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shader_warnings.h 3.3 KB

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  1. /*************************************************************************/
  2. /* shader_warnings.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SHADER_WARNINGS
  31. #define SHADER_WARNINGS
  32. #ifdef DEBUG_ENABLED
  33. #include "core/string/string_name.h"
  34. #include "core/templates/list.h"
  35. #include "core/templates/map.h"
  36. class ShaderWarning {
  37. public:
  38. enum Code {
  39. FLOAT_COMPARISON,
  40. UNUSED_CONSTANT,
  41. UNUSED_FUNCTION,
  42. UNUSED_STRUCT,
  43. UNUSED_UNIFORM,
  44. UNUSED_VARYING,
  45. UNUSED_LOCAL_VARIABLE,
  46. WARNING_MAX,
  47. };
  48. enum CodeFlags : uint32_t {
  49. NONE_FLAG = 0U,
  50. FLOAT_COMPARISON_FLAG = 1U,
  51. UNUSED_CONSTANT_FLAG = 2U,
  52. UNUSED_FUNCTION_FLAG = 4U,
  53. UNUSED_STRUCT_FLAG = 8U,
  54. UNUSED_UNIFORM_FLAG = 16U,
  55. UNUSED_VARYING_FLAG = 32U,
  56. UNUSED_LOCAL_VARIABLE_FLAG = 64U,
  57. };
  58. private:
  59. Code code;
  60. int line;
  61. StringName subject;
  62. public:
  63. Code get_code() const;
  64. int get_line() const;
  65. const StringName &get_subject() const;
  66. String get_message() const;
  67. String get_name() const;
  68. static String get_name_from_code(Code p_code);
  69. static Code get_code_from_name(const String &p_name);
  70. static CodeFlags get_flags_from_codemap(const Map<Code, bool> &p_map);
  71. ShaderWarning(Code p_code = WARNING_MAX, int p_line = -1, const StringName &p_subject = "");
  72. };
  73. #endif // DEBUG_ENABLED
  74. #endif // SHADER_WARNINGS