Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews f42e40baf1 Merge pull request #100830 from nikitalita/patch-3 há 8 meses atrás
.github 8642e970c5 C#: Add option to treat warnings as errors há 9 meses atrás
core 08d4dd7fd8 Merge pull request #100694 from Ivorforce/cowdata-destruct-graciously há 8 meses atrás
doc b97c8b37f6 Merge pull request #98441 from Yelloween10/fix-modifier-mask há 8 meses atrás
drivers 3c304ab7cc Merge pull request #96076 from AThousandShips/improve_null_check_core_drivers há 8 meses atrás
editor 3df8eb5abc Merge pull request #100707 from dalexeev/editor-restore-old-ctrl-click há 8 meses atrás
main fd5548a8b7 Merge pull request #100634 from YYF233333/iwyu2 há 9 meses atrás
misc 2845995b02 .clang-format: change AllowShortFunctionsOnASingleLine back to `Inline` há 8 meses atrás
modules c69408168c Patch navigation map async synchronization há 8 meses atrás
platform ff706b8fb8 Merge pull request #100756 from raulsntos/android/fix-aab-path há 8 meses atrás
scene ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files há 8 meses atrás
servers c69408168c Patch navigation map async synchronization há 8 meses atrás
tests 16233db6bf Ensure that directory exists in create_test.py há 8 meses atrás
thirdparty 4727f0707b Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support há 9 meses atrás
.clang-format 2845995b02 .clang-format: change AllowShortFunctionsOnASingleLine back to `Inline` há 8 meses atrás
.clang-tidy 89a311205f Style: Apply `clang-tidy` fixes há 10 meses atrás
.clangd debf19a4e5 Style: Add `.clangd` config há 8 meses atrás
.editorconfig debf19a4e5 Style: Add `.clangd` config há 8 meses atrás
.git-blame-ignore-revs 2dcfdde183 clang-tidy commit to `.git-blame-ignore-revs` há 10 meses atrás
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes há 1 ano atrás
.gitignore 506930063a Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support há 9 meses atrás
.mailmap a1b081f45c Update AUTHORS and DONORS list há 1 ano atrás
.pre-commit-config.yaml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files há 8 meses atrás
AUTHORS.md a1b081f45c Update AUTHORS and DONORS list há 1 ano atrás
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 há 1 ano atrás
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link há 1 ano atrás
COPYRIGHT.txt 3dfa7bb286 Fix `taa_resolve.glsl` path há 9 meses atrás
DONORS.md a1b081f45c Update AUTHORS and DONORS list há 1 ano atrás
LICENSE.txt d95794ec8a One Copyright Update to rule them all há 2 anos atrás
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files há 1 ano atrás
README.md dff6752ac8 Cleanup various repository documentation files há 1 ano atrás
SConstruct 182b4741ea Merge pull request #93479 from Repiteo/scons/better-colored-output há 9 meses atrás
gles3_builders.py 0163705640 SCons: Add method to generate raw cstrings há 1 ano atrás
glsl_builders.py 0163705640 SCons: Add method to generate raw cstrings há 1 ano atrás
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. há 1 ano atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` há 1 ano atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` há 1 ano atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` há 1 ano atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths há 2 anos atrás
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` há 1 ano atrás
methods.py df6ac3973e SCons: Fix minor `show_progress` issues há 9 meses atrás
platform_methods.py e0693f8ad8 Add loongarch64 support há 9 meses atrás
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files há 8 meses atrás
scu_builders.py 328d2af2bf Make SCons SCU build banner less intrusive há 10 meses atrás
version.py c2a4942850 Bump version to 4.4-dev há 1 ano atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs