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Aaron Franke fd108689f3 [4.1] GLTF: Preserve node visibility on import 10 ماه پیش
.github 488757bd00 CI: Fix support for latest codespell 1 سال پیش
core 488757bd00 CI: Fix support for latest codespell 1 سال پیش
doc eb296c7f9c [Doc] Fix incorrect reference to `input_pickable` 1 سال پیش
drivers 488757bd00 CI: Fix support for latest codespell 1 سال پیش
editor fd108689f3 [4.1] GLTF: Preserve node visibility on import 10 ماه پیش
main b468496700 Don't apply frame delay project setting to the editor 1 سال پیش
misc ea002c6d22 [macOS] Update Vulkan SDK install script. 10 ماه پیش
modules fd108689f3 [4.1] GLTF: Preserve node visibility on import 10 ماه پیش
platform 488757bd00 CI: Fix support for latest codespell 1 سال پیش
scene 16bc127e00 [MP] Fix dead code doing unnecessary allocation 1 سال پیش
servers 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 سال پیش
tests c9924b11a4 Added error to catch conversion on invalid image 1 سال پیش
thirdparty a42495a6c1 certs: Sync with Mozilla bundle as of Oct 19, 2024 10 ماه پیش
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 سال پیش
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 سال پیش
.editorconfig 44d1d72af1 Add GDScript `.editorconfig` rules 2 سال پیش
.git-blame-ignore-revs ce9eee097e Header format commits to .git-blame-ignore-revs 1 سال پیش
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 سال پیش
.gitignore 0d75fc564b Add basic Emacs .gitignore entries 1 سال پیش
.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 سال پیش
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list 2 سال پیش
CHANGELOG.md fe0e8e5575 Bump version to 4.1.4-stable 1 سال پیش
CONTRIBUTING.md a6dc35e5cf Streamline and centralize bug reporting guides 2 سال پیش
COPYRIGHT.txt f464e5d3f5 libpng: Update to 1.6.43 1 سال پیش
DONORS.md 2930fbeecd Update AUTHORS and DONORS list 2 سال پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 سال پیش
README.md 491ded1898 Minor typo and docs URL fixes 2 سال پیش
SConstruct 4182f2435a Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 سال پیش
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 سال پیش
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg ecf7f3f349 Follow up to blue robot icons optimization 1 سال پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 1 سال پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg ecf7f3f349 Follow up to blue robot icons optimization 1 سال پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 1 سال پیش
methods.py 3daaaff330 use venv if detected when building godot.sln 1 سال پیش
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 سال پیش
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 سال پیش
version.py ddaafbe81f Bump version to 4.1.5-rc 1 سال پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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