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DennisManaa f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type il y a 2 ans
.github b064008c07 Web: Workaround Emscripten 3.1.42+ LTO regression il y a 1 an
core 59139df16e Merge pull request #81986 from spazzylemons/master il y a 1 an
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drivers 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
editor f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type il y a 1 an
main 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
misc 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
modules 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
platform 603119d301 Merge pull request #82037 from bruvzg/macos_gl_min_size il y a 1 an
scene f248420a2b made visual shader ports expandable by default if there is only one output port and it's of any vector type il y a 1 an
servers fe5b1c8d49 Merge pull request #82043 from AThousandShips/exclude_fix il y a 1 an
tests 734b9d2379 Fix Curve3D baking up vectors for nontrivial curves. il y a 1 an
thirdparty 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
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CHANGELOG.md f567af413a Clarify return value of get_dependencies() il y a 2 ans
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides il y a 2 ans
COPYRIGHT.txt 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
DONORS.md 2930fbeecd Update AUTHORS and DONORS list il y a 2 ans
LICENSE.txt d95794ec8a One Copyright Update to rule them all il y a 2 ans
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 il y a 4 ans
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SConstruct 1887a9df19 [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. il y a 1 an
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 il y a 2 ans
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 il y a 2 ans
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icon.svg a8412c12da Standardize and Optimize blue robot SVG il y a 2 ans
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md il y a 4 ans
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG il y a 2 ans
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face il y a 4 ans
logo.svg a8412c12da Standardize and Optimize blue robot SVG il y a 2 ans
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths il y a 2 ans
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG il y a 2 ans
methods.py 6158578087 fix build options configuration for Visual Studio projects il y a 1 an
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder il y a 2 ans
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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