Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

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core 943b394946 FIX: Return if TCP is in STATUS_CONNECTED 1 年之前
doc 13b0956538 Clarify that LightmapGI is not supported in compatibility renderer 1 年之前
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editor 7c502d449a Linux: Handle export preset forward compat with 4.3+ platform name 1 年之前
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modules 611c435dab Fix CSGShape debug_collision_shape crash 1 年之前
platform f0c8d2c536 Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 1 年之前
scene 16bc127e00 [MP] Fix dead code doing unnecessary allocation 1 年之前
servers 211dd2fb53 Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 1 年之前
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.mailmap 2930fbeecd Update AUTHORS and DONORS list 2 年之前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
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README.md 491ded1898 Minor typo and docs URL fixes 2 年之前
SConstruct 4182f2435a Use an absolute path for SConsignFile so all Sconscript invocations share the same database 1 年之前
gles3_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg ecf7f3f349 Follow up to blue robot icons optimization 1 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 1 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg ecf7f3f349 Follow up to blue robot icons optimization 1 年之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg ecf7f3f349 Follow up to blue robot icons optimization 1 年之前
methods.py 3daaaff330 use venv if detected when building godot.sln 1 年之前
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 年之前
scu_builders.py c9c941e339 CI: Update static checks to black 23.3.0 2 年之前
version.py fe0e8e5575 Bump version to 4.1.4-stable 1 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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