visual_shader_nodes.h 101 KB

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  1. /**************************************************************************/
  2. /* visual_shader_nodes.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef VISUAL_SHADER_NODES_H
  31. #define VISUAL_SHADER_NODES_H
  32. #include "scene/resources/curve_texture.h"
  33. #include "scene/resources/visual_shader.h"
  34. class Cubemap;
  35. class Texture2DArray;
  36. ///////////////////////////////////////
  37. /// Vector Base Node
  38. ///////////////////////////////////////
  39. class VisualShaderNodeVectorBase : public VisualShaderNode {
  40. GDCLASS(VisualShaderNodeVectorBase, VisualShaderNode);
  41. public:
  42. enum OpType {
  43. OP_TYPE_VECTOR_2D,
  44. OP_TYPE_VECTOR_3D,
  45. OP_TYPE_VECTOR_4D,
  46. OP_TYPE_MAX,
  47. };
  48. protected:
  49. OpType op_type = OP_TYPE_VECTOR_3D;
  50. protected:
  51. static void _bind_methods();
  52. public:
  53. virtual String get_caption() const override = 0;
  54. virtual int get_input_port_count() const override = 0;
  55. virtual PortType get_input_port_type(int p_port) const override;
  56. virtual String get_input_port_name(int p_port) const override = 0;
  57. virtual int get_output_port_count() const override = 0;
  58. virtual PortType get_output_port_type(int p_port) const override;
  59. virtual String get_output_port_name(int p_port) const override = 0;
  60. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  61. virtual void set_op_type(OpType p_op_type);
  62. OpType get_op_type() const;
  63. virtual Vector<StringName> get_editable_properties() const override;
  64. virtual Category get_category() const override { return CATEGORY_VECTOR; }
  65. VisualShaderNodeVectorBase();
  66. };
  67. VARIANT_ENUM_CAST(VisualShaderNodeVectorBase::OpType)
  68. ///////////////////////////////////////
  69. /// CONSTANTS
  70. ///////////////////////////////////////
  71. class VisualShaderNodeConstant : public VisualShaderNode {
  72. GDCLASS(VisualShaderNodeConstant, VisualShaderNode);
  73. public:
  74. virtual String get_caption() const override = 0;
  75. virtual int get_input_port_count() const override = 0;
  76. virtual PortType get_input_port_type(int p_port) const override = 0;
  77. virtual String get_input_port_name(int p_port) const override = 0;
  78. virtual int get_output_port_count() const override = 0;
  79. virtual PortType get_output_port_type(int p_port) const override = 0;
  80. virtual String get_output_port_name(int p_port) const override = 0;
  81. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override = 0;
  82. virtual Category get_category() const override { return CATEGORY_INPUT; }
  83. VisualShaderNodeConstant();
  84. };
  85. class VisualShaderNodeFloatConstant : public VisualShaderNodeConstant {
  86. GDCLASS(VisualShaderNodeFloatConstant, VisualShaderNodeConstant);
  87. float constant = 0.0f;
  88. protected:
  89. static void _bind_methods();
  90. public:
  91. virtual String get_caption() const override;
  92. virtual int get_input_port_count() const override;
  93. virtual PortType get_input_port_type(int p_port) const override;
  94. virtual String get_input_port_name(int p_port) const override;
  95. virtual int get_output_port_count() const override;
  96. virtual PortType get_output_port_type(int p_port) const override;
  97. virtual String get_output_port_name(int p_port) const override;
  98. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  99. void set_constant(float p_constant);
  100. float get_constant() const;
  101. virtual Vector<StringName> get_editable_properties() const override;
  102. VisualShaderNodeFloatConstant();
  103. };
  104. ///////////////////////////////////////
  105. class VisualShaderNodeIntConstant : public VisualShaderNodeConstant {
  106. GDCLASS(VisualShaderNodeIntConstant, VisualShaderNodeConstant);
  107. int constant = 0;
  108. protected:
  109. static void _bind_methods();
  110. public:
  111. virtual String get_caption() const override;
  112. virtual int get_input_port_count() const override;
  113. virtual PortType get_input_port_type(int p_port) const override;
  114. virtual String get_input_port_name(int p_port) const override;
  115. virtual int get_output_port_count() const override;
  116. virtual PortType get_output_port_type(int p_port) const override;
  117. virtual String get_output_port_name(int p_port) const override;
  118. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  119. void set_constant(int p_constant);
  120. int get_constant() const;
  121. virtual Vector<StringName> get_editable_properties() const override;
  122. VisualShaderNodeIntConstant();
  123. };
  124. ///////////////////////////////////////
  125. class VisualShaderNodeUIntConstant : public VisualShaderNodeConstant {
  126. GDCLASS(VisualShaderNodeUIntConstant, VisualShaderNodeConstant);
  127. int constant = 0;
  128. protected:
  129. static void _bind_methods();
  130. public:
  131. virtual String get_caption() const override;
  132. virtual int get_input_port_count() const override;
  133. virtual PortType get_input_port_type(int p_port) const override;
  134. virtual String get_input_port_name(int p_port) const override;
  135. virtual int get_output_port_count() const override;
  136. virtual PortType get_output_port_type(int p_port) const override;
  137. virtual String get_output_port_name(int p_port) const override;
  138. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  139. void set_constant(int p_constant);
  140. int get_constant() const;
  141. virtual Vector<StringName> get_editable_properties() const override;
  142. VisualShaderNodeUIntConstant();
  143. };
  144. ///////////////////////////////////////
  145. class VisualShaderNodeBooleanConstant : public VisualShaderNodeConstant {
  146. GDCLASS(VisualShaderNodeBooleanConstant, VisualShaderNodeConstant);
  147. bool constant = false;
  148. protected:
  149. static void _bind_methods();
  150. public:
  151. virtual String get_caption() const override;
  152. virtual int get_input_port_count() const override;
  153. virtual PortType get_input_port_type(int p_port) const override;
  154. virtual String get_input_port_name(int p_port) const override;
  155. virtual int get_output_port_count() const override;
  156. virtual PortType get_output_port_type(int p_port) const override;
  157. virtual String get_output_port_name(int p_port) const override;
  158. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  159. void set_constant(bool p_constant);
  160. bool get_constant() const;
  161. virtual Vector<StringName> get_editable_properties() const override;
  162. VisualShaderNodeBooleanConstant();
  163. };
  164. ///////////////////////////////////////
  165. class VisualShaderNodeColorConstant : public VisualShaderNodeConstant {
  166. GDCLASS(VisualShaderNodeColorConstant, VisualShaderNodeConstant);
  167. Color constant = Color(1, 1, 1, 1);
  168. protected:
  169. static void _bind_methods();
  170. public:
  171. virtual String get_caption() const override;
  172. virtual int get_input_port_count() const override;
  173. virtual PortType get_input_port_type(int p_port) const override;
  174. virtual String get_input_port_name(int p_port) const override;
  175. virtual int get_output_port_count() const override;
  176. virtual PortType get_output_port_type(int p_port) const override;
  177. virtual String get_output_port_name(int p_port) const override;
  178. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  179. void set_constant(const Color &p_constant);
  180. Color get_constant() const;
  181. virtual Vector<StringName> get_editable_properties() const override;
  182. VisualShaderNodeColorConstant();
  183. };
  184. ///////////////////////////////////////
  185. class VisualShaderNodeVec2Constant : public VisualShaderNodeConstant {
  186. GDCLASS(VisualShaderNodeVec2Constant, VisualShaderNodeConstant);
  187. Vector2 constant;
  188. protected:
  189. static void _bind_methods();
  190. public:
  191. virtual String get_caption() const override;
  192. virtual int get_input_port_count() const override;
  193. virtual PortType get_input_port_type(int p_port) const override;
  194. virtual String get_input_port_name(int p_port) const override;
  195. virtual int get_output_port_count() const override;
  196. virtual PortType get_output_port_type(int p_port) const override;
  197. virtual String get_output_port_name(int p_port) const override;
  198. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  199. void set_constant(const Vector2 &p_constant);
  200. Vector2 get_constant() const;
  201. virtual Vector<StringName> get_editable_properties() const override;
  202. VisualShaderNodeVec2Constant();
  203. };
  204. ///////////////////////////////////////
  205. class VisualShaderNodeVec3Constant : public VisualShaderNodeConstant {
  206. GDCLASS(VisualShaderNodeVec3Constant, VisualShaderNodeConstant);
  207. Vector3 constant;
  208. protected:
  209. static void _bind_methods();
  210. public:
  211. virtual String get_caption() const override;
  212. virtual int get_input_port_count() const override;
  213. virtual PortType get_input_port_type(int p_port) const override;
  214. virtual String get_input_port_name(int p_port) const override;
  215. virtual int get_output_port_count() const override;
  216. virtual PortType get_output_port_type(int p_port) const override;
  217. virtual String get_output_port_name(int p_port) const override;
  218. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  219. void set_constant(const Vector3 &p_constant);
  220. Vector3 get_constant() const;
  221. virtual Vector<StringName> get_editable_properties() const override;
  222. VisualShaderNodeVec3Constant();
  223. };
  224. ///////////////////////////////////////
  225. class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
  226. GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant);
  227. Quaternion constant;
  228. protected:
  229. static void _bind_methods();
  230. public:
  231. virtual String get_caption() const override;
  232. virtual int get_input_port_count() const override;
  233. virtual PortType get_input_port_type(int p_port) const override;
  234. virtual String get_input_port_name(int p_port) const override;
  235. virtual int get_output_port_count() const override;
  236. virtual PortType get_output_port_type(int p_port) const override;
  237. virtual String get_output_port_name(int p_port) const override;
  238. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  239. void set_constant(const Quaternion &p_constant);
  240. Quaternion get_constant() const;
  241. void _set_constant_v4(const Vector4 &p_constant);
  242. Vector4 _get_constant_v4() const;
  243. virtual Vector<StringName> get_editable_properties() const override;
  244. VisualShaderNodeVec4Constant();
  245. };
  246. ///////////////////////////////////////
  247. class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
  248. GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
  249. Transform3D constant;
  250. protected:
  251. static void _bind_methods();
  252. public:
  253. virtual String get_caption() const override;
  254. virtual int get_input_port_count() const override;
  255. virtual PortType get_input_port_type(int p_port) const override;
  256. virtual String get_input_port_name(int p_port) const override;
  257. virtual int get_output_port_count() const override;
  258. virtual PortType get_output_port_type(int p_port) const override;
  259. virtual String get_output_port_name(int p_port) const override;
  260. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  261. void set_constant(const Transform3D &p_constant);
  262. Transform3D get_constant() const;
  263. virtual Vector<StringName> get_editable_properties() const override;
  264. VisualShaderNodeTransformConstant();
  265. };
  266. ///////////////////////////////////////
  267. /// TEXTURES
  268. ///////////////////////////////////////
  269. class VisualShaderNodeTexture : public VisualShaderNode {
  270. GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
  271. Ref<Texture2D> texture;
  272. public:
  273. enum Source {
  274. SOURCE_TEXTURE,
  275. SOURCE_SCREEN,
  276. SOURCE_2D_TEXTURE,
  277. SOURCE_2D_NORMAL,
  278. SOURCE_DEPTH,
  279. SOURCE_PORT,
  280. SOURCE_3D_NORMAL,
  281. SOURCE_ROUGHNESS,
  282. SOURCE_MAX,
  283. };
  284. enum TextureType {
  285. TYPE_DATA,
  286. TYPE_COLOR,
  287. TYPE_NORMAL_MAP,
  288. TYPE_MAX,
  289. };
  290. private:
  291. Source source = SOURCE_TEXTURE;
  292. TextureType texture_type = TYPE_DATA;
  293. protected:
  294. static void _bind_methods();
  295. public:
  296. virtual String get_caption() const override;
  297. virtual int get_input_port_count() const override;
  298. virtual PortType get_input_port_type(int p_port) const override;
  299. virtual String get_input_port_name(int p_port) const override;
  300. virtual int get_output_port_count() const override;
  301. virtual PortType get_output_port_type(int p_port) const override;
  302. virtual String get_output_port_name(int p_port) const override;
  303. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  304. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  305. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  306. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  307. void set_source(Source p_source);
  308. Source get_source() const;
  309. void set_texture(Ref<Texture2D> p_texture);
  310. Ref<Texture2D> get_texture() const;
  311. void set_texture_type(TextureType p_texture_type);
  312. TextureType get_texture_type() const;
  313. virtual Vector<StringName> get_editable_properties() const override;
  314. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  315. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  316. VisualShaderNodeTexture();
  317. };
  318. VARIANT_ENUM_CAST(VisualShaderNodeTexture::TextureType)
  319. VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
  320. ///////////////////////////////////////
  321. class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase {
  322. GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase);
  323. Ref<CurveTexture> texture;
  324. protected:
  325. static void _bind_methods();
  326. public:
  327. virtual String get_caption() const override;
  328. virtual int get_input_port_count() const override;
  329. virtual PortType get_input_port_type(int p_port) const override;
  330. virtual String get_input_port_name(int p_port) const override;
  331. virtual int get_output_port_count() const override;
  332. virtual PortType get_output_port_type(int p_port) const override;
  333. virtual String get_output_port_name(int p_port) const override;
  334. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  335. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  336. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  337. void set_texture(Ref<CurveTexture> p_texture);
  338. Ref<CurveTexture> get_texture() const;
  339. virtual Vector<StringName> get_editable_properties() const override;
  340. virtual bool is_use_prop_slots() const override;
  341. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  342. VisualShaderNodeCurveTexture();
  343. };
  344. ///////////////////////////////////////
  345. class VisualShaderNodeCurveXYZTexture : public VisualShaderNodeResizableBase {
  346. GDCLASS(VisualShaderNodeCurveXYZTexture, VisualShaderNodeResizableBase);
  347. Ref<CurveXYZTexture> texture;
  348. protected:
  349. static void _bind_methods();
  350. public:
  351. virtual String get_caption() const override;
  352. virtual int get_input_port_count() const override;
  353. virtual PortType get_input_port_type(int p_port) const override;
  354. virtual String get_input_port_name(int p_port) const override;
  355. virtual int get_output_port_count() const override;
  356. virtual PortType get_output_port_type(int p_port) const override;
  357. virtual String get_output_port_name(int p_port) const override;
  358. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  359. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  360. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  361. void set_texture(Ref<CurveXYZTexture> p_texture);
  362. Ref<CurveXYZTexture> get_texture() const;
  363. virtual Vector<StringName> get_editable_properties() const override;
  364. virtual bool is_use_prop_slots() const override;
  365. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  366. VisualShaderNodeCurveXYZTexture();
  367. };
  368. ///////////////////////////////////////
  369. class VisualShaderNodeSample3D : public VisualShaderNode {
  370. GDCLASS(VisualShaderNodeSample3D, VisualShaderNode);
  371. public:
  372. enum Source {
  373. SOURCE_TEXTURE,
  374. SOURCE_PORT,
  375. SOURCE_MAX,
  376. };
  377. protected:
  378. Source source = SOURCE_TEXTURE;
  379. static void _bind_methods();
  380. public:
  381. virtual int get_input_port_count() const override;
  382. virtual PortType get_input_port_type(int p_port) const override;
  383. virtual String get_input_port_name(int p_port) const override;
  384. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  385. virtual int get_output_port_count() const override;
  386. virtual PortType get_output_port_type(int p_port) const override;
  387. virtual String get_output_port_name(int p_port) const override;
  388. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  389. void set_source(Source p_source);
  390. Source get_source() const;
  391. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  392. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  393. VisualShaderNodeSample3D();
  394. };
  395. VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
  396. class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
  397. GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
  398. Ref<TextureLayered> texture_array;
  399. protected:
  400. #ifndef DISABLE_DEPRECATED
  401. void _set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array);
  402. Ref<Texture2DArray> _get_texture_array_bind_compat_95126() const;
  403. static void _bind_compatibility_methods();
  404. #endif // DISABLE_DEPRECATED
  405. static void _bind_methods();
  406. public:
  407. virtual String get_caption() const override;
  408. virtual String get_input_port_name(int p_port) const override;
  409. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  410. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  411. void set_texture_array(Ref<TextureLayered> p_texture_array);
  412. Ref<TextureLayered> get_texture_array() const;
  413. virtual Vector<StringName> get_editable_properties() const override;
  414. VisualShaderNodeTexture2DArray();
  415. };
  416. class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D {
  417. GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D);
  418. Ref<Texture3D> texture;
  419. protected:
  420. static void _bind_methods();
  421. public:
  422. virtual String get_caption() const override;
  423. virtual String get_input_port_name(int p_port) const override;
  424. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  425. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  426. void set_texture(Ref<Texture3D> p_texture);
  427. Ref<Texture3D> get_texture() const;
  428. virtual Vector<StringName> get_editable_properties() const override;
  429. VisualShaderNodeTexture3D();
  430. };
  431. class VisualShaderNodeCubemap : public VisualShaderNode {
  432. GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
  433. Ref<TextureLayered> cube_map;
  434. public:
  435. enum Source {
  436. SOURCE_TEXTURE,
  437. SOURCE_PORT,
  438. SOURCE_MAX,
  439. };
  440. enum TextureType {
  441. TYPE_DATA,
  442. TYPE_COLOR,
  443. TYPE_NORMAL_MAP,
  444. TYPE_MAX,
  445. };
  446. private:
  447. Source source = SOURCE_TEXTURE;
  448. TextureType texture_type = TYPE_DATA;
  449. protected:
  450. #ifndef DISABLE_DEPRECATED
  451. void _set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map);
  452. Ref<Cubemap> _get_cube_map_bind_compat_95126() const;
  453. static void _bind_compatibility_methods();
  454. #endif // DISABLE_DEPRECATED
  455. static void _bind_methods();
  456. public:
  457. virtual String get_caption() const override;
  458. virtual int get_input_port_count() const override;
  459. virtual PortType get_input_port_type(int p_port) const override;
  460. virtual String get_input_port_name(int p_port) const override;
  461. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  462. virtual int get_output_port_count() const override;
  463. virtual PortType get_output_port_type(int p_port) const override;
  464. virtual String get_output_port_name(int p_port) const override;
  465. virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
  466. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  467. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  468. void set_source(Source p_source);
  469. Source get_source() const;
  470. void set_cube_map(Ref<TextureLayered> p_cube_map);
  471. Ref<TextureLayered> get_cube_map() const;
  472. void set_texture_type(TextureType p_texture_type);
  473. TextureType get_texture_type() const;
  474. virtual Vector<StringName> get_editable_properties() const override;
  475. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  476. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  477. VisualShaderNodeCubemap();
  478. };
  479. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
  480. VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
  481. ///////////////////////////////////////
  482. class VisualShaderNodeLinearSceneDepth : public VisualShaderNode {
  483. GDCLASS(VisualShaderNodeLinearSceneDepth, VisualShaderNode);
  484. public:
  485. virtual String get_caption() const override;
  486. virtual int get_input_port_count() const override;
  487. virtual PortType get_input_port_type(int p_port) const override;
  488. virtual String get_input_port_name(int p_port) const override;
  489. virtual int get_output_port_count() const override;
  490. virtual PortType get_output_port_type(int p_port) const override;
  491. virtual String get_output_port_name(int p_port) const override;
  492. virtual bool has_output_port_preview(int p_port) const override;
  493. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  494. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  495. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  496. VisualShaderNodeLinearSceneDepth();
  497. };
  498. class VisualShaderNodeWorldPositionFromDepth : public VisualShaderNode {
  499. GDCLASS(VisualShaderNodeWorldPositionFromDepth, VisualShaderNode);
  500. public:
  501. virtual String get_caption() const override;
  502. virtual int get_input_port_count() const override;
  503. virtual PortType get_input_port_type(int p_port) const override;
  504. virtual String get_input_port_name(int p_port) const override;
  505. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  506. virtual int get_output_port_count() const override;
  507. virtual PortType get_output_port_type(int p_port) const override;
  508. virtual String get_output_port_name(int p_port) const override;
  509. virtual bool has_output_port_preview(int p_port) const override;
  510. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  511. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  512. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  513. VisualShaderNodeWorldPositionFromDepth();
  514. };
  515. class VisualShaderNodeScreenNormalWorldSpace : public VisualShaderNode {
  516. GDCLASS(VisualShaderNodeScreenNormalWorldSpace, VisualShaderNode);
  517. public:
  518. virtual String get_caption() const override;
  519. virtual int get_input_port_count() const override;
  520. virtual PortType get_input_port_type(int p_port) const override;
  521. virtual String get_input_port_name(int p_port) const override;
  522. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  523. virtual int get_output_port_count() const override;
  524. virtual PortType get_output_port_type(int p_port) const override;
  525. virtual String get_output_port_name(int p_port) const override;
  526. virtual bool has_output_port_preview(int p_port) const override;
  527. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  528. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  529. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  530. VisualShaderNodeScreenNormalWorldSpace();
  531. };
  532. ///////////////////////////////////////
  533. /// OPS
  534. ///////////////////////////////////////
  535. class VisualShaderNodeFloatOp : public VisualShaderNode {
  536. GDCLASS(VisualShaderNodeFloatOp, VisualShaderNode);
  537. public:
  538. enum Operator {
  539. OP_ADD,
  540. OP_SUB,
  541. OP_MUL,
  542. OP_DIV,
  543. OP_MOD,
  544. OP_POW,
  545. OP_MAX,
  546. OP_MIN,
  547. OP_ATAN2,
  548. OP_STEP,
  549. OP_ENUM_SIZE,
  550. };
  551. protected:
  552. Operator op = OP_ADD;
  553. static void _bind_methods();
  554. public:
  555. virtual String get_caption() const override;
  556. virtual int get_input_port_count() const override;
  557. virtual PortType get_input_port_type(int p_port) const override;
  558. virtual String get_input_port_name(int p_port) const override;
  559. virtual int get_output_port_count() const override;
  560. virtual PortType get_output_port_type(int p_port) const override;
  561. virtual String get_output_port_name(int p_port) const override;
  562. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  563. void set_operator(Operator p_op);
  564. Operator get_operator() const;
  565. virtual Vector<StringName> get_editable_properties() const override;
  566. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  567. VisualShaderNodeFloatOp();
  568. };
  569. VARIANT_ENUM_CAST(VisualShaderNodeFloatOp::Operator)
  570. class VisualShaderNodeIntOp : public VisualShaderNode {
  571. GDCLASS(VisualShaderNodeIntOp, VisualShaderNode);
  572. public:
  573. enum Operator {
  574. OP_ADD,
  575. OP_SUB,
  576. OP_MUL,
  577. OP_DIV,
  578. OP_MOD,
  579. OP_MAX,
  580. OP_MIN,
  581. OP_BITWISE_AND,
  582. OP_BITWISE_OR,
  583. OP_BITWISE_XOR,
  584. OP_BITWISE_LEFT_SHIFT,
  585. OP_BITWISE_RIGHT_SHIFT,
  586. OP_ENUM_SIZE,
  587. };
  588. protected:
  589. Operator op = OP_ADD;
  590. static void _bind_methods();
  591. public:
  592. virtual String get_caption() const override;
  593. virtual int get_input_port_count() const override;
  594. virtual PortType get_input_port_type(int p_port) const override;
  595. virtual String get_input_port_name(int p_port) const override;
  596. virtual int get_output_port_count() const override;
  597. virtual PortType get_output_port_type(int p_port) const override;
  598. virtual String get_output_port_name(int p_port) const override;
  599. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  600. void set_operator(Operator p_op);
  601. Operator get_operator() const;
  602. virtual Vector<StringName> get_editable_properties() const override;
  603. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  604. VisualShaderNodeIntOp();
  605. };
  606. VARIANT_ENUM_CAST(VisualShaderNodeIntOp::Operator)
  607. class VisualShaderNodeUIntOp : public VisualShaderNode {
  608. GDCLASS(VisualShaderNodeUIntOp, VisualShaderNode);
  609. public:
  610. enum Operator {
  611. OP_ADD,
  612. OP_SUB,
  613. OP_MUL,
  614. OP_DIV,
  615. OP_MOD,
  616. OP_MAX,
  617. OP_MIN,
  618. OP_BITWISE_AND,
  619. OP_BITWISE_OR,
  620. OP_BITWISE_XOR,
  621. OP_BITWISE_LEFT_SHIFT,
  622. OP_BITWISE_RIGHT_SHIFT,
  623. OP_ENUM_SIZE,
  624. };
  625. protected:
  626. Operator op = OP_ADD;
  627. static void _bind_methods();
  628. public:
  629. virtual String get_caption() const override;
  630. virtual int get_input_port_count() const override;
  631. virtual PortType get_input_port_type(int p_port) const override;
  632. virtual String get_input_port_name(int p_port) const override;
  633. virtual int get_output_port_count() const override;
  634. virtual PortType get_output_port_type(int p_port) const override;
  635. virtual String get_output_port_name(int p_port) const override;
  636. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  637. void set_operator(Operator p_op);
  638. Operator get_operator() const;
  639. virtual Vector<StringName> get_editable_properties() const override;
  640. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  641. VisualShaderNodeUIntOp();
  642. };
  643. VARIANT_ENUM_CAST(VisualShaderNodeUIntOp::Operator)
  644. class VisualShaderNodeVectorOp : public VisualShaderNodeVectorBase {
  645. GDCLASS(VisualShaderNodeVectorOp, VisualShaderNodeVectorBase);
  646. public:
  647. enum Operator {
  648. OP_ADD,
  649. OP_SUB,
  650. OP_MUL,
  651. OP_DIV,
  652. OP_MOD,
  653. OP_POW,
  654. OP_MAX,
  655. OP_MIN,
  656. OP_CROSS,
  657. OP_ATAN2,
  658. OP_REFLECT,
  659. OP_STEP,
  660. OP_ENUM_SIZE,
  661. };
  662. protected:
  663. Operator op = OP_ADD;
  664. static void _bind_methods();
  665. public:
  666. virtual String get_caption() const override;
  667. virtual int get_input_port_count() const override;
  668. virtual String get_input_port_name(int p_port) const override;
  669. virtual int get_output_port_count() const override;
  670. virtual String get_output_port_name(int p_port) const override;
  671. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  672. virtual void set_op_type(OpType p_op_type) override;
  673. void set_operator(Operator p_op);
  674. Operator get_operator() const;
  675. virtual Vector<StringName> get_editable_properties() const override;
  676. String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  677. VisualShaderNodeVectorOp();
  678. };
  679. VARIANT_ENUM_CAST(VisualShaderNodeVectorOp::Operator)
  680. ///////////////////////////////////////
  681. class VisualShaderNodeColorOp : public VisualShaderNode {
  682. GDCLASS(VisualShaderNodeColorOp, VisualShaderNode);
  683. public:
  684. enum Operator {
  685. OP_SCREEN,
  686. OP_DIFFERENCE,
  687. OP_DARKEN,
  688. OP_LIGHTEN,
  689. OP_OVERLAY,
  690. OP_DODGE,
  691. OP_BURN,
  692. OP_SOFT_LIGHT,
  693. OP_HARD_LIGHT,
  694. OP_MAX,
  695. };
  696. protected:
  697. Operator op = OP_SCREEN;
  698. static void _bind_methods();
  699. public:
  700. virtual String get_caption() const override;
  701. virtual int get_input_port_count() const override;
  702. virtual PortType get_input_port_type(int p_port) const override;
  703. virtual String get_input_port_name(int p_port) const override;
  704. virtual int get_output_port_count() const override;
  705. virtual PortType get_output_port_type(int p_port) const override;
  706. virtual String get_output_port_name(int p_port) const override;
  707. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  708. void set_operator(Operator p_op);
  709. Operator get_operator() const;
  710. virtual Vector<StringName> get_editable_properties() const override;
  711. virtual Category get_category() const override { return CATEGORY_COLOR; }
  712. VisualShaderNodeColorOp();
  713. };
  714. VARIANT_ENUM_CAST(VisualShaderNodeColorOp::Operator)
  715. ////////////////////////////////
  716. /// TRANSFORM-TRANSFORM OPERATOR
  717. ////////////////////////////////
  718. class VisualShaderNodeTransformOp : public VisualShaderNode {
  719. GDCLASS(VisualShaderNodeTransformOp, VisualShaderNode);
  720. public:
  721. enum Operator {
  722. OP_AxB,
  723. OP_BxA,
  724. OP_AxB_COMP,
  725. OP_BxA_COMP,
  726. OP_ADD,
  727. OP_A_MINUS_B,
  728. OP_B_MINUS_A,
  729. OP_A_DIV_B,
  730. OP_B_DIV_A,
  731. OP_MAX,
  732. };
  733. protected:
  734. Operator op = OP_AxB;
  735. static void _bind_methods();
  736. public:
  737. virtual String get_caption() const override;
  738. virtual int get_input_port_count() const override;
  739. virtual PortType get_input_port_type(int p_port) const override;
  740. virtual String get_input_port_name(int p_port) const override;
  741. virtual int get_output_port_count() const override;
  742. virtual PortType get_output_port_type(int p_port) const override;
  743. virtual String get_output_port_name(int p_port) const override;
  744. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  745. void set_operator(Operator p_op);
  746. Operator get_operator() const;
  747. virtual Vector<StringName> get_editable_properties() const override;
  748. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  749. VisualShaderNodeTransformOp();
  750. };
  751. VARIANT_ENUM_CAST(VisualShaderNodeTransformOp::Operator)
  752. ///////////////////////////////////////
  753. /// TRANSFORM-VECTOR MULTIPLICATION
  754. ///////////////////////////////////////
  755. class VisualShaderNodeTransformVecMult : public VisualShaderNode {
  756. GDCLASS(VisualShaderNodeTransformVecMult, VisualShaderNode);
  757. public:
  758. enum Operator {
  759. OP_AxB,
  760. OP_BxA,
  761. OP_3x3_AxB,
  762. OP_3x3_BxA,
  763. OP_MAX,
  764. };
  765. protected:
  766. Operator op = OP_AxB;
  767. static void _bind_methods();
  768. public:
  769. virtual String get_caption() const override;
  770. virtual int get_input_port_count() const override;
  771. virtual PortType get_input_port_type(int p_port) const override;
  772. virtual String get_input_port_name(int p_port) const override;
  773. virtual int get_output_port_count() const override;
  774. virtual PortType get_output_port_type(int p_port) const override;
  775. virtual String get_output_port_name(int p_port) const override;
  776. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  777. void set_operator(Operator p_op);
  778. Operator get_operator() const;
  779. virtual Vector<StringName> get_editable_properties() const override;
  780. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  781. VisualShaderNodeTransformVecMult();
  782. };
  783. VARIANT_ENUM_CAST(VisualShaderNodeTransformVecMult::Operator)
  784. ///////////////////////////////////////
  785. /// FLOAT FUNC
  786. ///////////////////////////////////////
  787. class VisualShaderNodeFloatFunc : public VisualShaderNode {
  788. GDCLASS(VisualShaderNodeFloatFunc, VisualShaderNode);
  789. public:
  790. enum Function {
  791. FUNC_SIN,
  792. FUNC_COS,
  793. FUNC_TAN,
  794. FUNC_ASIN,
  795. FUNC_ACOS,
  796. FUNC_ATAN,
  797. FUNC_SINH,
  798. FUNC_COSH,
  799. FUNC_TANH,
  800. FUNC_LOG,
  801. FUNC_EXP,
  802. FUNC_SQRT,
  803. FUNC_ABS,
  804. FUNC_SIGN,
  805. FUNC_FLOOR,
  806. FUNC_ROUND,
  807. FUNC_CEIL,
  808. FUNC_FRACT,
  809. FUNC_SATURATE,
  810. FUNC_NEGATE,
  811. FUNC_ACOSH,
  812. FUNC_ASINH,
  813. FUNC_ATANH,
  814. FUNC_DEGREES,
  815. FUNC_EXP2,
  816. FUNC_INVERSE_SQRT,
  817. FUNC_LOG2,
  818. FUNC_RADIANS,
  819. FUNC_RECIPROCAL,
  820. FUNC_ROUNDEVEN,
  821. FUNC_TRUNC,
  822. FUNC_ONEMINUS,
  823. FUNC_MAX,
  824. };
  825. protected:
  826. Function func = FUNC_SIGN;
  827. static void _bind_methods();
  828. public:
  829. virtual String get_caption() const override;
  830. virtual int get_input_port_count() const override;
  831. virtual PortType get_input_port_type(int p_port) const override;
  832. virtual String get_input_port_name(int p_port) const override;
  833. virtual int get_output_port_count() const override;
  834. virtual PortType get_output_port_type(int p_port) const override;
  835. virtual String get_output_port_name(int p_port) const override;
  836. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  837. void set_function(Function p_func);
  838. Function get_function() const;
  839. virtual Vector<StringName> get_editable_properties() const override;
  840. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  841. VisualShaderNodeFloatFunc();
  842. };
  843. VARIANT_ENUM_CAST(VisualShaderNodeFloatFunc::Function)
  844. ///////////////////////////////////////
  845. /// INT FUNC
  846. ///////////////////////////////////////
  847. class VisualShaderNodeIntFunc : public VisualShaderNode {
  848. GDCLASS(VisualShaderNodeIntFunc, VisualShaderNode);
  849. public:
  850. enum Function {
  851. FUNC_ABS,
  852. FUNC_NEGATE,
  853. FUNC_SIGN,
  854. FUNC_BITWISE_NOT,
  855. FUNC_MAX,
  856. };
  857. protected:
  858. Function func = FUNC_SIGN;
  859. static void _bind_methods();
  860. public:
  861. virtual String get_caption() const override;
  862. virtual int get_input_port_count() const override;
  863. virtual PortType get_input_port_type(int p_port) const override;
  864. virtual String get_input_port_name(int p_port) const override;
  865. virtual int get_output_port_count() const override;
  866. virtual PortType get_output_port_type(int p_port) const override;
  867. virtual String get_output_port_name(int p_port) const override;
  868. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  869. void set_function(Function p_func);
  870. Function get_function() const;
  871. virtual Vector<StringName> get_editable_properties() const override;
  872. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  873. VisualShaderNodeIntFunc();
  874. };
  875. VARIANT_ENUM_CAST(VisualShaderNodeIntFunc::Function)
  876. ///////////////////////////////////////
  877. /// UINT FUNC
  878. ///////////////////////////////////////
  879. class VisualShaderNodeUIntFunc : public VisualShaderNode {
  880. GDCLASS(VisualShaderNodeUIntFunc, VisualShaderNode);
  881. public:
  882. enum Function {
  883. FUNC_NEGATE,
  884. FUNC_BITWISE_NOT,
  885. FUNC_MAX,
  886. };
  887. protected:
  888. Function func = FUNC_NEGATE;
  889. static void _bind_methods();
  890. public:
  891. virtual String get_caption() const override;
  892. virtual int get_input_port_count() const override;
  893. virtual PortType get_input_port_type(int p_port) const override;
  894. virtual String get_input_port_name(int p_port) const override;
  895. virtual int get_output_port_count() const override;
  896. virtual PortType get_output_port_type(int p_port) const override;
  897. virtual String get_output_port_name(int p_port) const override;
  898. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  899. void set_function(Function p_func);
  900. Function get_function() const;
  901. virtual Vector<StringName> get_editable_properties() const override;
  902. virtual Category get_category() const override { return CATEGORY_SCALAR; }
  903. VisualShaderNodeUIntFunc();
  904. };
  905. VARIANT_ENUM_CAST(VisualShaderNodeUIntFunc::Function)
  906. ///////////////////////////////////////
  907. /// VECTOR FUNC
  908. ///////////////////////////////////////
  909. class VisualShaderNodeVectorFunc : public VisualShaderNodeVectorBase {
  910. GDCLASS(VisualShaderNodeVectorFunc, VisualShaderNodeVectorBase);
  911. void _update_default_input_values();
  912. public:
  913. enum Function {
  914. FUNC_NORMALIZE,
  915. FUNC_SATURATE,
  916. FUNC_NEGATE,
  917. FUNC_RECIPROCAL,
  918. FUNC_ABS,
  919. FUNC_ACOS,
  920. FUNC_ACOSH,
  921. FUNC_ASIN,
  922. FUNC_ASINH,
  923. FUNC_ATAN,
  924. FUNC_ATANH,
  925. FUNC_CEIL,
  926. FUNC_COS,
  927. FUNC_COSH,
  928. FUNC_DEGREES,
  929. FUNC_EXP,
  930. FUNC_EXP2,
  931. FUNC_FLOOR,
  932. FUNC_FRACT,
  933. FUNC_INVERSE_SQRT,
  934. FUNC_LOG,
  935. FUNC_LOG2,
  936. FUNC_RADIANS,
  937. FUNC_ROUND,
  938. FUNC_ROUNDEVEN,
  939. FUNC_SIGN,
  940. FUNC_SIN,
  941. FUNC_SINH,
  942. FUNC_SQRT,
  943. FUNC_TAN,
  944. FUNC_TANH,
  945. FUNC_TRUNC,
  946. FUNC_ONEMINUS,
  947. FUNC_MAX,
  948. };
  949. protected:
  950. Function func = FUNC_NORMALIZE;
  951. static void _bind_methods();
  952. public:
  953. virtual String get_caption() const override;
  954. virtual int get_input_port_count() const override;
  955. virtual String get_input_port_name(int p_port) const override;
  956. virtual int get_output_port_count() const override;
  957. virtual String get_output_port_name(int p_port) const override;
  958. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  959. virtual void set_op_type(OpType p_op_type) override;
  960. void set_function(Function p_func);
  961. Function get_function() const;
  962. virtual Vector<StringName> get_editable_properties() const override;
  963. VisualShaderNodeVectorFunc();
  964. };
  965. VARIANT_ENUM_CAST(VisualShaderNodeVectorFunc::Function)
  966. ///////////////////////////////////////
  967. /// COLOR FUNC
  968. ///////////////////////////////////////
  969. class VisualShaderNodeColorFunc : public VisualShaderNode {
  970. GDCLASS(VisualShaderNodeColorFunc, VisualShaderNode);
  971. public:
  972. enum Function {
  973. FUNC_GRAYSCALE,
  974. FUNC_HSV2RGB,
  975. FUNC_RGB2HSV,
  976. FUNC_SEPIA,
  977. FUNC_LINEAR_TO_SRGB,
  978. FUNC_SRGB_TO_LINEAR,
  979. FUNC_MAX,
  980. };
  981. protected:
  982. Function func = FUNC_GRAYSCALE;
  983. static void _bind_methods();
  984. public:
  985. virtual String get_caption() const override;
  986. virtual int get_input_port_count() const override;
  987. virtual PortType get_input_port_type(int p_port) const override;
  988. virtual String get_input_port_name(int p_port) const override;
  989. virtual int get_output_port_count() const override;
  990. virtual PortType get_output_port_type(int p_port) const override;
  991. virtual String get_output_port_name(int p_port) const override;
  992. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  993. void set_function(Function p_func);
  994. Function get_function() const;
  995. virtual Vector<StringName> get_editable_properties() const override;
  996. virtual Category get_category() const override { return CATEGORY_COLOR; }
  997. VisualShaderNodeColorFunc();
  998. };
  999. VARIANT_ENUM_CAST(VisualShaderNodeColorFunc::Function)
  1000. ///////////////////////////////////////
  1001. /// TRANSFORM FUNC
  1002. ///////////////////////////////////////
  1003. class VisualShaderNodeTransformFunc : public VisualShaderNode {
  1004. GDCLASS(VisualShaderNodeTransformFunc, VisualShaderNode);
  1005. public:
  1006. enum Function {
  1007. FUNC_INVERSE,
  1008. FUNC_TRANSPOSE,
  1009. FUNC_MAX,
  1010. };
  1011. protected:
  1012. Function func = FUNC_INVERSE;
  1013. static void _bind_methods();
  1014. public:
  1015. virtual String get_caption() const override;
  1016. virtual int get_input_port_count() const override;
  1017. virtual PortType get_input_port_type(int p_port) const override;
  1018. virtual String get_input_port_name(int p_port) const override;
  1019. virtual int get_output_port_count() const override;
  1020. virtual PortType get_output_port_type(int p_port) const override;
  1021. virtual String get_output_port_name(int p_port) const override;
  1022. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1023. void set_function(Function p_func);
  1024. Function get_function() const;
  1025. virtual Vector<StringName> get_editable_properties() const override;
  1026. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1027. VisualShaderNodeTransformFunc();
  1028. };
  1029. VARIANT_ENUM_CAST(VisualShaderNodeTransformFunc::Function)
  1030. ///////////////////////////////////////
  1031. /// UV FUNC
  1032. ///////////////////////////////////////
  1033. class VisualShaderNodeUVFunc : public VisualShaderNode {
  1034. GDCLASS(VisualShaderNodeUVFunc, VisualShaderNode);
  1035. public:
  1036. enum Function {
  1037. FUNC_PANNING,
  1038. FUNC_SCALING,
  1039. FUNC_MAX,
  1040. };
  1041. protected:
  1042. Function func = FUNC_PANNING;
  1043. static void _bind_methods();
  1044. public:
  1045. virtual String get_caption() const override;
  1046. virtual int get_input_port_count() const override;
  1047. virtual PortType get_input_port_type(int p_port) const override;
  1048. virtual String get_input_port_name(int p_port) const override;
  1049. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1050. virtual int get_output_port_count() const override;
  1051. virtual PortType get_output_port_type(int p_port) const override;
  1052. virtual String get_output_port_name(int p_port) const override;
  1053. virtual bool is_show_prop_names() const override;
  1054. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1055. void set_function(Function p_func);
  1056. Function get_function() const;
  1057. virtual Vector<StringName> get_editable_properties() const override;
  1058. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  1059. VisualShaderNodeUVFunc();
  1060. };
  1061. VARIANT_ENUM_CAST(VisualShaderNodeUVFunc::Function)
  1062. ///////////////////////////////////////
  1063. /// UV POLARCOORD
  1064. ///////////////////////////////////////
  1065. class VisualShaderNodeUVPolarCoord : public VisualShaderNode {
  1066. GDCLASS(VisualShaderNodeUVPolarCoord, VisualShaderNode);
  1067. public:
  1068. virtual String get_caption() const override;
  1069. virtual int get_input_port_count() const override;
  1070. virtual PortType get_input_port_type(int p_port) const override;
  1071. virtual String get_input_port_name(int p_port) const override;
  1072. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1073. virtual int get_output_port_count() const override;
  1074. virtual PortType get_output_port_type(int p_port) const override;
  1075. virtual String get_output_port_name(int p_port) const override;
  1076. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1077. virtual Category get_category() const override { return CATEGORY_TEXTURES; }
  1078. VisualShaderNodeUVPolarCoord();
  1079. };
  1080. ///////////////////////////////////////
  1081. /// DOT
  1082. ///////////////////////////////////////
  1083. class VisualShaderNodeDotProduct : public VisualShaderNode {
  1084. GDCLASS(VisualShaderNodeDotProduct, VisualShaderNode);
  1085. public:
  1086. virtual String get_caption() const override;
  1087. virtual int get_input_port_count() const override;
  1088. virtual PortType get_input_port_type(int p_port) const override;
  1089. virtual String get_input_port_name(int p_port) const override;
  1090. virtual int get_output_port_count() const override;
  1091. virtual PortType get_output_port_type(int p_port) const override;
  1092. virtual String get_output_port_name(int p_port) const override;
  1093. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1094. virtual Category get_category() const override { return CATEGORY_VECTOR; }
  1095. VisualShaderNodeDotProduct();
  1096. };
  1097. ///////////////////////////////////////
  1098. /// LENGTH
  1099. ///////////////////////////////////////
  1100. class VisualShaderNodeVectorLen : public VisualShaderNodeVectorBase {
  1101. GDCLASS(VisualShaderNodeVectorLen, VisualShaderNodeVectorBase);
  1102. public:
  1103. virtual String get_caption() const override;
  1104. virtual int get_input_port_count() const override;
  1105. virtual String get_input_port_name(int p_port) const override;
  1106. virtual int get_output_port_count() const override;
  1107. virtual PortType get_output_port_type(int p_port) const override;
  1108. virtual String get_output_port_name(int p_port) const override;
  1109. virtual void set_op_type(OpType p_op_type) override;
  1110. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1111. VisualShaderNodeVectorLen();
  1112. };
  1113. ///////////////////////////////////////
  1114. /// DETERMINANT
  1115. ///////////////////////////////////////
  1116. class VisualShaderNodeDeterminant : public VisualShaderNode {
  1117. GDCLASS(VisualShaderNodeDeterminant, VisualShaderNode);
  1118. public:
  1119. virtual String get_caption() const override;
  1120. virtual int get_input_port_count() const override;
  1121. virtual PortType get_input_port_type(int p_port) const override;
  1122. virtual String get_input_port_name(int p_port) const override;
  1123. virtual int get_output_port_count() const override;
  1124. virtual PortType get_output_port_type(int p_port) const override;
  1125. virtual String get_output_port_name(int p_port) const override;
  1126. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1127. virtual Category get_category() const override { return CATEGORY_VECTOR; }
  1128. VisualShaderNodeDeterminant();
  1129. };
  1130. ///////////////////////////////////////
  1131. /// CLAMP
  1132. ///////////////////////////////////////
  1133. class VisualShaderNodeClamp : public VisualShaderNode {
  1134. GDCLASS(VisualShaderNodeClamp, VisualShaderNode);
  1135. public:
  1136. enum OpType {
  1137. OP_TYPE_FLOAT,
  1138. OP_TYPE_INT,
  1139. OP_TYPE_UINT,
  1140. OP_TYPE_VECTOR_2D,
  1141. OP_TYPE_VECTOR_3D,
  1142. OP_TYPE_VECTOR_4D,
  1143. OP_TYPE_MAX,
  1144. };
  1145. protected:
  1146. OpType op_type = OP_TYPE_FLOAT;
  1147. static void _bind_methods();
  1148. public:
  1149. virtual String get_caption() const override;
  1150. virtual int get_input_port_count() const override;
  1151. virtual PortType get_input_port_type(int p_port) const override;
  1152. virtual String get_input_port_name(int p_port) const override;
  1153. virtual int get_output_port_count() const override;
  1154. virtual PortType get_output_port_type(int p_port) const override;
  1155. virtual String get_output_port_name(int p_port) const override;
  1156. void set_op_type(OpType p_op_type);
  1157. OpType get_op_type() const;
  1158. virtual Vector<StringName> get_editable_properties() const override;
  1159. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1160. virtual Category get_category() const override {
  1161. if (op_type == OP_TYPE_FLOAT || op_type == OP_TYPE_INT || op_type == OP_TYPE_UINT) {
  1162. return CATEGORY_SCALAR;
  1163. } else {
  1164. return CATEGORY_VECTOR;
  1165. }
  1166. }
  1167. VisualShaderNodeClamp();
  1168. };
  1169. VARIANT_ENUM_CAST(VisualShaderNodeClamp::OpType)
  1170. ///////////////////////////////////////
  1171. /// DERIVATIVE FUNCTION
  1172. ///////////////////////////////////////
  1173. class VisualShaderNodeDerivativeFunc : public VisualShaderNode {
  1174. GDCLASS(VisualShaderNodeDerivativeFunc, VisualShaderNode);
  1175. public:
  1176. enum OpType {
  1177. OP_TYPE_SCALAR,
  1178. OP_TYPE_VECTOR_2D,
  1179. OP_TYPE_VECTOR_3D,
  1180. OP_TYPE_VECTOR_4D,
  1181. OP_TYPE_MAX,
  1182. };
  1183. enum Function {
  1184. FUNC_SUM,
  1185. FUNC_X,
  1186. FUNC_Y,
  1187. FUNC_MAX,
  1188. };
  1189. enum Precision {
  1190. PRECISION_NONE,
  1191. PRECISION_COARSE,
  1192. PRECISION_FINE,
  1193. PRECISION_MAX,
  1194. };
  1195. protected:
  1196. OpType op_type = OP_TYPE_SCALAR;
  1197. Function func = FUNC_SUM;
  1198. Precision precision = PRECISION_NONE;
  1199. protected:
  1200. static void _bind_methods();
  1201. public:
  1202. virtual String get_caption() const override;
  1203. virtual int get_input_port_count() const override;
  1204. virtual PortType get_input_port_type(int p_port) const override;
  1205. virtual String get_input_port_name(int p_port) const override;
  1206. virtual int get_output_port_count() const override;
  1207. virtual PortType get_output_port_type(int p_port) const override;
  1208. virtual String get_output_port_name(int p_port) const override;
  1209. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1210. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  1211. void set_op_type(OpType p_op_type);
  1212. OpType get_op_type() const;
  1213. void set_function(Function p_func);
  1214. Function get_function() const;
  1215. void set_precision(Precision p_precision);
  1216. Precision get_precision() const;
  1217. virtual Vector<StringName> get_editable_properties() const override;
  1218. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  1219. VisualShaderNodeDerivativeFunc();
  1220. };
  1221. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
  1222. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
  1223. VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
  1224. ///////////////////////////////////////
  1225. /// FACEFORWARD
  1226. ///////////////////////////////////////
  1227. class VisualShaderNodeFaceForward : public VisualShaderNodeVectorBase {
  1228. GDCLASS(VisualShaderNodeFaceForward, VisualShaderNodeVectorBase);
  1229. public:
  1230. virtual String get_caption() const override;
  1231. virtual int get_input_port_count() const override;
  1232. virtual String get_input_port_name(int p_port) const override;
  1233. virtual int get_output_port_count() const override;
  1234. virtual String get_output_port_name(int p_port) const override;
  1235. virtual void set_op_type(OpType p_op_type) override;
  1236. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1237. VisualShaderNodeFaceForward();
  1238. };
  1239. ///////////////////////////////////////
  1240. /// OUTER PRODUCT
  1241. ///////////////////////////////////////
  1242. class VisualShaderNodeOuterProduct : public VisualShaderNode {
  1243. GDCLASS(VisualShaderNodeOuterProduct, VisualShaderNode);
  1244. public:
  1245. virtual String get_caption() const override;
  1246. virtual int get_input_port_count() const override;
  1247. virtual PortType get_input_port_type(int p_port) const override;
  1248. virtual String get_input_port_name(int p_port) const override;
  1249. virtual int get_output_port_count() const override;
  1250. virtual PortType get_output_port_type(int p_port) const override;
  1251. virtual String get_output_port_name(int p_port) const override;
  1252. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1253. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1254. VisualShaderNodeOuterProduct();
  1255. };
  1256. ///////////////////////////////////////
  1257. /// STEP
  1258. ///////////////////////////////////////
  1259. class VisualShaderNodeStep : public VisualShaderNode {
  1260. GDCLASS(VisualShaderNodeStep, VisualShaderNode);
  1261. public:
  1262. enum OpType {
  1263. OP_TYPE_SCALAR,
  1264. OP_TYPE_VECTOR_2D,
  1265. OP_TYPE_VECTOR_2D_SCALAR,
  1266. OP_TYPE_VECTOR_3D,
  1267. OP_TYPE_VECTOR_3D_SCALAR,
  1268. OP_TYPE_VECTOR_4D,
  1269. OP_TYPE_VECTOR_4D_SCALAR,
  1270. OP_TYPE_MAX,
  1271. };
  1272. protected:
  1273. OpType op_type = OP_TYPE_SCALAR;
  1274. static void _bind_methods();
  1275. public:
  1276. virtual String get_caption() const override;
  1277. virtual int get_input_port_count() const override;
  1278. virtual PortType get_input_port_type(int p_port) const override;
  1279. virtual String get_input_port_name(int p_port) const override;
  1280. virtual int get_default_input_port(PortType p_type) const override;
  1281. virtual int get_output_port_count() const override;
  1282. virtual PortType get_output_port_type(int p_port) const override;
  1283. virtual String get_output_port_name(int p_port) const override;
  1284. void set_op_type(OpType p_op_type);
  1285. OpType get_op_type() const;
  1286. virtual Vector<StringName> get_editable_properties() const override;
  1287. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1288. virtual Category get_category() const override {
  1289. if (op_type == OP_TYPE_SCALAR) {
  1290. return CATEGORY_SCALAR;
  1291. } else {
  1292. return CATEGORY_VECTOR;
  1293. }
  1294. }
  1295. VisualShaderNodeStep();
  1296. };
  1297. VARIANT_ENUM_CAST(VisualShaderNodeStep::OpType)
  1298. ///////////////////////////////////////
  1299. /// SMOOTHSTEP
  1300. ///////////////////////////////////////
  1301. class VisualShaderNodeSmoothStep : public VisualShaderNode {
  1302. GDCLASS(VisualShaderNodeSmoothStep, VisualShaderNode);
  1303. public:
  1304. enum OpType {
  1305. OP_TYPE_SCALAR,
  1306. OP_TYPE_VECTOR_2D,
  1307. OP_TYPE_VECTOR_2D_SCALAR,
  1308. OP_TYPE_VECTOR_3D,
  1309. OP_TYPE_VECTOR_3D_SCALAR,
  1310. OP_TYPE_VECTOR_4D,
  1311. OP_TYPE_VECTOR_4D_SCALAR,
  1312. OP_TYPE_MAX,
  1313. };
  1314. protected:
  1315. OpType op_type = OP_TYPE_SCALAR;
  1316. static void _bind_methods();
  1317. public:
  1318. virtual String get_caption() const override;
  1319. virtual int get_input_port_count() const override;
  1320. virtual PortType get_input_port_type(int p_port) const override;
  1321. virtual String get_input_port_name(int p_port) const override;
  1322. virtual int get_default_input_port(PortType p_type) const override;
  1323. virtual int get_output_port_count() const override;
  1324. virtual PortType get_output_port_type(int p_port) const override;
  1325. virtual String get_output_port_name(int p_port) const override;
  1326. void set_op_type(OpType p_op_type);
  1327. OpType get_op_type() const;
  1328. virtual Vector<StringName> get_editable_properties() const override;
  1329. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1330. virtual Category get_category() const override {
  1331. if (op_type == OP_TYPE_SCALAR) {
  1332. return CATEGORY_SCALAR;
  1333. } else {
  1334. return CATEGORY_VECTOR;
  1335. }
  1336. }
  1337. VisualShaderNodeSmoothStep();
  1338. };
  1339. VARIANT_ENUM_CAST(VisualShaderNodeSmoothStep::OpType)
  1340. ///////////////////////////////////////
  1341. /// DISTANCE
  1342. ///////////////////////////////////////
  1343. class VisualShaderNodeVectorDistance : public VisualShaderNodeVectorBase {
  1344. GDCLASS(VisualShaderNodeVectorDistance, VisualShaderNodeVectorBase);
  1345. public:
  1346. virtual String get_caption() const override;
  1347. virtual int get_input_port_count() const override;
  1348. virtual String get_input_port_name(int p_port) const override;
  1349. virtual int get_output_port_count() const override;
  1350. virtual PortType get_output_port_type(int p_port) const override;
  1351. virtual String get_output_port_name(int p_port) const override;
  1352. virtual void set_op_type(OpType p_op_type) override;
  1353. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1354. VisualShaderNodeVectorDistance();
  1355. };
  1356. ///////////////////////////////////////
  1357. /// REFRACT
  1358. ///////////////////////////////////////
  1359. class VisualShaderNodeVectorRefract : public VisualShaderNodeVectorBase {
  1360. GDCLASS(VisualShaderNodeVectorRefract, VisualShaderNodeVectorBase);
  1361. public:
  1362. virtual String get_caption() const override;
  1363. virtual int get_input_port_count() const override;
  1364. virtual String get_input_port_name(int p_port) const override;
  1365. virtual int get_output_port_count() const override;
  1366. virtual String get_output_port_name(int p_port) const override;
  1367. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1368. virtual void set_op_type(OpType p_op_type) override;
  1369. VisualShaderNodeVectorRefract();
  1370. };
  1371. ///////////////////////////////////////
  1372. /// MIX
  1373. ///////////////////////////////////////
  1374. class VisualShaderNodeMix : public VisualShaderNode {
  1375. GDCLASS(VisualShaderNodeMix, VisualShaderNode);
  1376. public:
  1377. enum OpType {
  1378. OP_TYPE_SCALAR,
  1379. OP_TYPE_VECTOR_2D,
  1380. OP_TYPE_VECTOR_2D_SCALAR,
  1381. OP_TYPE_VECTOR_3D,
  1382. OP_TYPE_VECTOR_3D_SCALAR,
  1383. OP_TYPE_VECTOR_4D,
  1384. OP_TYPE_VECTOR_4D_SCALAR,
  1385. OP_TYPE_MAX,
  1386. };
  1387. protected:
  1388. OpType op_type = OP_TYPE_SCALAR;
  1389. static void _bind_methods();
  1390. public:
  1391. virtual String get_caption() const override;
  1392. virtual int get_input_port_count() const override;
  1393. virtual PortType get_input_port_type(int p_port) const override;
  1394. virtual String get_input_port_name(int p_port) const override;
  1395. virtual int get_output_port_count() const override;
  1396. virtual PortType get_output_port_type(int p_port) const override;
  1397. virtual String get_output_port_name(int p_port) const override;
  1398. void set_op_type(OpType p_op_type);
  1399. OpType get_op_type() const;
  1400. virtual Vector<StringName> get_editable_properties() const override;
  1401. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1402. virtual Category get_category() const override {
  1403. if (op_type == OP_TYPE_SCALAR) {
  1404. return CATEGORY_SCALAR;
  1405. } else {
  1406. return CATEGORY_VECTOR;
  1407. }
  1408. }
  1409. VisualShaderNodeMix();
  1410. };
  1411. VARIANT_ENUM_CAST(VisualShaderNodeMix::OpType)
  1412. ///////////////////////////////////////
  1413. /// COMPOSE
  1414. ///////////////////////////////////////
  1415. class VisualShaderNodeVectorCompose : public VisualShaderNodeVectorBase {
  1416. GDCLASS(VisualShaderNodeVectorCompose, VisualShaderNodeVectorBase);
  1417. public:
  1418. virtual String get_caption() const override;
  1419. virtual int get_input_port_count() const override;
  1420. virtual PortType get_input_port_type(int p_port) const override;
  1421. virtual String get_input_port_name(int p_port) const override;
  1422. virtual int get_output_port_count() const override;
  1423. virtual String get_output_port_name(int p_port) const override;
  1424. virtual void set_op_type(OpType p_op_type) override;
  1425. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1426. VisualShaderNodeVectorCompose();
  1427. };
  1428. ///////////////////////////////////////
  1429. class VisualShaderNodeTransformCompose : public VisualShaderNode {
  1430. GDCLASS(VisualShaderNodeTransformCompose, VisualShaderNode);
  1431. public:
  1432. virtual String get_caption() const override;
  1433. virtual int get_input_port_count() const override;
  1434. virtual PortType get_input_port_type(int p_port) const override;
  1435. virtual String get_input_port_name(int p_port) const override;
  1436. virtual int get_output_port_count() const override;
  1437. virtual PortType get_output_port_type(int p_port) const override;
  1438. virtual String get_output_port_name(int p_port) const override;
  1439. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1440. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1441. VisualShaderNodeTransformCompose();
  1442. };
  1443. ///////////////////////////////////////
  1444. /// DECOMPOSE
  1445. ///////////////////////////////////////
  1446. class VisualShaderNodeVectorDecompose : public VisualShaderNodeVectorBase {
  1447. GDCLASS(VisualShaderNodeVectorDecompose, VisualShaderNodeVectorBase);
  1448. public:
  1449. virtual String get_caption() const override;
  1450. virtual int get_input_port_count() const override;
  1451. virtual String get_input_port_name(int p_port) const override;
  1452. virtual int get_output_port_count() const override;
  1453. virtual PortType get_output_port_type(int p_port) const override;
  1454. virtual String get_output_port_name(int p_port) const override;
  1455. virtual void set_op_type(OpType p_op_type) override;
  1456. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1457. VisualShaderNodeVectorDecompose();
  1458. };
  1459. ///////////////////////////////////////
  1460. class VisualShaderNodeTransformDecompose : public VisualShaderNode {
  1461. GDCLASS(VisualShaderNodeTransformDecompose, VisualShaderNode);
  1462. public:
  1463. virtual String get_caption() const override;
  1464. virtual int get_input_port_count() const override;
  1465. virtual PortType get_input_port_type(int p_port) const override;
  1466. virtual String get_input_port_name(int p_port) const override;
  1467. virtual int get_output_port_count() const override;
  1468. virtual PortType get_output_port_type(int p_port) const override;
  1469. virtual String get_output_port_name(int p_port) const override;
  1470. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1471. virtual Category get_category() const override { return CATEGORY_TRANSFORM; }
  1472. VisualShaderNodeTransformDecompose();
  1473. };
  1474. ///////////////////////////////////////
  1475. /// PARAMETERS
  1476. ///////////////////////////////////////
  1477. class VisualShaderNodeFloatParameter : public VisualShaderNodeParameter {
  1478. GDCLASS(VisualShaderNodeFloatParameter, VisualShaderNodeParameter);
  1479. public:
  1480. enum Hint {
  1481. HINT_NONE,
  1482. HINT_RANGE,
  1483. HINT_RANGE_STEP,
  1484. HINT_MAX,
  1485. };
  1486. private:
  1487. Hint hint = HINT_NONE;
  1488. float hint_range_min = 0.0f;
  1489. float hint_range_max = 1.0f;
  1490. float hint_range_step = 0.1f;
  1491. bool default_value_enabled = false;
  1492. float default_value = 0.0f;
  1493. protected:
  1494. static void _bind_methods();
  1495. public:
  1496. virtual String get_caption() const override;
  1497. virtual int get_input_port_count() const override;
  1498. virtual PortType get_input_port_type(int p_port) const override;
  1499. virtual String get_input_port_name(int p_port) const override;
  1500. virtual int get_output_port_count() const override;
  1501. virtual PortType get_output_port_type(int p_port) const override;
  1502. virtual String get_output_port_name(int p_port) const override;
  1503. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1504. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1505. virtual bool is_show_prop_names() const override;
  1506. virtual bool is_use_prop_slots() const override;
  1507. void set_hint(Hint p_hint);
  1508. Hint get_hint() const;
  1509. void set_min(float p_value);
  1510. float get_min() const;
  1511. void set_max(float p_value);
  1512. float get_max() const;
  1513. void set_step(float p_value);
  1514. float get_step() const;
  1515. void set_default_value_enabled(bool p_enabled);
  1516. bool is_default_value_enabled() const;
  1517. void set_default_value(float p_value);
  1518. float get_default_value() const;
  1519. bool is_qualifier_supported(Qualifier p_qual) const override;
  1520. bool is_convertible_to_constant() const override;
  1521. virtual Vector<StringName> get_editable_properties() const override;
  1522. VisualShaderNodeFloatParameter();
  1523. };
  1524. VARIANT_ENUM_CAST(VisualShaderNodeFloatParameter::Hint)
  1525. class VisualShaderNodeIntParameter : public VisualShaderNodeParameter {
  1526. GDCLASS(VisualShaderNodeIntParameter, VisualShaderNodeParameter);
  1527. public:
  1528. enum Hint {
  1529. HINT_NONE,
  1530. HINT_RANGE,
  1531. HINT_RANGE_STEP,
  1532. HINT_ENUM,
  1533. HINT_MAX,
  1534. };
  1535. private:
  1536. Hint hint = HINT_NONE;
  1537. int hint_range_min = 0;
  1538. int hint_range_max = 100;
  1539. int hint_range_step = 1;
  1540. PackedStringArray hint_enum_names;
  1541. bool default_value_enabled = false;
  1542. int default_value = 0;
  1543. protected:
  1544. static void _bind_methods();
  1545. public:
  1546. virtual String get_caption() const override;
  1547. virtual int get_input_port_count() const override;
  1548. virtual PortType get_input_port_type(int p_port) const override;
  1549. virtual String get_input_port_name(int p_port) const override;
  1550. virtual int get_output_port_count() const override;
  1551. virtual PortType get_output_port_type(int p_port) const override;
  1552. virtual String get_output_port_name(int p_port) const override;
  1553. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1554. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1555. virtual bool is_show_prop_names() const override;
  1556. virtual bool is_use_prop_slots() const override;
  1557. void set_hint(Hint p_hint);
  1558. Hint get_hint() const;
  1559. void set_min(int p_value);
  1560. int get_min() const;
  1561. void set_max(int p_value);
  1562. int get_max() const;
  1563. void set_step(int p_value);
  1564. int get_step() const;
  1565. void set_enum_names(const PackedStringArray &p_names);
  1566. PackedStringArray get_enum_names() const;
  1567. void set_default_value_enabled(bool p_enabled);
  1568. bool is_default_value_enabled() const;
  1569. void set_default_value(int p_value);
  1570. int get_default_value() const;
  1571. bool is_qualifier_supported(Qualifier p_qual) const override;
  1572. bool is_convertible_to_constant() const override;
  1573. virtual Vector<StringName> get_editable_properties() const override;
  1574. VisualShaderNodeIntParameter();
  1575. };
  1576. VARIANT_ENUM_CAST(VisualShaderNodeIntParameter::Hint)
  1577. ///////////////////////////////////////
  1578. class VisualShaderNodeUIntParameter : public VisualShaderNodeParameter {
  1579. GDCLASS(VisualShaderNodeUIntParameter, VisualShaderNodeParameter);
  1580. private:
  1581. bool default_value_enabled = false;
  1582. int default_value = 0;
  1583. protected:
  1584. static void _bind_methods();
  1585. public:
  1586. virtual String get_caption() const override;
  1587. virtual int get_input_port_count() const override;
  1588. virtual PortType get_input_port_type(int p_port) const override;
  1589. virtual String get_input_port_name(int p_port) const override;
  1590. virtual int get_output_port_count() const override;
  1591. virtual PortType get_output_port_type(int p_port) const override;
  1592. virtual String get_output_port_name(int p_port) const override;
  1593. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1594. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1595. virtual bool is_show_prop_names() const override;
  1596. virtual bool is_use_prop_slots() const override;
  1597. void set_default_value_enabled(bool p_enabled);
  1598. bool is_default_value_enabled() const;
  1599. void set_default_value(int p_value);
  1600. int get_default_value() const;
  1601. bool is_qualifier_supported(Qualifier p_qual) const override;
  1602. bool is_convertible_to_constant() const override;
  1603. virtual Vector<StringName> get_editable_properties() const override;
  1604. VisualShaderNodeUIntParameter();
  1605. };
  1606. ///////////////////////////////////////
  1607. class VisualShaderNodeBooleanParameter : public VisualShaderNodeParameter {
  1608. GDCLASS(VisualShaderNodeBooleanParameter, VisualShaderNodeParameter);
  1609. private:
  1610. bool default_value_enabled = false;
  1611. bool default_value = false;
  1612. protected:
  1613. static void _bind_methods();
  1614. public:
  1615. virtual String get_caption() const override;
  1616. virtual int get_input_port_count() const override;
  1617. virtual PortType get_input_port_type(int p_port) const override;
  1618. virtual String get_input_port_name(int p_port) const override;
  1619. virtual int get_output_port_count() const override;
  1620. virtual PortType get_output_port_type(int p_port) const override;
  1621. virtual String get_output_port_name(int p_port) const override;
  1622. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1623. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1624. virtual bool is_show_prop_names() const override;
  1625. virtual bool is_use_prop_slots() const override;
  1626. void set_default_value_enabled(bool p_enabled);
  1627. bool is_default_value_enabled() const;
  1628. void set_default_value(bool p_value);
  1629. bool get_default_value() const;
  1630. bool is_qualifier_supported(Qualifier p_qual) const override;
  1631. bool is_convertible_to_constant() const override;
  1632. virtual Vector<StringName> get_editable_properties() const override;
  1633. VisualShaderNodeBooleanParameter();
  1634. };
  1635. ///////////////////////////////////////
  1636. class VisualShaderNodeColorParameter : public VisualShaderNodeParameter {
  1637. GDCLASS(VisualShaderNodeColorParameter, VisualShaderNodeParameter);
  1638. private:
  1639. bool default_value_enabled = false;
  1640. Color default_value = Color(1.0, 1.0, 1.0, 1.0);
  1641. protected:
  1642. static void _bind_methods();
  1643. public:
  1644. virtual String get_caption() const override;
  1645. virtual int get_input_port_count() const override;
  1646. virtual PortType get_input_port_type(int p_port) const override;
  1647. virtual String get_input_port_name(int p_port) const override;
  1648. virtual int get_output_port_count() const override;
  1649. virtual PortType get_output_port_type(int p_port) const override;
  1650. virtual String get_output_port_name(int p_port) const override;
  1651. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1652. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1653. virtual bool is_show_prop_names() const override;
  1654. void set_default_value_enabled(bool p_enabled);
  1655. bool is_default_value_enabled() const;
  1656. void set_default_value(const Color &p_value);
  1657. Color get_default_value() const;
  1658. bool is_qualifier_supported(Qualifier p_qual) const override;
  1659. bool is_convertible_to_constant() const override;
  1660. virtual Vector<StringName> get_editable_properties() const override;
  1661. VisualShaderNodeColorParameter();
  1662. };
  1663. ///////////////////////////////////////
  1664. class VisualShaderNodeVec2Parameter : public VisualShaderNodeParameter {
  1665. GDCLASS(VisualShaderNodeVec2Parameter, VisualShaderNodeParameter);
  1666. private:
  1667. bool default_value_enabled = false;
  1668. Vector2 default_value;
  1669. protected:
  1670. static void _bind_methods();
  1671. public:
  1672. virtual String get_caption() const override;
  1673. virtual int get_input_port_count() const override;
  1674. virtual PortType get_input_port_type(int p_port) const override;
  1675. virtual String get_input_port_name(int p_port) const override;
  1676. virtual int get_output_port_count() const override;
  1677. virtual PortType get_output_port_type(int p_port) const override;
  1678. virtual String get_output_port_name(int p_port) const override;
  1679. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1680. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1681. virtual bool is_show_prop_names() const override;
  1682. virtual bool is_use_prop_slots() const override;
  1683. void set_default_value_enabled(bool p_enabled);
  1684. bool is_default_value_enabled() const;
  1685. void set_default_value(const Vector2 &p_value);
  1686. Vector2 get_default_value() const;
  1687. bool is_qualifier_supported(Qualifier p_qual) const override;
  1688. bool is_convertible_to_constant() const override;
  1689. virtual Vector<StringName> get_editable_properties() const override;
  1690. VisualShaderNodeVec2Parameter();
  1691. };
  1692. ///////////////////////////////////////
  1693. class VisualShaderNodeVec3Parameter : public VisualShaderNodeParameter {
  1694. GDCLASS(VisualShaderNodeVec3Parameter, VisualShaderNodeParameter);
  1695. private:
  1696. bool default_value_enabled = false;
  1697. Vector3 default_value;
  1698. protected:
  1699. static void _bind_methods();
  1700. public:
  1701. virtual String get_caption() const override;
  1702. virtual int get_input_port_count() const override;
  1703. virtual PortType get_input_port_type(int p_port) const override;
  1704. virtual String get_input_port_name(int p_port) const override;
  1705. virtual int get_output_port_count() const override;
  1706. virtual PortType get_output_port_type(int p_port) const override;
  1707. virtual String get_output_port_name(int p_port) const override;
  1708. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1709. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1710. virtual bool is_show_prop_names() const override;
  1711. virtual bool is_use_prop_slots() const override;
  1712. void set_default_value_enabled(bool p_enabled);
  1713. bool is_default_value_enabled() const;
  1714. void set_default_value(const Vector3 &p_value);
  1715. Vector3 get_default_value() const;
  1716. bool is_qualifier_supported(Qualifier p_qual) const override;
  1717. bool is_convertible_to_constant() const override;
  1718. virtual Vector<StringName> get_editable_properties() const override;
  1719. VisualShaderNodeVec3Parameter();
  1720. };
  1721. ///////////////////////////////////////
  1722. class VisualShaderNodeVec4Parameter : public VisualShaderNodeParameter {
  1723. GDCLASS(VisualShaderNodeVec4Parameter, VisualShaderNodeParameter);
  1724. private:
  1725. bool default_value_enabled = false;
  1726. Vector4 default_value;
  1727. protected:
  1728. static void _bind_methods();
  1729. public:
  1730. virtual String get_caption() const override;
  1731. virtual int get_input_port_count() const override;
  1732. virtual PortType get_input_port_type(int p_port) const override;
  1733. virtual String get_input_port_name(int p_port) const override;
  1734. virtual int get_output_port_count() const override;
  1735. virtual PortType get_output_port_type(int p_port) const override;
  1736. virtual String get_output_port_name(int p_port) const override;
  1737. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1738. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1739. virtual bool is_show_prop_names() const override;
  1740. virtual bool is_use_prop_slots() const override;
  1741. void set_default_value_enabled(bool p_enabled);
  1742. bool is_default_value_enabled() const;
  1743. void set_default_value(const Vector4 &p_value);
  1744. Vector4 get_default_value() const;
  1745. bool is_qualifier_supported(Qualifier p_qual) const override;
  1746. bool is_convertible_to_constant() const override;
  1747. virtual Vector<StringName> get_editable_properties() const override;
  1748. VisualShaderNodeVec4Parameter();
  1749. };
  1750. ///////////////////////////////////////
  1751. class VisualShaderNodeTransformParameter : public VisualShaderNodeParameter {
  1752. GDCLASS(VisualShaderNodeTransformParameter, VisualShaderNodeParameter);
  1753. private:
  1754. bool default_value_enabled = false;
  1755. Transform3D default_value = Transform3D(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
  1756. protected:
  1757. static void _bind_methods();
  1758. public:
  1759. virtual String get_caption() const override;
  1760. virtual int get_input_port_count() const override;
  1761. virtual PortType get_input_port_type(int p_port) const override;
  1762. virtual String get_input_port_name(int p_port) const override;
  1763. virtual int get_output_port_count() const override;
  1764. virtual PortType get_output_port_type(int p_port) const override;
  1765. virtual String get_output_port_name(int p_port) const override;
  1766. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1767. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1768. virtual bool is_show_prop_names() const override;
  1769. virtual bool is_use_prop_slots() const override;
  1770. void set_default_value_enabled(bool p_enabled);
  1771. bool is_default_value_enabled() const;
  1772. void set_default_value(const Transform3D &p_value);
  1773. Transform3D get_default_value() const;
  1774. bool is_qualifier_supported(Qualifier p_qual) const override;
  1775. bool is_convertible_to_constant() const override;
  1776. virtual Vector<StringName> get_editable_properties() const override;
  1777. VisualShaderNodeTransformParameter();
  1778. };
  1779. ///////////////////////////////////////
  1780. class VisualShaderNodeTextureParameter : public VisualShaderNodeParameter {
  1781. GDCLASS(VisualShaderNodeTextureParameter, VisualShaderNodeParameter);
  1782. public:
  1783. enum TextureType {
  1784. TYPE_DATA,
  1785. TYPE_COLOR,
  1786. TYPE_NORMAL_MAP,
  1787. TYPE_ANISOTROPY,
  1788. TYPE_MAX,
  1789. };
  1790. enum ColorDefault {
  1791. COLOR_DEFAULT_WHITE,
  1792. COLOR_DEFAULT_BLACK,
  1793. COLOR_DEFAULT_TRANSPARENT,
  1794. COLOR_DEFAULT_MAX,
  1795. };
  1796. enum TextureFilter {
  1797. FILTER_DEFAULT,
  1798. FILTER_NEAREST,
  1799. FILTER_LINEAR,
  1800. FILTER_NEAREST_MIPMAP,
  1801. FILTER_LINEAR_MIPMAP,
  1802. FILTER_NEAREST_MIPMAP_ANISOTROPIC,
  1803. FILTER_LINEAR_MIPMAP_ANISOTROPIC,
  1804. FILTER_MAX,
  1805. };
  1806. enum TextureRepeat {
  1807. REPEAT_DEFAULT,
  1808. REPEAT_ENABLED,
  1809. REPEAT_DISABLED,
  1810. REPEAT_MAX,
  1811. };
  1812. enum TextureSource {
  1813. SOURCE_NONE,
  1814. SOURCE_SCREEN,
  1815. SOURCE_DEPTH,
  1816. SOURCE_NORMAL_ROUGHNESS,
  1817. SOURCE_MAX,
  1818. };
  1819. protected:
  1820. TextureType texture_type = TYPE_DATA;
  1821. ColorDefault color_default = COLOR_DEFAULT_WHITE;
  1822. TextureFilter texture_filter = FILTER_DEFAULT;
  1823. TextureRepeat texture_repeat = REPEAT_DEFAULT;
  1824. TextureSource texture_source = SOURCE_NONE;
  1825. protected:
  1826. static void _bind_methods();
  1827. public:
  1828. virtual int get_input_port_count() const override;
  1829. virtual PortType get_input_port_type(int p_port) const override;
  1830. virtual String get_input_port_name(int p_port) const override;
  1831. virtual int get_output_port_count() const override;
  1832. virtual PortType get_output_port_type(int p_port) const override;
  1833. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1834. virtual HashMap<StringName, String> get_editable_properties_names() const override;
  1835. virtual bool is_show_prop_names() const override;
  1836. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  1837. Vector<StringName> get_editable_properties() const override;
  1838. void set_texture_type(TextureType p_type);
  1839. TextureType get_texture_type() const;
  1840. void set_color_default(ColorDefault p_default);
  1841. ColorDefault get_color_default() const;
  1842. void set_texture_filter(TextureFilter p_filter);
  1843. TextureFilter get_texture_filter() const;
  1844. void set_texture_repeat(TextureRepeat p_repeat);
  1845. TextureRepeat get_texture_repeat() const;
  1846. void set_texture_source(TextureSource p_source);
  1847. TextureSource get_texture_source() const;
  1848. bool is_qualifier_supported(Qualifier p_qual) const override;
  1849. bool is_convertible_to_constant() const override;
  1850. VisualShaderNodeTextureParameter();
  1851. };
  1852. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
  1853. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
  1854. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
  1855. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
  1856. VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource)
  1857. ///////////////////////////////////////
  1858. class VisualShaderNodeTexture2DParameter : public VisualShaderNodeTextureParameter {
  1859. GDCLASS(VisualShaderNodeTexture2DParameter, VisualShaderNodeTextureParameter);
  1860. public:
  1861. virtual String get_caption() const override;
  1862. virtual String get_output_port_name(int p_port) const override;
  1863. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1864. VisualShaderNodeTexture2DParameter();
  1865. };
  1866. ///////////////////////////////////////
  1867. class VisualShaderNodeTextureParameterTriplanar : public VisualShaderNodeTextureParameter {
  1868. GDCLASS(VisualShaderNodeTextureParameterTriplanar, VisualShaderNodeTextureParameter);
  1869. public:
  1870. virtual String get_caption() const override;
  1871. virtual int get_input_port_count() const override;
  1872. virtual PortType get_input_port_type(int p_port) const override;
  1873. virtual String get_input_port_name(int p_port) const override;
  1874. virtual int get_output_port_count() const override;
  1875. virtual PortType get_output_port_type(int p_port) const override;
  1876. virtual String get_output_port_name(int p_port) const override;
  1877. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1878. virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
  1879. virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1880. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1881. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1882. VisualShaderNodeTextureParameterTriplanar();
  1883. };
  1884. ///////////////////////////////////////
  1885. class VisualShaderNodeTexture2DArrayParameter : public VisualShaderNodeTextureParameter {
  1886. GDCLASS(VisualShaderNodeTexture2DArrayParameter, VisualShaderNodeTextureParameter);
  1887. public:
  1888. virtual String get_caption() const override;
  1889. virtual String get_output_port_name(int p_port) const override;
  1890. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1891. VisualShaderNodeTexture2DArrayParameter();
  1892. };
  1893. ///////////////////////////////////////
  1894. class VisualShaderNodeTexture3DParameter : public VisualShaderNodeTextureParameter {
  1895. GDCLASS(VisualShaderNodeTexture3DParameter, VisualShaderNodeTextureParameter);
  1896. public:
  1897. virtual String get_caption() const override;
  1898. virtual String get_output_port_name(int p_port) const override;
  1899. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1900. VisualShaderNodeTexture3DParameter();
  1901. };
  1902. ///////////////////////////////////////
  1903. class VisualShaderNodeCubemapParameter : public VisualShaderNodeTextureParameter {
  1904. GDCLASS(VisualShaderNodeCubemapParameter, VisualShaderNodeTextureParameter);
  1905. public:
  1906. virtual String get_caption() const override;
  1907. virtual String get_output_port_name(int p_port) const override;
  1908. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  1909. VisualShaderNodeCubemapParameter();
  1910. };
  1911. ///////////////////////////////////////
  1912. /// IF
  1913. ///////////////////////////////////////
  1914. class VisualShaderNodeIf : public VisualShaderNode {
  1915. GDCLASS(VisualShaderNodeIf, VisualShaderNode);
  1916. public:
  1917. virtual String get_caption() const override;
  1918. virtual int get_input_port_count() const override;
  1919. virtual PortType get_input_port_type(int p_port) const override;
  1920. virtual String get_input_port_name(int p_port) const override;
  1921. virtual int get_output_port_count() const override;
  1922. virtual PortType get_output_port_type(int p_port) const override;
  1923. virtual String get_output_port_name(int p_port) const override;
  1924. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1925. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  1926. VisualShaderNodeIf();
  1927. };
  1928. ///////////////////////////////////////
  1929. /// SWITCH
  1930. ///////////////////////////////////////
  1931. class VisualShaderNodeSwitch : public VisualShaderNode {
  1932. GDCLASS(VisualShaderNodeSwitch, VisualShaderNode);
  1933. public:
  1934. enum OpType {
  1935. OP_TYPE_FLOAT,
  1936. OP_TYPE_INT,
  1937. OP_TYPE_UINT,
  1938. OP_TYPE_VECTOR_2D,
  1939. OP_TYPE_VECTOR_3D,
  1940. OP_TYPE_VECTOR_4D,
  1941. OP_TYPE_BOOLEAN,
  1942. OP_TYPE_TRANSFORM,
  1943. OP_TYPE_MAX,
  1944. };
  1945. protected:
  1946. OpType op_type = OP_TYPE_FLOAT;
  1947. static void _bind_methods();
  1948. public:
  1949. virtual String get_caption() const override;
  1950. virtual int get_input_port_count() const override;
  1951. virtual PortType get_input_port_type(int p_port) const override;
  1952. virtual String get_input_port_name(int p_port) const override;
  1953. virtual int get_output_port_count() const override;
  1954. virtual PortType get_output_port_type(int p_port) const override;
  1955. virtual String get_output_port_name(int p_port) const override;
  1956. void set_op_type(OpType p_op_type);
  1957. OpType get_op_type() const;
  1958. virtual Vector<StringName> get_editable_properties() const override;
  1959. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1960. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  1961. VisualShaderNodeSwitch();
  1962. };
  1963. VARIANT_ENUM_CAST(VisualShaderNodeSwitch::OpType)
  1964. ///////////////////////////////////////
  1965. /// FRESNEL
  1966. ///////////////////////////////////////
  1967. class VisualShaderNodeFresnel : public VisualShaderNode {
  1968. GDCLASS(VisualShaderNodeFresnel, VisualShaderNode);
  1969. public:
  1970. virtual String get_caption() const override;
  1971. virtual int get_input_port_count() const override;
  1972. virtual PortType get_input_port_type(int p_port) const override;
  1973. virtual String get_input_port_name(int p_port) const override;
  1974. virtual int get_output_port_count() const override;
  1975. virtual PortType get_output_port_type(int p_port) const override;
  1976. virtual String get_output_port_name(int p_port) const override;
  1977. virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
  1978. virtual bool is_generate_input_var(int p_port) const override;
  1979. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  1980. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  1981. VisualShaderNodeFresnel();
  1982. };
  1983. ///////////////////////////////////////
  1984. /// Is
  1985. ///////////////////////////////////////
  1986. class VisualShaderNodeIs : public VisualShaderNode {
  1987. GDCLASS(VisualShaderNodeIs, VisualShaderNode);
  1988. public:
  1989. enum Function {
  1990. FUNC_IS_INF,
  1991. FUNC_IS_NAN,
  1992. FUNC_MAX,
  1993. };
  1994. protected:
  1995. Function func = FUNC_IS_INF;
  1996. protected:
  1997. static void _bind_methods();
  1998. public:
  1999. virtual String get_caption() const override;
  2000. virtual int get_input_port_count() const override;
  2001. virtual PortType get_input_port_type(int p_port) const override;
  2002. virtual String get_input_port_name(int p_port) const override;
  2003. virtual int get_output_port_count() const override;
  2004. virtual PortType get_output_port_type(int p_port) const override;
  2005. virtual String get_output_port_name(int p_port) const override;
  2006. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2007. void set_function(Function p_func);
  2008. Function get_function() const;
  2009. virtual Vector<StringName> get_editable_properties() const override;
  2010. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  2011. VisualShaderNodeIs();
  2012. };
  2013. VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
  2014. ///////////////////////////////////////
  2015. /// Compare
  2016. ///////////////////////////////////////
  2017. class VisualShaderNodeCompare : public VisualShaderNode {
  2018. GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
  2019. public:
  2020. enum ComparisonType {
  2021. CTYPE_SCALAR,
  2022. CTYPE_SCALAR_INT,
  2023. CTYPE_SCALAR_UINT,
  2024. CTYPE_VECTOR_2D,
  2025. CTYPE_VECTOR_3D,
  2026. CTYPE_VECTOR_4D,
  2027. CTYPE_BOOLEAN,
  2028. CTYPE_TRANSFORM,
  2029. CTYPE_MAX,
  2030. };
  2031. enum Function {
  2032. FUNC_EQUAL,
  2033. FUNC_NOT_EQUAL,
  2034. FUNC_GREATER_THAN,
  2035. FUNC_GREATER_THAN_EQUAL,
  2036. FUNC_LESS_THAN,
  2037. FUNC_LESS_THAN_EQUAL,
  2038. FUNC_MAX,
  2039. };
  2040. enum Condition {
  2041. COND_ALL,
  2042. COND_ANY,
  2043. COND_MAX,
  2044. };
  2045. protected:
  2046. ComparisonType comparison_type = CTYPE_SCALAR;
  2047. Function func = FUNC_EQUAL;
  2048. Condition condition = COND_ALL;
  2049. protected:
  2050. static void _bind_methods();
  2051. public:
  2052. virtual String get_caption() const override;
  2053. virtual int get_input_port_count() const override;
  2054. virtual PortType get_input_port_type(int p_port) const override;
  2055. virtual String get_input_port_name(int p_port) const override;
  2056. virtual int get_output_port_count() const override;
  2057. virtual PortType get_output_port_type(int p_port) const override;
  2058. virtual String get_output_port_name(int p_port) const override;
  2059. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2060. void set_comparison_type(ComparisonType p_type);
  2061. ComparisonType get_comparison_type() const;
  2062. void set_function(Function p_func);
  2063. Function get_function() const;
  2064. void set_condition(Condition p_cond);
  2065. Condition get_condition() const;
  2066. virtual Vector<StringName> get_editable_properties() const override;
  2067. virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
  2068. virtual Category get_category() const override { return CATEGORY_CONDITIONAL; }
  2069. VisualShaderNodeCompare();
  2070. };
  2071. VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparisonType)
  2072. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
  2073. VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
  2074. class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
  2075. GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
  2076. public:
  2077. enum OpType {
  2078. OP_TYPE_SCALAR,
  2079. OP_TYPE_VECTOR_2D,
  2080. OP_TYPE_VECTOR_3D,
  2081. OP_TYPE_VECTOR_4D,
  2082. OP_TYPE_MAX,
  2083. };
  2084. protected:
  2085. OpType op_type = OP_TYPE_SCALAR;
  2086. protected:
  2087. static void _bind_methods();
  2088. public:
  2089. virtual String get_caption() const override;
  2090. virtual int get_input_port_count() const override;
  2091. virtual PortType get_input_port_type(int p_port) const override;
  2092. virtual String get_input_port_name(int p_port) const override;
  2093. virtual int get_output_port_count() const override;
  2094. virtual PortType get_output_port_type(int p_port) const override;
  2095. virtual String get_output_port_name(int p_port) const override;
  2096. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2097. void set_op_type(OpType p_op_type);
  2098. OpType get_op_type() const;
  2099. virtual Vector<StringName> get_editable_properties() const override;
  2100. virtual Category get_category() const override {
  2101. if (op_type == OP_TYPE_SCALAR) {
  2102. return CATEGORY_SCALAR;
  2103. } else {
  2104. return CATEGORY_VECTOR;
  2105. }
  2106. }
  2107. VisualShaderNodeMultiplyAdd();
  2108. };
  2109. VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
  2110. class VisualShaderNodeBillboard : public VisualShaderNode {
  2111. GDCLASS(VisualShaderNodeBillboard, VisualShaderNode);
  2112. public:
  2113. enum BillboardType {
  2114. BILLBOARD_TYPE_DISABLED,
  2115. BILLBOARD_TYPE_ENABLED,
  2116. BILLBOARD_TYPE_FIXED_Y,
  2117. BILLBOARD_TYPE_PARTICLES,
  2118. BILLBOARD_TYPE_MAX,
  2119. };
  2120. protected:
  2121. BillboardType billboard_type = BILLBOARD_TYPE_ENABLED;
  2122. bool keep_scale = false;
  2123. protected:
  2124. static void _bind_methods();
  2125. public:
  2126. virtual String get_caption() const override;
  2127. virtual int get_input_port_count() const override;
  2128. virtual PortType get_input_port_type(int p_port) const override;
  2129. virtual String get_input_port_name(int p_port) const override;
  2130. virtual int get_output_port_count() const override;
  2131. virtual PortType get_output_port_type(int p_port) const override;
  2132. virtual String get_output_port_name(int p_port) const override;
  2133. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2134. virtual bool is_show_prop_names() const override;
  2135. void set_billboard_type(BillboardType p_billboard_type);
  2136. BillboardType get_billboard_type() const;
  2137. void set_keep_scale_enabled(bool p_enabled);
  2138. bool is_keep_scale_enabled() const;
  2139. virtual Vector<StringName> get_editable_properties() const override;
  2140. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2141. VisualShaderNodeBillboard();
  2142. };
  2143. VARIANT_ENUM_CAST(VisualShaderNodeBillboard::BillboardType)
  2144. ///////////////////////////////////////
  2145. /// DistanceFade
  2146. ///////////////////////////////////////
  2147. class VisualShaderNodeDistanceFade : public VisualShaderNode {
  2148. GDCLASS(VisualShaderNodeDistanceFade, VisualShaderNode);
  2149. public:
  2150. virtual String get_caption() const override;
  2151. virtual int get_input_port_count() const override;
  2152. virtual PortType get_input_port_type(int p_port) const override;
  2153. virtual String get_input_port_name(int p_port) const override;
  2154. virtual int get_output_port_count() const override;
  2155. virtual PortType get_output_port_type(int p_port) const override;
  2156. virtual String get_output_port_name(int p_port) const override;
  2157. virtual bool has_output_port_preview(int p_port) const override;
  2158. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2159. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2160. VisualShaderNodeDistanceFade();
  2161. };
  2162. class VisualShaderNodeProximityFade : public VisualShaderNode {
  2163. GDCLASS(VisualShaderNodeProximityFade, VisualShaderNode);
  2164. public:
  2165. virtual String get_caption() const override;
  2166. virtual int get_input_port_count() const override;
  2167. virtual PortType get_input_port_type(int p_port) const override;
  2168. virtual String get_input_port_name(int p_port) const override;
  2169. virtual int get_output_port_count() const override;
  2170. virtual PortType get_output_port_type(int p_port) const override;
  2171. virtual String get_output_port_name(int p_port) const override;
  2172. virtual bool has_output_port_preview(int p_port) const override;
  2173. virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
  2174. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2175. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2176. VisualShaderNodeProximityFade();
  2177. };
  2178. class VisualShaderNodeRandomRange : public VisualShaderNode {
  2179. GDCLASS(VisualShaderNodeRandomRange, VisualShaderNode);
  2180. public:
  2181. virtual String get_caption() const override;
  2182. virtual int get_input_port_count() const override;
  2183. virtual PortType get_input_port_type(int p_port) const override;
  2184. virtual String get_input_port_name(int p_port) const override;
  2185. virtual int get_output_port_count() const override;
  2186. virtual PortType get_output_port_type(int p_port) const override;
  2187. virtual String get_output_port_name(int p_port) const override;
  2188. virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
  2189. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2190. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2191. VisualShaderNodeRandomRange();
  2192. };
  2193. ///////////////////////////////////////
  2194. /// Remap
  2195. ///////////////////////////////////////
  2196. class VisualShaderNodeRemap : public VisualShaderNode {
  2197. GDCLASS(VisualShaderNodeRemap, VisualShaderNode);
  2198. public:
  2199. enum OpType {
  2200. OP_TYPE_SCALAR,
  2201. OP_TYPE_VECTOR_2D,
  2202. OP_TYPE_VECTOR_2D_SCALAR,
  2203. OP_TYPE_VECTOR_3D,
  2204. OP_TYPE_VECTOR_3D_SCALAR,
  2205. OP_TYPE_VECTOR_4D,
  2206. OP_TYPE_VECTOR_4D_SCALAR,
  2207. OP_TYPE_MAX,
  2208. };
  2209. protected:
  2210. OpType op_type = OP_TYPE_SCALAR;
  2211. static void _bind_methods();
  2212. public:
  2213. virtual String get_caption() const override;
  2214. virtual int get_input_port_count() const override;
  2215. virtual PortType get_input_port_type(int p_port) const override;
  2216. virtual String get_input_port_name(int p_port) const override;
  2217. virtual int get_output_port_count() const override;
  2218. virtual PortType get_output_port_type(int p_port) const override;
  2219. virtual String get_output_port_name(int p_port) const override;
  2220. void set_op_type(OpType p_op_type);
  2221. OpType get_op_type() const;
  2222. virtual Vector<StringName> get_editable_properties() const override;
  2223. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2224. virtual Category get_category() const override {
  2225. if (op_type == OP_TYPE_SCALAR) {
  2226. return CATEGORY_SCALAR;
  2227. } else {
  2228. return CATEGORY_VECTOR;
  2229. }
  2230. }
  2231. VisualShaderNodeRemap();
  2232. };
  2233. VARIANT_ENUM_CAST(VisualShaderNodeRemap::OpType)
  2234. class VisualShaderNodeRotationByAxis : public VisualShaderNode {
  2235. GDCLASS(VisualShaderNodeRotationByAxis, VisualShaderNode);
  2236. public:
  2237. virtual String get_caption() const override;
  2238. virtual int get_input_port_count() const override;
  2239. virtual PortType get_input_port_type(int p_port) const override;
  2240. virtual String get_input_port_name(int p_port) const override;
  2241. virtual int get_output_port_count() const override;
  2242. virtual PortType get_output_port_type(int p_port) const override;
  2243. virtual String get_output_port_name(int p_port) const override;
  2244. virtual bool has_output_port_preview(int p_port) const override;
  2245. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2246. virtual Category get_category() const override { return CATEGORY_UTILITY; }
  2247. VisualShaderNodeRotationByAxis();
  2248. };
  2249. class VisualShaderNodeReroute : public VisualShaderNode {
  2250. GDCLASS(VisualShaderNodeReroute, VisualShaderNode);
  2251. PortType input_port_type = PORT_TYPE_SCALAR;
  2252. protected:
  2253. static void _bind_methods();
  2254. public:
  2255. virtual String get_caption() const override;
  2256. virtual int get_input_port_count() const override;
  2257. virtual PortType get_input_port_type(int p_port) const override;
  2258. virtual String get_input_port_name(int p_port) const override;
  2259. virtual int get_output_port_count() const override;
  2260. virtual PortType get_output_port_type(int p_port) const override;
  2261. virtual String get_output_port_name(int p_port) const override;
  2262. virtual bool has_output_port_preview(int p_port) const override { return false; }
  2263. virtual bool is_output_port_expandable(int p_port) const override { return false; }
  2264. virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
  2265. virtual Category get_category() const override { return CATEGORY_SPECIAL; }
  2266. void _set_port_type(PortType p_type);
  2267. PortType get_port_type() const { return input_port_type; }
  2268. VisualShaderNodeReroute();
  2269. };
  2270. #endif // VISUAL_SHADER_NODES_H