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- #[compute]
- #version 450
- #VERSION_DEFINES
- #define GROUP_SIZE 8
- layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in;
- layout(set = 0, binding = 0) uniform samplerCube source_cube;
- layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_cubemap;
- #include "cubemap_roughness_inc.glsl"
- void main() {
- uvec3 id = gl_GlobalInvocationID;
- id.z += params.face_id;
- vec2 uv = ((vec2(id.xy) * 2.0 + 1.0) / (params.face_size) - 1.0);
- vec3 N = texelCoordToVec(uv, id.z);
- //vec4 color = color_interp;
- if (params.use_direct_write) {
- imageStore(dest_cubemap, ivec3(id), vec4(texture(source_cube, N).rgb, 1.0));
- } else {
- vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
- for (uint sampleNum = 0u; sampleNum < params.sample_count; sampleNum++) {
- vec2 xi = Hammersley(sampleNum, params.sample_count);
- vec3 H = ImportanceSampleGGX(xi, params.roughness, N);
- vec3 V = N;
- vec3 L = (2.0 * dot(V, H) * H - V);
- float ndotl = clamp(dot(N, L), 0.0, 1.0);
- if (ndotl > 0.0) {
- sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
- sum.a += ndotl;
- }
- }
- sum /= sum.a;
- imageStore(dest_cubemap, ivec3(id), vec4(sum.rgb, 1.0));
- }
- }
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