Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Haoyu Qiu f78943b08b Add tooltips to Export dialog icon buttons 3 年之前
.github f07021fbeb CI: Update Emscripten to 3.1.10 3 年之前
core bcdfa89ca5 Fix (again) loading binary resources with float=64 3 年之前
doc 8aa69c4e06 Merge pull request #52415 from deakcor/dev-node2d 3 年之前
drivers ba832d83b2 Initial TAA implementation 3 年之前
editor f78943b08b Add tooltips to Export dialog icon buttons 3 年之前
main 54542ef3ec Change Server initialization order 3 年之前
misc d38ffda2c3 Fix the logic to restart the Godot application 3 年之前
modules 4e3b0e176b Merge pull request #61682 from smix8/navigation_bake_config_precision_4.x 3 年之前
platform 6b9a81900e Migrate the Godot Editor java source file to Kotlin. 3 年之前
scene 8aa69c4e06 Merge pull request #52415 from deakcor/dev-node2d 3 年之前
servers c9ae83b5ab Prevent defining float constant without number after exponent in shaders 3 年之前
tests 9923851370 Fix typos with codespell 3 年之前
thirdparty efb5d7adf0 Fix FreeType crashing in GCC + LTO builds. 3 年之前
.clang-format 788f355ad2 Style: Sync clang-format template with Clang 14.0 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.gitattributes 95b1275197 Upgrade Android Gradle to version 7.2 3 年之前
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 58712e96ae Update AUTHORS and DONORS list 3 年之前
AUTHORS.md a4b075596f Update AUTHORS and DONORS list 3 年之前
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 年之前
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 年之前
COPYRIGHT.txt dbc5854ee8 Fix typo for TAA resolve shader in `COPYRIGHT.txt` 3 年之前
DONORS.md a4b075596f Update AUTHORS and DONORS list 3 年之前
LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md 0f1ace5b6a README updates and improvements, link license page 3 年之前
SConstruct e55d30768a SCons: Don't enable any `-Werror=return-type` outside `werror=yes` 3 年之前
gles3_builders.py 1bf94dff3a Rename Basis "elements" to "rows" 3 年之前
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py de0ca3b999 Refactor module initialization 3 年之前
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 年之前
version.py 2b61d02f7e Bump version to 4.0-alpha 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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