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Rémi Verschelde f0e6adae6d Merge pull request #54784 from bruvzg/fix_toster_encoding 4 years ago
.github 5116f32db4 CI: Update black to 21.10b0 4 years ago
core ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` functions. 4 years ago
doc ed0337c0b9 Several Gradient improvements 4 years ago
drivers 72d8aac3a1 Use application name for pulseaudio device 4 years ago
editor ba9d737363 Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` functions. 4 years ago
main 665d29c16d Fix new projects always being created with OpenGL 4 years ago
misc 2ecab0491c Merge pull request #54179 from aaronfranke/make-rst 4 years ago
modules 236fd3305b Merge pull request #54473 from briansemrau/no-debug-functions-on-thread 4 years ago
platform 73a774d8d1 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 4 years ago
scene ed0337c0b9 Several Gradient improvements 4 years ago
servers e87687a6d0 Merge pull request #54486 from ibrahn/thread-work-pool-lazier 4 years ago
tests dc11e73bf0 Rename AABB `get_area` to `get_volume` 4 years ago
thirdparty da8aedfc17 HarfBuzz: Update to version 3.1.1 4 years ago
.clang-format 0ae65472e7 clang-format: Enable `BreakBeforeTernaryOperators` 4 years ago
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 4 years ago
.gitignore f4c3192d0a Main: Fixup --dump-extension-api after #54017 4 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 years ago
.mailmap 300286ea08 Update AUTHORS and DONORS list 4 years ago
AUTHORS.md 0b734bce4c Update my name on author file 4 years ago
CHANGELOG.md 91181c2086 Fixes small typos and grammar correction 4 years ago
CONTRIBUTING.md 848f3bba7c Link to Godot Contributors Chat instead of IRC 4 years ago
COPYRIGHT.txt ae74e78909 Remove WebM support (and deps libvpx and opus) 4 years ago
DONORS.md 4b247e7ffa Sync controller mappings DB with SDL2 community repo 4 years ago
LICENSE.txt b5334d14f7 Update copyright statements to 2021 4 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md 0f1ace5b6a README updates and improvements, link license page 4 years ago
SConstruct 1ad14eb14b [macOS] Add support for OpenGLES3 video driver. 4 years ago
gles3_builders.py 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 4 years ago
glsl_builders.py 2787ad65be RenderingServer reorganization 4 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 7ec6392d46 Fix import for collections Mapping 4 years ago
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 years ago
version.py b5334d14f7 Update copyright statements to 2021 4 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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