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test_file_access.h 4.0 KB

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  1. /*************************************************************************/
  2. /* test_file_access.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TEST_FILE_ACCESS_H
  31. #define TEST_FILE_ACCESS_H
  32. #include "core/io/file_access.h"
  33. #include "test_utils.h"
  34. namespace TestFileAccess {
  35. TEST_CASE("[FileAccess] CSV read") {
  36. FileAccessRef f = FileAccess::open(TestUtils::get_data_path("translations.csv"), FileAccess::READ);
  37. Vector<String> header = f->get_csv_line(); // Default delimiter: ",".
  38. REQUIRE(header.size() == 3);
  39. Vector<String> row1 = f->get_csv_line(","); // Explicit delimiter, should be the same.
  40. REQUIRE(row1.size() == 3);
  41. CHECK(row1[0] == "GOOD_MORNING");
  42. CHECK(row1[1] == "Good Morning");
  43. CHECK(row1[2] == "Guten Morgen");
  44. Vector<String> row2 = f->get_csv_line();
  45. REQUIRE(row2.size() == 3);
  46. CHECK(row2[0] == "GOOD_EVENING");
  47. CHECK(row2[1] == "Good Evening");
  48. CHECK(row2[2] == ""); // Use case: not yet translated!
  49. // https://github.com/godotengine/godot/issues/44269
  50. CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");
  51. Vector<String> row3 = f->get_csv_line();
  52. REQUIRE(row3.size() == 6);
  53. CHECK(row3[0] == "Without quotes");
  54. CHECK(row3[1] == "With, comma");
  55. CHECK(row3[2] == "With \"inner\" quotes");
  56. CHECK(row3[3] == "With \"inner\", quotes\",\" and comma");
  57. CHECK(row3[4] == "With \"inner\nsplit\" quotes and\nline breaks");
  58. CHECK(row3[5] == "With \\nnewline chars"); // Escaped, not an actual newline.
  59. Vector<String> row4 = f->get_csv_line("~"); // Custom delimiter, makes inline commas easier.
  60. REQUIRE(row4.size() == 3);
  61. CHECK(row4[0] == "Some other");
  62. CHECK(row4[1] == "delimiter");
  63. CHECK(row4[2] == "should still work, shouldn't it?");
  64. Vector<String> row5 = f->get_csv_line("\t"); // Tab separated variables.
  65. REQUIRE(row5.size() == 3);
  66. CHECK(row5[0] == "What about");
  67. CHECK(row5[1] == "tab separated");
  68. CHECK(row5[2] == "lines, good?");
  69. f->close();
  70. }
  71. } // namespace TestFileAccess
  72. #endif // TEST_FILE_ACCESS_H