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- /**************************************************************************/
- /* embedded_process.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "scene/gui/control.h"
- class ScriptEditorDebugger;
- class EmbeddedProcessBase : public Control {
- GDCLASS(EmbeddedProcessBase, Control);
- void _draw();
- protected:
- Ref<StyleBox> focus_style_box;
- Size2i window_size;
- bool keep_aspect = false;
- Point2i margin_top_left;
- Point2i margin_bottom_right;
- Window *window = nullptr;
- bool transp_enabled = false;
- Color clear_color;
- Ref<Texture2D> checkerboard;
- void _project_settings_changed();
- static void _bind_methods();
- void _notification(int p_what);
- public:
- virtual void set_script_debugger(ScriptEditorDebugger *p_debugger) {}
- virtual bool is_embedding_completed() const = 0;
- virtual bool is_embedding_in_progress() const = 0;
- virtual bool is_process_focused() const = 0;
- virtual void embed_process(OS::ProcessID p_pid) = 0;
- virtual int get_embedded_pid() const = 0;
- virtual void reset() = 0;
- virtual void request_close() = 0;
- virtual void queue_update_embedded_process() = 0;
- void set_window_size(const Size2i &p_window_size);
- void set_keep_aspect(bool p_keep_aspect);
- virtual Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const = 0;
- Rect2i get_screen_embedded_window_rect() const;
- int get_margin_size(Side p_side) const;
- Size2 get_margins_size() const;
- EmbeddedProcessBase();
- virtual ~EmbeddedProcessBase();
- };
- class EmbeddedProcess : public EmbeddedProcessBase {
- GDCLASS(EmbeddedProcess, EmbeddedProcessBase);
- bool application_has_focus = true;
- uint64_t last_application_focus_time = 0;
- OS::ProcessID focused_process_id = 0;
- OS::ProcessID current_process_id = 0;
- bool embedding_grab_focus = false;
- bool embedding_completed = false;
- uint64_t start_embedding_time = 0;
- bool updated_embedded_process_queued = false;
- bool last_updated_embedded_process_focused = false;
- Timer *timer_embedding = nullptr;
- Timer *timer_update_embedded_process = nullptr;
- const int embedding_timeout = 45000;
- Rect2i last_global_rect;
- void _try_embed_process();
- void _update_embedded_process();
- void _timer_embedding_timeout();
- void _timer_update_embedded_process_timeout();
- void _check_mouse_over();
- void _check_focused_process_id();
- bool _is_embedded_process_updatable();
- Window *_get_current_modal_window();
- protected:
- void _notification(int p_what);
- public:
- bool is_embedding_in_progress() const override;
- bool is_embedding_completed() const override;
- bool is_process_focused() const override;
- void embed_process(OS::ProcessID p_pid) override;
- int get_embedded_pid() const override;
- void reset() override;
- void request_close() override;
- void queue_update_embedded_process() override;
- Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const override;
- EmbeddedProcess();
- ~EmbeddedProcess() override;
- };
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