Rémi Verschelde 0bccb0abd1 Merge pull request #102497 from BlueCube3310/mesh-uv-render-compressed-fix 8 mesiacov pred
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effects c5cf73a2e7 Optimize AgX tonemapper's handling of negative values 9 mesiacov pred
environment 03c83cea1e Style: Enable clang-format's `InsertBraces` config 9 mesiacov pred
forward_clustered 8714b36171 Fix rendering material when UV2 is compressed 8 mesiacov pred
forward_mobile 8714b36171 Fix rendering material when UV2 is compressed 8 mesiacov pred
SCsub 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 11 mesiacov pred
blit.glsl aaa0e2fddf Add Swappy & Pre-Transformed Swapchain 11 mesiacov pred
canvas.glsl f8827271d7 Remove positional light mask from directional lights in Canvas Item shaders. 10 mesiacov pred
canvas_occlusion.glsl 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 10 mesiacov pred
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 rokov pred
canvas_uniforms_inc.glsl ceefc0d38a Implement 2D instance shader parameters 10 mesiacov pred
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 rokov pred
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 rokov pred
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 2 rokov pred
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 rokov pred
decal_data_inc.glsl e8a4b45ce4 Style: Add 19.1.0 LLVM options to `.clang-format` 11 mesiacov pred
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 rokov pred
light_data_inc.glsl 05010180ce ReflectionProbe add Blend Distance 10 mesiacov pred
particles.glsl 964cd6525e Fix: Mass property particle shader error 8 mesiacov pred
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2 rokov pred
samplers_inc.glsl 7d03b1de0b Style: Trim trailing whitespace and ensure newline at EOF 1 rok pred
scene_data_inc.glsl 0eb06da057 Jitter shadow map dithering pattern across frames when TAA is enabled 1 rok pred
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 rokov pred
scene_forward_gi_inc.glsl a5399ab5af Reduce the number of samplers used by the scene shaders 1 rok pred
scene_forward_lights_inc.glsl 46aeded4b7 Merge pull request #102480 from DarioSamo/dont-unroll-ubershader 8 mesiacov pred
scene_forward_vertex_lights_inc.glsl 0a9ad8f9de Implement vertex shading 1 rok pred
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 2 rokov pred