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Rémi Verschelde fc1d464f1f Merge pull request #21381 from YeldhamDev/members_help_overview_fix 7 ani în urmă
core 8c435a343e Merge pull request #16927 from neikeq/rework-refcount-notify 7 ani în urmă
doc 67b0d3c2dc Particles: Allow speed_scale at 0 in property hint, equivalent to pause 7 ani în urmă
drivers 282c0483c9 Merge pull request #21411 from Crazy-P/fixes-several-resource-leaks 7 ani în urmă
editor fc1d464f1f Merge pull request #21381 from YeldhamDev/members_help_overview_fix 7 ani în urmă
main 52466d57e9 Make some debug prints verbose-only, remove others 7 ani în urmă
misc cef310e0ea Merge pull request #21336 from eska014/html5-new-presentation 7 ani în urmă
modules 98cc2ce1dd Merge pull request #21433 from AndreaCatania/megafix 7 ani în urmă
platform e4af39cbc0 Fixes several resource leaks in ... 7 ani în urmă
scene 76d02b13a1 Fixed task creation with void chain in SkeletonIK 7 ani în urmă
servers 52466d57e9 Make some debug prints verbose-only, remove others 7 ani în urmă
thirdparty 2dbd74b3a9 Fix CVTT compile failures in VS2015 7 ani în urmă
.appveyor.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 ani în urmă
.clang-format 7c9f7452f4 Style: Format code with clang-format 6.0.1 7 ani în urmă
.editorconfig 4c40227af6 Adds C# rule to .editorconfig. 7 ani în urmă
.gitattributes 26a0cecdc7 Add .xml to .gitattributes 8 ani în urmă
.gitignore d3a6960437 Add more IDE created files into .gitignore 7 ani în urmă
.mailmap bf32d36230 Disable colored output and progress bar when building outside of a TTY 7 ani în urmă
.travis.yml e71c20099c CI: Disable debug_symbols on Travis/AppVeyor 7 ani în urmă
AUTHORS.md 284b56f2fb Update AUTHORS and DONORS list 7 ani în urmă
CHANGELOG.md f00b2dfc55 Add a project changelog 7 ani în urmă
CODEOWNERS 286c88bb50 Fix typo in gdnative module path in CODEOWNERS 7 ani în urmă
CONTRIBUTING.md efe2558519 fix some typos 7 ani în urmă
COPYRIGHT.txt 35f6ba5c5d BPTC support 7 ani în urmă
DONORS.md 284b56f2fb Update AUTHORS and DONORS list 7 ani în urmă
ISSUE_TEMPLATE.md 8ec06de668 Issue template: Remove checkbox and reword some comments 7 ani în urmă
LICENSE.txt b50a9114b1 Update copyright statements to 2018 7 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md 6e1bba1987 README: Use HTTPS URL for image. (#17851) 7 ani în urmă
SConstruct c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
gles_builders.py c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows 7 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py 8fd337e2df fix windows build using python 3.7 7 ani în urmă
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 ani în urmă
version.py 9f3138eea9 Bump version to 3.1-dev 7 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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