Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

reejk fee04ccd93 Use TileSet navigation layer layers when TileMap generates navigation polygons 2 年之前
.github de5aaf1d13 CI: Fix dumping GDExtension interface and API for godot-cpp 2 年之前
core 186f6f0d87 Merge pull request #70403 from rburing/fix_edge_map_capacity 2 年之前
doc 5ad02aa08d Merge pull request #67111 from DarkKilauea/nav-queries-link 2 年之前
drivers 3d8a942a56 Fix reading Unicode from stdio. 2 年之前
editor f1b23e8c39 Merge pull request #70410 from Maran23/4-x-search-result-theme-update 2 年之前
main da8b468074 Add boot splash for the Godot Android Editor 2 年之前
misc de5aaf1d13 CI: Fix dumping GDExtension interface and API for godot-cpp 2 年之前
modules 5ad02aa08d Merge pull request #67111 from DarkKilauea/nav-queries-link 2 年之前
platform 865c637279 SCons: Fix `separate_debug_symbols` option for Windows/MinGW 2 年之前
scene fee04ccd93 Use TileSet navigation layer layers when TileMap generates navigation polygons 2 年之前
servers 5ad02aa08d Merge pull request #67111 from DarkKilauea/nav-queries-link 2 年之前
tests 29f7bea241 Fix autocomplete with autobrace completion not adding closing pair 2 年之前
thirdparty 27b637ce38 Merge pull request #70395 from akien-mga/mbedtls-2.28.2 2 年之前
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 年之前
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 年之前
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 年之前
.git-blame-ignore-revs 739c870900 Add Git blame ignore revisions file (used by GitHub's blame view) 3 年之前
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 年之前
.gitignore b37f10adf7 Do not ignore x86 source code directories anywhere under thirdparty directory 2 年之前
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 年之前
.mailmap 85ca32bce6 Update AUTHORS and DONORS list 2 年之前
AUTHORS.md 85ca32bce6 Update AUTHORS and DONORS list 2 年之前
CHANGELOG.md 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
CONTRIBUTING.md e032152494 Emphasize the importance of uploading a minimal reproduction project 2 年之前
COPYRIGHT.txt 0ee6ffb257 graphite: Update to latest Git, switch to MIT license 2 年之前
DONORS.md 346efd29e0 Fix typos with codespell 2 年之前
LICENSE.txt fe52458154 Update copyright statements to 2022 3 年之前
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 年之前
README.md db687b1fcd Remove LGTM badge 3 年之前
SConstruct 063637ec77 Rename `float=64` SCons option to `precision=double` 2 年之前
gles3_builders.py 9ce57050a5 Add GPUParticles to the OpenGL3 renderer. 2 年之前
glsl_builders.py c5bd2f9dce ci: add Python static analysis check via mypy 3 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
methods.py 063637ec77 Rename `float=64` SCons option to `precision=double` 2 年之前
platform_methods.py 27b0f18275 Unify bits, arch, and android_arch into env["arch"] 3 年之前
version.py 20d6672846 Bump version to 4.0-beta \o/ 3 年之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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