Rémi Verschelde 03c83cea1e Style: Enable clang-format's `InsertBraces` config 7 months ago
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SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 10 months ago
gi.glsl d950f5f838 Use Reverse Z for the depth buffer 1 year ago
sdfgi_debug.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
sdfgi_debug_probes.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
sdfgi_direct_light.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 years ago
sdfgi_integrate.glsl e4fd2f003f Support custom sky rotation in SDFGI 8 months ago
sdfgi_preprocess.glsl 7abaac631b Fixup SDFGI shader compilation error after #80390 1 year ago
sky.glsl 5f617663aa fix: separate sky luminance and user brightness calculations around fog 8 months ago
volumetric_fog.glsl b37fc1014a Style: Apply new `clang-format` changes 11 months ago
volumetric_fog_process.glsl c12001a9dc Fix incorrect depth comparison used to calculate volumetric fog shadowing 10 months ago
voxel_gi.glsl 43cf21cb71 Use best fit normals for storing screen space normals 1 year ago
voxel_gi_debug.glsl 03c83cea1e Style: Enable clang-format's `InsertBraces` config 7 months ago
voxel_gi_sdf.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago