editor_script_plugin.cpp 3.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364
  1. /**************************************************************************/
  2. /* editor_script_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_script_plugin.h"
  31. #include "editor/editor_interface.h"
  32. #include "editor/script/editor_script.h"
  33. #include "editor/settings/editor_command_palette.h"
  34. Ref<EditorScript> create_instance(const StringName &p_name) {
  35. Ref<EditorScript> es;
  36. es.instantiate();
  37. Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(p_name), "Script", ResourceFormatLoader::CACHE_MODE_REUSE);
  38. if (scr.is_valid()) {
  39. es->set_script(scr);
  40. }
  41. return es;
  42. }
  43. void EditorScriptPlugin::run_command(const StringName &p_name) {
  44. create_instance(p_name)->run();
  45. }
  46. void EditorScriptPlugin::command_palette_about_to_popup() {
  47. for (const StringName &command : commands) {
  48. EditorInterface::get_singleton()->get_command_palette()->remove_command("editor_scripts/" + command);
  49. }
  50. commands.clear();
  51. ScriptServer::get_inheriters_list(SNAME("EditorScript"), &commands);
  52. for (const StringName &command : commands) {
  53. EditorInterface::get_singleton()->get_command_palette()->add_command(String(command).capitalize(), "editor_scripts/" + command, callable_mp(this, &EditorScriptPlugin::run_command), varray(command), nullptr);
  54. }
  55. }
  56. EditorScriptPlugin::EditorScriptPlugin() {
  57. EditorInterface::get_singleton()->get_command_palette()->connect("about_to_popup", callable_mp(this, &EditorScriptPlugin::command_palette_about_to_popup));
  58. }