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- #define FLAG_HORIZONTAL (1 << 0)
- #define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 1)
- #define FLAG_GLOW_FIRST_PASS (1 << 2)
- layout(push_constant, binding = 1, std430) uniform Blur {
- vec2 pixel_size;
- uint flags;
- uint pad;
- // Glow.
- float glow_strength;
- float glow_bloom;
- float glow_hdr_threshold;
- float glow_hdr_scale;
- float glow_exposure;
- float glow_white;
- float glow_luminance_cap;
- float glow_auto_exposure_grey;
- }
- blur;
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