Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Ignacio Etcheverry fab57f2fbc CanvasItemEditorPlugin: Avoid selecting items from instanced scenes 9 年之前
bin 4a4f247914 remove trailing whitespace 9 年之前
core 0a5472e697 Remove trailing spaces 9 年之前
demos 23cf6a85bd Port 2D demos to TSCN/TRES formats 9 年之前
doc 0a5472e697 Remove trailing spaces 9 年之前
drivers 674c6f2f2d Add function to convert Date time from a dictionary to Epoch 9 年之前
main 6eb4812317 Borderless window support for the Win32 build. Default window position is now also centred. 9 年之前
modules 0a5472e697 Remove trailing spaces 9 年之前
platform 0a5472e697 Remove trailing spaces 9 年之前
scene 50aa78210c Function syntax highlighting 9 年之前
servers aec4f57f95 Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize 9 年之前
tools fab57f2fbc CanvasItemEditorPlugin: Avoid selecting items from instanced scenes 9 年之前
.editorconfig 956e0a8564 Add .editorconfig 10 年之前
.gitattributes 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor 10 年之前
.gitignore feef563f3f Fixes the month consistency issue in enums and get_date etc 9 年之前
.travis.yml 1f83ae9b5a migrate to container-based Travis CI 9 年之前
CONTRIBUTING.md c7ca6f31f7 Enhance instructions for contributors 9 年之前
ISSUE_TEMPLATE 6a25a647b7 Remove some extraneous newlines 9 年之前
LICENSE.md 1d04d55ac0 Fix license markdown formatting 9 年之前
LOGO_LICENSE.md f0681d3632 logo in svg curves & license 10 年之前
README.md 1756d2ddb1 Update README.md 9 年之前
SConstruct 0a5472e697 Remove trailing spaces 9 年之前
icon.png eb5f9ed89b Remove grey capsule on official logo 9 年之前
icon.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
logo.png 03fd40149f logo.png 11 年之前
logo.svg eb5f9ed89b Remove grey capsule on official logo 9 年之前
methods.py 0a5472e697 Remove trailing spaces 9 年之前
version.py 440ef4b756 Enter the 2.1 alpha phase 9 年之前

README.md

GODOT

http://www.godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status