David Snopek ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
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SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 10 months ago
config.cpp 56730d0cb2 Add specular occlusion from ambient light 2 months ago
config.h 56730d0cb2 Add specular occlusion from ambient light 2 months ago
light_storage.cpp 2583aa4a68 Add error check for reflection probe invalid atlas index. 2 weeks ago
light_storage.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
material_storage.cpp 7419e4429d Fix global shader texture uniform 1 month ago
material_storage.h d674c9e289 Add stencil support for spatial materials 1 month ago
mesh_storage.cpp 63c124fa45 Expose `RS.mesh_surface_update_index_region` 1 month ago
mesh_storage.h 5352638f95 Add some multimesh null checks to avoid crash 2 weeks ago
particles_storage.cpp 4cb8a0c77e Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2 months ago
particles_storage.h 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 2 months ago
render_scene_buffers_gles3.cpp ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
render_scene_buffers_gles3.h ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
texture_storage.cpp ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
texture_storage.h ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
utilities.cpp 4d46ef8e8e BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 4 months ago
utilities.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago