Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde fcba87e696 Merge pull request #71026 from bruvzg/fix_prim_detect 2 years ago
.github de5aaf1d13 CI: Fix dumping GDExtension interface and API for godot-cpp 2 years ago
core d642274f75 Merge pull request #70939 from bruvzg/win_screen_2 2 years ago
doc d642274f75 Merge pull request #70939 from bruvzg/win_screen_2 2 years ago
drivers f78b492682 Properly map shader language texture hints to sampler hints in GLES3 renderer 2 years ago
editor d642274f75 Merge pull request #70939 from bruvzg/win_screen_2 2 years ago
main 2718a7b7d3 Add support for the custom initial screen for the main window, fix primary screen detection. 2 years ago
misc d95794ec8a One Copyright Update to rule them all 2 years ago
modules 163f6f5fe8 Merge pull request #68429 from KoBeWi/PropertySettings 2 years ago
platform 9dc4f4096c [Windows] Fix primary screen detection. 2 years ago
scene d642274f75 Merge pull request #70939 from bruvzg/win_screen_2 2 years ago
servers d642274f75 Merge pull request #70939 from bruvzg/win_screen_2 2 years ago
tests 2718a7b7d3 Add support for the custom initial screen for the main window, fix primary screen detection. 2 years ago
thirdparty 93409b8e64 zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2 years ago
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 years ago
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 years ago
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 years ago
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 years ago
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 years ago
.gitignore b37f10adf7 Do not ignore x86 source code directories anywhere under thirdparty directory 2 years ago
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 4 years ago
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 years ago
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 years ago
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 2 years ago
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 2 years ago
COPYRIGHT.txt 93409b8e64 zlib/minizip: Update to version 1.2.13, remove zlib from freetype 2 years ago
DONORS.md 346efd29e0 Fix typos with codespell 2 years ago
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 years ago
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 years ago
README.md db687b1fcd Remove LGTM badge 2 years ago
SConstruct 063637ec77 Rename `float=64` SCons option to `precision=double` 2 years ago
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 years ago
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 2 years ago
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 years ago
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 years ago
methods.py 063637ec77 Rename `float=64` SCons option to `precision=double` 2 years ago
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 2 years ago
version.py 20d6672846 Bump version to 4.0-beta \o/ 2 years ago

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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