- using Godot;
- public partial class MixedReadOnlyWriteOnly : GodotObject
- {
- public readonly string ReadOnlyField = "foo";
- public string ReadOnlyAutoProperty { get; } = "foo";
- public string ReadOnlyProperty { get => "foo"; }
- public string InitOnlyAutoProperty { get; init; }
- bool _writeOnlyBackingField = false;
- public bool WriteOnlyProperty { set => _writeOnlyBackingField = value; }
- }
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