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Xavier Sellier fe11a2d23d Bugfix: This should fix the issue with the mouse global position пре 7 година
core 7b25a33762 add Colemak layout пре 7 година
doc 7b25a33762 add Colemak layout пре 7 година
drivers 010a3433df resolve_hostname_addresses: retrieve every addresses associated with a hostname пре 7 година
editor a0de1b8999 Godot3 exporter: Prevent exporting within project directory пре 7 година
main 3102dc17ee Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag пре 7 година
misc f5f11b4317 Fix broken Info.plist after copyright update пре 7 година
modules 2712014744 Update copyright statements to 2018 пре 7 година
platform fe11a2d23d Bugfix: This should fix the issue with the mouse global position пре 7 година
scene d7195c18d7 Update collision shapes data on tree entered пре 7 година
servers 3102dc17ee Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag пре 7 година
thirdparty d3d9cc474c Update libwebp to 0.6.1 пре 7 година
.appveyor.yml 388249c386 use the same cache for all branches for appveyor пре 7 година
.clang-format 7e2d6b4450 Style: Update definitions for clang-format 5.0.0 пре 7 година
.editorconfig 3bc2d95149 Add trim_trailing_whitespace to .editorconfig пре 8 година
.gitattributes 33ea9fc4a7 Spaces to tabs and layout adjustments on .mm files пре 8 година
.gitignore e3a1bf247d Document -export_debug option in the help output пре 8 година
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AUTHORS.md bc7ceebc19 Add more recent contributors to AUTHORS пре 8 година
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COPYRIGHT.txt 2fae3e786d Add option to sign WinRT exports with signtool пре 7 година
ISSUE_TEMPLATE e7f78cddc9 Issue template: ask for Godot version пре 9 година
LICENSE.txt 2712014744 Update copyright statements to 2018 пре 7 година
LOGO_LICENSE.md d432ad1e17 Improve documentation of thirdparty code snippets пре 8 година
README.md 577c8714c7 Changed badge to use HTTPS пре 8 година
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compat.py fb236045de Make build scripts Scons 3.0/Python3 compatible пре 8 година
icon.png 0ab05b09e4 Fixed iCCp chunk in pngs пре 9 година
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logo.png 0ab05b09e4 Fixed iCCp chunk in pngs пре 9 година
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methods.py 912fd3fed3 sort by the most recently accessed files пре 7 година
version.py 9deb964c55 Bump version to 2.1.5-beta пре 7 година

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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