Rémi Verschelde 0bccb0abd1 Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix há 8 meses atrás
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effects c5cf73a2e7 Optimize AgX tonemapper's handling of negative values há 9 meses atrás
environment 03c83cea1e Style: Enable clang-format's `InsertBraces` config há 9 meses atrás
forward_clustered 8714b36171 Fix rendering material when UV2 is compressed há 8 meses atrás
forward_mobile 8714b36171 Fix rendering material when UV2 is compressed há 8 meses atrás
SCsub 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) há 11 meses atrás
blit.glsl aaa0e2fddf Add Swappy & Pre-Transformed Swapchain há 11 meses atrás
canvas.glsl f8827271d7 Remove positional light mask from directional lights in Canvas Item shaders. há 10 meses atrás
canvas_occlusion.glsl 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. há 10 meses atrás
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants há 3 anos atrás
canvas_uniforms_inc.glsl ceefc0d38a Implement 2D instance shader parameters há 10 meses atrás
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer há 4 anos atrás
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants há 3 anos atrás
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely há 2 anos atrás
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants há 3 anos atrás
decal_data_inc.glsl e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` há 11 meses atrás
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants há 3 anos atrás
light_data_inc.glsl 05010180ce ReflectionProbe add Blend Distance há 10 meses atrás
particles.glsl 964cd6525e Fix: Mass property particle shader error há 8 meses atrás
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale há 2 anos atrás
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF há 1 ano atrás
scene_data_inc.glsl 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled há 1 ano atrás
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space há 2 anos atrás
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders há 1 ano atrás
scene_forward_lights_inc.glsl 46aeded4b7 Merge pull request #102480 from DarioSamo/dont-unroll-ubershader há 8 meses atrás
scene_forward_vertex_lights_inc.glsl 0a9ad8f9de Implement vertex shading há 1 ano atrás
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. há 2 anos atrás