Rémi Verschelde 0bccb0abd1 Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix 6 months ago
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effects c5cf73a2e7 Optimize AgX tonemapper's handling of negative values 7 months ago
environment 03c83cea1e Style: Enable clang-format's `InsertBraces` config 7 months ago
forward_clustered 8714b36171 Fix rendering material when UV2 is compressed 6 months ago
forward_mobile 8714b36171 Fix rendering material when UV2 is compressed 6 months ago
SCsub 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 9 months ago
blit.glsl aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 9 months ago
canvas.glsl f8827271d7 Remove positional light mask from directional lights in Canvas Item shaders. 8 months ago
canvas_occlusion.glsl 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 8 months ago
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
canvas_uniforms_inc.glsl ceefc0d38a Implement 2D instance shader parameters 8 months ago
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 years ago
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 2 years ago
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
decal_data_inc.glsl e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 9 months ago
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 years ago
light_data_inc.glsl 05010180ce ReflectionProbe add Blend Distance 8 months ago
particles.glsl 964cd6525e Fix: Mass property particle shader error 6 months ago
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 year ago
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 1 year ago
scene_data_inc.glsl 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 11 months ago
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 years ago
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders 1 year ago
scene_forward_lights_inc.glsl 46aeded4b7 Merge pull request #102480 from DarioSamo/dont-unroll-ubershader 6 months ago
scene_forward_vertex_lights_inc.glsl 0a9ad8f9de Implement vertex shading 10 months ago
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 year ago