David Snopek ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
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effects 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 1 month ago
environment 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
shaders 5dc25db6da Fix lightmap dynamic objects with physical lights 1 week ago
storage ae61044c85 Don't use `GL_DEPTH_STENCIL_ATTACHMENT` on depth buffer from WebXR 2 days ago
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 10 months ago
rasterizer_canvas_gles3.cpp 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 1 month ago
rasterizer_canvas_gles3.h 101dc9868f Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2 months ago
rasterizer_gles3.cpp 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 1 month ago
rasterizer_gles3.h 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 1 month ago
rasterizer_scene_gles3.cpp 2583aa4a68 Add error check for reflection probe invalid atlas index. 2 weeks ago
rasterizer_scene_gles3.h d674c9e289 Add stencil support for spatial materials 1 month ago
shader_gles3.cpp 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 1 month ago
shader_gles3.h 963c20565b Remove `OAHashMap`, in favour of `AHashMap`. 1 month ago