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effects
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37b7f577ad
Fix GLES3 stereo output (sRGB + lens distortion)
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1 mesiac pred |
environment
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324512e11c
Style: Replace header guards with `#pragma once`
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4 mesiacov pred |
shaders
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5dc25db6da
Fix lightmap dynamic objects with physical lights
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1 týždeň pred |
storage
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ae61044c85
Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR
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2 dní pred |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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10 mesiacov pred |
rasterizer_canvas_gles3.cpp
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2b36c79f7b
Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
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1 mesiac pred |
rasterizer_canvas_gles3.h
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101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
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2 mesiacov pred |
rasterizer_gles3.cpp
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37b7f577ad
Fix GLES3 stereo output (sRGB + lens distortion)
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1 mesiac pred |
rasterizer_gles3.h
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37b7f577ad
Fix GLES3 stereo output (sRGB + lens distortion)
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1 mesiac pred |
rasterizer_scene_gles3.cpp
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2583aa4a68
Add error check for reflection probe invalid atlas index.
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2 týždňov pred |
rasterizer_scene_gles3.h
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d674c9e289
Add stencil support for spatial materials
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1 mesiac pred |
shader_gles3.cpp
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963c20565b
Remove `OAHashMap`, in favour of `AHashMap`.
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1 mesiac pred |
shader_gles3.h
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963c20565b
Remove `OAHashMap`, in favour of `AHashMap`.
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1 mesiac pred |