gltf_defines.h 3.0 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667
  1. /**************************************************************************/
  2. /* gltf_defines.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. // This file should only be included by other headers.
  32. // GLTF classes.
  33. struct GLTFAccessor;
  34. class GLTFAnimation;
  35. class GLTFBufferView;
  36. class GLTFCamera;
  37. class GLTFDocument;
  38. class GLTFDocumentExtension;
  39. class GLTFLight;
  40. class GLTFMesh;
  41. class GLTFNode;
  42. class GLTFObjectModelProperty;
  43. class GLTFSkeleton;
  44. class GLTFSkin;
  45. class GLTFSpecGloss;
  46. class GLTFState;
  47. class GLTFTexture;
  48. class GLTFTextureSampler;
  49. // GLTF index aliases.
  50. using GLTFAccessorIndex = int;
  51. using GLTFAnimationIndex = int;
  52. using GLTFBufferIndex = int;
  53. using GLTFBufferViewIndex = int;
  54. using GLTFCameraIndex = int;
  55. using GLTFImageIndex = int;
  56. using GLTFLightIndex = int;
  57. using GLTFMaterialIndex = int;
  58. using GLTFMeshIndex = int;
  59. using GLTFNodeIndex = int;
  60. using GLTFSkeletonIndex = int;
  61. using GLTFSkinIndex = int;
  62. using GLTFTextureIndex = int;
  63. using GLTFTextureSamplerIndex = int;