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- /**************************************************************************/
- /* shape_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "shape_3d.h"
- #include "scene/main/scene_tree.h"
- #include "scene/resources/mesh.h"
- #include "servers/physics_server_3d.h"
- void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) {
- Vector<Vector3> toadd = get_debug_mesh_lines();
- if (toadd.size()) {
- int base = array.size();
- array.resize(base + toadd.size());
- Vector3 *w = array.ptrw();
- for (int i = 0; i < toadd.size(); i++) {
- w[i + base] = p_xform.xform(toadd[i]);
- }
- }
- }
- void Shape3D::set_custom_solver_bias(real_t p_bias) {
- custom_bias = p_bias;
- PhysicsServer3D::get_singleton()->shape_set_custom_solver_bias(shape, custom_bias);
- }
- real_t Shape3D::get_custom_solver_bias() const {
- return custom_bias;
- }
- real_t Shape3D::get_margin() const {
- return margin;
- }
- void Shape3D::set_margin(real_t p_margin) {
- margin = p_margin;
- PhysicsServer3D::get_singleton()->shape_set_margin(shape, margin);
- }
- void Shape3D::set_debug_color(const Color &p_color) {
- if (p_color == debug_color) {
- return;
- }
- debug_color = p_color;
- #ifdef DEBUG_ENABLED
- debug_properties_edited = true;
- #endif // DEBUG_ENABLED
- _update_shape();
- }
- Color Shape3D::get_debug_color() const {
- return debug_color;
- }
- void Shape3D::set_debug_fill(bool p_fill) {
- if (p_fill == debug_fill) {
- return;
- }
- debug_fill = p_fill;
- #ifdef DEBUG_ENABLED
- debug_properties_edited = true;
- #endif // DEBUG_ENABLED
- _update_shape();
- }
- bool Shape3D::get_debug_fill() const {
- return debug_fill;
- }
- Ref<ArrayMesh> Shape3D::get_debug_mesh() {
- if (debug_mesh_cache.is_valid()) {
- return debug_mesh_cache;
- }
- Vector<Vector3> lines = get_debug_mesh_lines();
- debug_mesh_cache.instantiate();
- if (!lines.is_empty()) {
- //make mesh
- Vector<Vector3> array;
- array.resize(lines.size());
- Vector3 *v = array.ptrw();
- Vector<Color> arraycol;
- arraycol.resize(lines.size());
- Color *c = arraycol.ptrw();
- for (int i = 0; i < lines.size(); i++) {
- v[i] = lines[i];
- c[i] = debug_color;
- }
- Array lines_array;
- lines_array.resize(Mesh::ARRAY_MAX);
- lines_array[Mesh::ARRAY_VERTEX] = array;
- lines_array[Mesh::ARRAY_COLOR] = arraycol;
- Ref<StandardMaterial3D> material = get_debug_collision_material();
- debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, lines_array);
- debug_mesh_cache->surface_set_material(0, material);
- if (debug_fill) {
- Ref<ArrayMesh> array_mesh = get_debug_arraymesh_faces(debug_color * Color(1.0, 1.0, 1.0, 0.0625));
- if (array_mesh.is_valid() && array_mesh->get_surface_count() > 0) {
- Array solid_array = array_mesh->surface_get_arrays(0);
- debug_mesh_cache->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, solid_array);
- debug_mesh_cache->surface_set_material(1, material);
- }
- }
- }
- return debug_mesh_cache;
- }
- Ref<Material> Shape3D::get_debug_collision_material() {
- if (collision_material.is_valid()) {
- return collision_material;
- }
- Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
- material->set_albedo(Color(1.0, 1.0, 1.0));
- material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 1);
- material->set_cull_mode(StandardMaterial3D::CULL_BACK);
- material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- collision_material = material;
- return collision_material;
- }
- void Shape3D::_update_shape() {
- emit_changed();
- debug_mesh_cache.unref();
- }
- void Shape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_custom_solver_bias", "bias"), &Shape3D::set_custom_solver_bias);
- ClassDB::bind_method(D_METHOD("get_custom_solver_bias"), &Shape3D::get_custom_solver_bias);
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape3D::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &Shape3D::get_margin);
- ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin");
- }
- Shape3D::Shape3D() {
- ERR_PRINT("Default constructor must not be called!");
- }
- Shape3D::Shape3D(RID p_shape) :
- shape(p_shape) {}
- Shape3D::~Shape3D() {
- ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
- PhysicsServer3D::get_singleton()->free(shape);
- }
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