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SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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10 months ago |
config.cpp
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56730d0cb2
Add specular occlusion from ambient light
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2 months ago |
config.h
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56730d0cb2
Add specular occlusion from ambient light
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2 months ago |
light_storage.cpp
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2583aa4a68
Add error check for reflection probe invalid atlas index.
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2 weeks ago |
light_storage.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
material_storage.cpp
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7419e4429d
Fix global shader texture uniform
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1 month ago |
material_storage.h
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d674c9e289
Add stencil support for spatial materials
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1 month ago |
mesh_storage.cpp
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63c124fa45
Expose `RS.mesh_surface_update_index_region`
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1 month ago |
mesh_storage.h
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5352638f95
Add some multimesh null checks to avoid crash
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2 weeks ago |
particles_storage.cpp
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4cb8a0c77e
Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
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2 months ago |
particles_storage.h
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305216f558
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
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2 months ago |
render_scene_buffers_gles3.cpp
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ae61044c85
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
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2 days ago |
render_scene_buffers_gles3.h
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ae61044c85
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
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2 days ago |
texture_storage.cpp
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ae61044c85
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
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2 days ago |
texture_storage.h
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ae61044c85
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
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2 days ago |
utilities.cpp
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4d46ef8e8e
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
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4 months ago |
utilities.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |