(RID p_body, const Transform3D &p_transform) = 0;
  427. virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) = 0;
  428. virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) = 0;
  429. virtual int soft_body_get_simulation_precision(RID p_body) const = 0;
  430. virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) = 0;
  431. virtual real_t soft_body_get_total_mass(RID p_body) const = 0;
  432. virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) = 0;
  433. virtual real_t soft_body_get_linear_stiffness(RID p_body) const = 0;
  434. virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) = 0;
  435. virtual real_t soft_body_get_pressure_coefficient(RID p_body) const = 0;
  436. virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) = 0;
  437. virtual real_t soft_body_get_damping_coefficient(RID p_body) const = 0;
  438. virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) = 0;
  439. virtual real_t soft_body_get_drag_coefficient(RID p_body) const = 0;
  440. virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) = 0;
  441. virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const = 0;
  442. virtual void soft_body_remove_all_pinned_points(RID p_body) = 0;
  443. virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) = 0;
  444. virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const = 0;
  445. /* JOINT API */
  446. enum JointType {
  447. JOINT_TYPE_PIN,
  448. JOINT_TYPE_HINGE,
  449. JOINT_TYPE_SLIDER,
  450. JOINT_TYPE_CONE_TWIST,
  451. JOINT_TYPE_6DOF,
  452. JOINT_TYPE_MAX,
  453. };
  454. virtual RID joint_create() = 0;
  455. virtual void joint_clear(RID p_joint) = 0;
  456. virtual JointType joint_get_type(RID p_joint) const = 0;
  457. virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
  458. virtual int joint_get_solver_priority(RID p_joint) const = 0;
  459. virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
  460. virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
  461. virtual void joint_make_pin(RID p_joint, RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
  462. enum PinJointParam {
  463. PIN_JOINT_BIAS,
  464. PIN_JOINT_DAMPING,
  465. PIN_JOINT_IMPULSE_CLAMP
  466. };
  467. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
  468. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
  469. virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) = 0;
  470. virtual Vector3 pin_joint_get_local_a(RID p_joint) const = 0;
  471. virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) = 0;
  472. virtual Vector3 pin_joint_get_local_b(RID p_joint) const = 0;
  473. enum HingeJointParam {
  474. HINGE_JOINT_BIAS,
  475. HINGE_JOINT_LIMIT_UPPER,
  476. HINGE_JOINT_LIMIT_LOWER,
  477. HINGE_JOINT_LIMIT_BIAS,
  478. HINGE_JOINT_LIMIT_SOFTNESS,
  479. HINGE_JOINT_LIMIT_RELAXATION,
  480. HINGE_JOINT_MOTOR_TARGET_VELOCITY,
  481. HINGE_JOINT_MOTOR_MAX_IMPULSE,
  482. HINGE_JOINT_MAX
  483. };
  484. enum HingeJointFlag {
  485. HINGE_JOINT_FLAG_USE_LIMIT,
  486. HINGE_JOINT_FLAG_ENABLE_MOTOR,
  487. HINGE_JOINT_FLAG_MAX
  488. };
  489. virtual void joint_make_hinge(RID p_joint, RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) = 0;
  490. virtual void joint_make_hinge_simple(RID p_joint, RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) = 0;
  491. virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) = 0;
  492. virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const = 0;
  493. virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) = 0;
  494. virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const = 0;
  495. enum SliderJointParam {
  496. SLIDER_JOINT_LINEAR_LIMIT_UPPER,
  497. SLIDER_JOINT_LINEAR_LIMIT_LOWER,
  498. SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS,
  499. SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION,
  500. SLIDER_JOINT_LINEAR_LIMIT_DAMPING,
  501. SLIDER_JOINT_LINEAR_MOTION_SOFTNESS,
  502. SLIDER_JOINT_LINEAR_MOTION_RESTITUTION,
  503. SLIDER_JOINT_LINEAR_MOTION_DAMPING,
  504. SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS,
  505. SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION,
  506. SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING,
  507. SLIDER_JOINT_ANGULAR_LIMIT_UPPER,
  508. SLIDER_JOINT_ANGULAR_LIMIT_LOWER,
  509. SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS,
  510. SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION,
  511. SLIDER_JOINT_ANGULAR_LIMIT_DAMPING,
  512. SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS,
  513. SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION,
  514. SLIDER_JOINT_ANGULAR_MOTION_DAMPING,
  515. SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS,
  516. SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION,
  517. SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING,
  518. SLIDER_JOINT_MAX
  519. };
  520. virtual void joint_make_slider(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  521. virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) = 0;
  522. virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const = 0;
  523. enum ConeTwistJointParam {
  524. CONE_TWIST_JOINT_SWING_SPAN,
  525. CONE_TWIST_JOINT_TWIST_SPAN,
  526. CONE_TWIST_JOINT_BIAS,
  527. CONE_TWIST_JOINT_SOFTNESS,
  528. CONE_TWIST_JOINT_RELAXATION,
  529. CONE_TWIST_MAX
  530. };
  531. virtual void joint_make_cone_twist(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  532. virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) = 0;
  533. virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const = 0;
  534. enum G6DOFJointAxisParam {
  535. G6DOF_JOINT_LINEAR_LOWER_LIMIT,
  536. G6DOF_JOINT_LINEAR_UPPER_LIMIT,
  537. G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS,
  538. G6DOF_JOINT_LINEAR_RESTITUTION,
  539. G6DOF_JOINT_LINEAR_DAMPING,
  540. G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY,
  541. G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT,
  542. G6DOF_JOINT_LINEAR_SPRING_STIFFNESS,
  543. G6DOF_JOINT_LINEAR_SPRING_DAMPING,
  544. G6DOF_JOINT_LINEAR_SPRING_EQUILIBRIUM_POINT,
  545. G6DOF_JOINT_ANGULAR_LOWER_LIMIT,
  546. G6DOF_JOINT_ANGULAR_UPPER_LIMIT,
  547. G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS,
  548. G6DOF_JOINT_ANGULAR_DAMPING,
  549. G6DOF_JOINT_ANGULAR_RESTITUTION,
  550. G6DOF_JOINT_ANGULAR_FORCE_LIMIT,
  551. G6DOF_JOINT_ANGULAR_ERP,
  552. G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY,
  553. G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT,
  554. G6DOF_JOINT_ANGULAR_SPRING_STIFFNESS,
  555. G6DOF_JOINT_ANGULAR_SPRING_DAMPING,
  556. G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT,
  557. G6DOF_JOINT_MAX
  558. };
  559. enum G6DOFJointAxisFlag {
  560. G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT,
  561. G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT,
  562. G6DOF_JOINT_FLAG_ENABLE_ANGULAR_SPRING,
  563. G6DOF_JOINT_FLAG_ENABLE_LINEAR_SPRING,
  564. G6DOF_JOINT_FLAG_ENABLE_MOTOR,
  565. G6DOF_JOINT_FLAG_ENABLE_LINEAR_MOTOR,
  566. G6DOF_JOINT_FLAG_MAX
  567. };
  568. virtual void joint_make_generic_6dof(RID p_joint, RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) = 0; //reference frame is A
  569. virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value) = 0;
  570. virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param) const = 0;
  571. virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable) = 0;
  572. virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag) const = 0;
  573. /* QUERY API */
  574. enum AreaBodyStatus {
  575. AREA_BODY_ADDED,
  576. AREA_BODY_REMOVED
  577. };
  578. /* MISC */
  579. virtual void free(RID p_rid) = 0;
  580. virtual void set_active(bool p_active) = 0;
  581. virtual void init() = 0;
  582. virtual void step(real_t p_step) = 0;
  583. virtual void sync() = 0;
  584. virtual void flush_queries() = 0;
  585. virtual void end_sync() = 0;
  586. virtual void finish() = 0;
  587. virtual bool is_flushing_queries() const = 0;
  588. virtual void set_collision_iterations(int p_iterations) = 0;
  589. enum ProcessInfo {
  590. INFO_ACTIVE_OBJECTS,
  591. INFO_COLLISION_PAIRS,
  592. INFO_ISLAND_COUNT
  593. };
  594. virtual int get_process_info(ProcessInfo p_info) = 0;
  595. PhysicsServer3D();
  596. ~PhysicsServer3D();
  597. };
  598. class PhysicsRayQueryParameters3D : public RefCounted {
  599. GDCLASS(PhysicsRayQueryParameters3D, RefCounted);
  600. PhysicsDirectSpaceState3D::RayParameters parameters;
  601. protected:
  602. static void _bind_methods();
  603. public:
  604. const PhysicsDirectSpaceState3D::RayParameters &get_parameters() const { return parameters; }
  605. void set_from(const Vector3 &p_from) { parameters.from = p_from; }
  606. const Vector3 &get_from() const { return parameters.from; }
  607. void set_to(const Vector3 &p_to) { parameters.to = p_to; }
  608. const Vector3 &get_to() const { return parameters.to; }
  609. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  610. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  611. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  612. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  613. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  614. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  615. void set_exclude(const Vector<RID> &p_exclude);
  616. Vector<RID> get_exclude() const;
  617. };
  618. class PhysicsPointQueryParameters3D : public RefCounted {
  619. GDCLASS(PhysicsPointQueryParameters3D, RefCounted);
  620. PhysicsDirectSpaceState3D::PointParameters parameters;
  621. protected:
  622. static void _bind_methods();
  623. public:
  624. const PhysicsDirectSpaceState3D::PointParameters &get_parameters() const { return parameters; }
  625. void set_position(const Vector3 &p_position) { parameters.position = p_position; }
  626. const Vector3 &get_position() const { return parameters.position; }
  627. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  628. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  629. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  630. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  631. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  632. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  633. void set_exclude(const Vector<RID> &p_exclude);
  634. Vector<RID> get_exclude() const;
  635. };
  636. class PhysicsShapeQueryParameters3D : public RefCounted {
  637. GDCLASS(PhysicsShapeQueryParameters3D, RefCounted);
  638. PhysicsDirectSpaceState3D::ShapeParameters parameters;
  639. RES shape_ref;
  640. protected:
  641. static void _bind_methods();
  642. public:
  643. const PhysicsDirectSpaceState3D::ShapeParameters &get_parameters() const { return parameters; }
  644. void set_shape(const RES &p_shape_ref);
  645. RES get_shape() const { return shape_ref; }
  646. void set_shape_rid(const RID &p_shape);
  647. RID get_shape_rid() const { return parameters.shape_rid; }
  648. void set_transform(const Transform3D &p_transform) { parameters.transform = p_transform; }
  649. const Transform3D &get_transform() const { return parameters.transform; }
  650. void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
  651. const Vector3 &get_motion() const { return parameters.motion; }
  652. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  653. real_t get_margin() const { return parameters.margin; }
  654. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  655. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  656. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  657. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  658. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  659. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  660. void set_exclude(const Vector<RID> &p_exclude);
  661. Vector<RID> get_exclude() const;
  662. };
  663. class PhysicsTestMotionParameters3D : public RefCounted {
  664. GDCLASS(PhysicsTestMotionParameters3D, RefCounted);
  665. PhysicsServer3D::MotionParameters parameters;
  666. protected:
  667. static void _bind_methods();
  668. public:
  669. const PhysicsServer3D::MotionParameters &get_parameters() const { return parameters; }
  670. const Transform3D &get_from() const { return parameters.from; }
  671. void set_from(const Transform3D &p_from) { parameters.from = p_from; }
  672. const Vector3 &get_motion() const { return parameters.motion; }
  673. void set_motion(const Vector3 &p_motion) { parameters.motion = p_motion; }
  674. real_t get_margin() const { return parameters.margin; }
  675. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  676. int get_max_collisions() const { return parameters.max_collisions; }
  677. void set_max_collisions(int p_max_collisions) { parameters.max_collisions = p_max_collisions; }
  678. bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
  679. void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
  680. Vector<RID> get_exclude_bodies() const;
  681. void set_exclude_bodies(const Vector<RID> &p_exclude);
  682. Array get_exclude_objects() const;
  683. void set_exclude_objects(const Array &p_exclude);
  684. };
  685. class PhysicsTestMotionResult3D : public RefCounted {
  686. GDCLASS(PhysicsTestMotionResult3D, RefCounted);
  687. PhysicsServer3D::MotionResult result;
  688. protected:
  689. static void _bind_methods();
  690. public:
  691. PhysicsServer3D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer3D::MotionResult *>(&result); }
  692. Vector3 get_travel() const;
  693. Vector3 get_remainder() const;
  694. real_t get_collision_safe_fraction() const;
  695. real_t get_collision_unsafe_fraction() const;
  696. int get_collision_count() const;
  697. Vector3 get_collision_point(int p_collision_index = 0) const;
  698. Vector3 get_collision_normal(int p_collision_index = 0) const;
  699. Vector3 get_collider_velocity(int p_collision_index = 0) const;
  700. ObjectID get_collider_id(int p_collision_index = 0) const;
  701. RID get_collider_rid(int p_collision_index = 0) const;
  702. Object *get_collider(int p_collision_index = 0) const;
  703. int get_collider_shape(int p_collision_index = 0) const;
  704. int get_collision_local_shape(int p_collision_index = 0) const;
  705. real_t get_collision_depth(int p_collision_index = 0) const;
  706. };
  707. typedef PhysicsServer3D *(*CreatePhysicsServer3DCallback)();
  708. class PhysicsServer3DManager {
  709. struct ClassInfo {
  710. String name;
  711. CreatePhysicsServer3DCallback create_callback = nullptr;
  712. ClassInfo() {}
  713. ClassInfo(String p_name, CreatePhysicsServer3DCallback p_create_callback) :
  714. name(p_name),
  715. create_callback(p_create_callback) {}
  716. ClassInfo(const ClassInfo &p_ci) :
  717. name(p_ci.name),
  718. create_callback(p_ci.create_callback) {}
  719. ClassInfo &operator=(const ClassInfo &p_ci) {
  720. name = p_ci.name;
  721. create_callback = p_ci.create_callback;
  722. return *this;
  723. }
  724. };
  725. static Vector<ClassInfo> physics_servers;
  726. static int default_server_id;
  727. static int default_server_priority;
  728. public:
  729. static const String setting_property_name;
  730. private:
  731. static void on_servers_changed();
  732. public:
  733. static void register_server(const String &p_name, CreatePhysicsServer3DCallback p_creat_callback);
  734. static void set_default_server(const String &p_name, int p_priority = 0);
  735. static int find_server_id(const String &p_name);
  736. static int get_servers_count();
  737. static String get_server_name(int p_id);
  738. static PhysicsServer3D *new_default_server();
  739. static PhysicsServer3D *new_server(const String &p_name);
  740. };
  741. VARIANT_ENUM_CAST(PhysicsServer3D::ShapeType);
  742. VARIANT_ENUM_CAST(PhysicsServer3D::SpaceParameter);
  743. VARIANT_ENUM_CAST(PhysicsServer3D::AreaParameter);
  744. VARIANT_ENUM_CAST(PhysicsServer3D::AreaSpaceOverrideMode);
  745. VARIANT_ENUM_CAST(PhysicsServer3D::BodyMode);
  746. VARIANT_ENUM_CAST(PhysicsServer3D::BodyParameter);
  747. VARIANT_ENUM_CAST(PhysicsServer3D::BodyDampMode);
  748. VARIANT_ENUM_CAST(PhysicsServer3D::BodyState);
  749. VARIANT_ENUM_CAST(PhysicsServer3D::BodyAxis);
  750. VARIANT_ENUM_CAST(PhysicsServer3D::PinJointParam);
  751. VARIANT_ENUM_CAST(PhysicsServer3D::JointType);
  752. VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointParam);
  753. VARIANT_ENUM_CAST(PhysicsServer3D::HingeJointFlag);
  754. VARIANT_ENUM_CAST(PhysicsServer3D::SliderJointParam);
  755. VARIANT_ENUM_CAST(PhysicsServer3D::ConeTwistJointParam);
  756. VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisParam);
  757. VARIANT_ENUM_CAST(PhysicsServer3D::G6DOFJointAxisFlag);
  758. VARIANT_ENUM_CAST(PhysicsServer3D::AreaBodyStatus);
  759. VARIANT_ENUM_CAST(PhysicsServer3D::ProcessInfo);
  760. #endif // PHYSICS_SERVER_3D_H