SCsub 866 B

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  1. #!/usr/bin/env python
  2. from misc.utility.scons_hints import *
  3. Import("env")
  4. if "RD_GLSL" in env["BUILDERS"]:
  5. # find all include files
  6. gl_include_files = [str(f) for f in Glob("*_inc.glsl")] + [str(f) for f in Glob("../*_inc.glsl")]
  7. # Add all FSR2 shader and header files.
  8. fsr2_dir = "#thirdparty/amd-fsr2/shaders"
  9. gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.h")]
  10. gl_include_files += [str(f) for f in Glob(fsr2_dir + "/*.glsl")]
  11. # find all shader code(all glsl files excluding our include files)
  12. glsl_files = [str(f) for f in Glob("*.glsl") if str(f) not in gl_include_files]
  13. # make sure we recompile shaders if include files change
  14. env.Depends([f + ".gen.h" for f in glsl_files], gl_include_files + ["#glsl_builders.py"])
  15. # compile shaders
  16. for glsl_file in glsl_files:
  17. env.RD_GLSL(glsl_file)