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- /*************************************************************************/
- /* test_file_access.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TEST_FILE_ACCESS_H
- #define TEST_FILE_ACCESS_H
- #include "core/io/file_access.h"
- #include "test_utils.h"
- namespace TestFileAccess {
- TEST_CASE("[FileAccess] CSV read") {
- FileAccessRef f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
- Vector<String> header = f->get_csv_line(); // Default delimiter: ",".
- REQUIRE(header.size() == 3);
- Vector<String> row1 = f->get_csv_line(","); // Explicit delimiter, should be the same.
- REQUIRE(row1.size() == 3);
- CHECK(row1[0] == "GOOD_MORNING");
- CHECK(row1[1] == "Good Morning");
- CHECK(row1[2] == "Guten Morgen");
- Vector<String> row2 = f->get_csv_line();
- REQUIRE(row2.size() == 3);
- CHECK(row2[0] == "GOOD_EVENING");
- CHECK(row2[1] == "Good Evening");
- CHECK(row2[2] == ""); // Use case: not yet translated!
- // https://github.com/godotengine/godot/issues/44269
- CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
- Vector<String> row3 = f->get_csv_line();
- REQUIRE(row3.size() == 6);
- CHECK(row3[0] == "Without quotes");
- CHECK(row3[1] == "With, comma");
- CHECK(row3[2] == "With \"inner\" quotes");
- CHECK(row3[3] == "With \"inner\", quotes\",\" and comma");
- CHECK(row3[4] == "With \"inner\nsplit\" quotes and\nline breaks");
- CHECK(row3[5] == "With \\nnewline chars"); // Escaped, not an actual newline.
- Vector<String> row4 = f->get_csv_line("~"); // Custom delimiter, makes inline commas easier.
- REQUIRE(row4.size() == 3);
- CHECK(row4[0] == "Some other");
- CHECK(row4[1] == "delimiter");
- CHECK(row4[2] == "should still work, shouldn't it?");
- Vector<String> row5 = f->get_csv_line("\t"); // Tab separated variables.
- REQUIRE(row5.size() == 3);
- CHECK(row5[0] == "What about");
- CHECK(row5[1] == "tab separated");
- CHECK(row5[2] == "lines, good?");
- f->close();
- }
- } // namespace TestFileAccess
- #endif // TEST_FILE_ACCESS_H
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