123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913 |
- /**************************************************************************/
- /* jolt_physics_direct_space_state_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "jolt_physics_direct_space_state_3d.h"
- #include "../jolt_physics_server_3d.h"
- #include "../jolt_project_settings.h"
- #include "../misc/jolt_math_funcs.h"
- #include "../misc/jolt_type_conversions.h"
- #include "../objects/jolt_area_3d.h"
- #include "../objects/jolt_body_3d.h"
- #include "../objects/jolt_object_3d.h"
- #include "../shapes/jolt_custom_motion_shape.h"
- #include "../shapes/jolt_shape_3d.h"
- #include "jolt_motion_filter_3d.h"
- #include "jolt_query_collectors.h"
- #include "jolt_query_filter_3d.h"
- #include "jolt_space_3d.h"
- #include "Jolt/Geometry/GJKClosestPoint.h"
- #include "Jolt/Physics/Body/Body.h"
- #include "Jolt/Physics/Body/BodyFilter.h"
- #include "Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h"
- #include "Jolt/Physics/Collision/CastResult.h"
- #include "Jolt/Physics/Collision/CollidePointResult.h"
- #include "Jolt/Physics/Collision/NarrowPhaseQuery.h"
- #include "Jolt/Physics/Collision/RayCast.h"
- #include "Jolt/Physics/Collision/Shape/MeshShape.h"
- #include "Jolt/Physics/PhysicsSystem.h"
- bool JoltPhysicsDirectSpaceState3D::_cast_motion_impl(const JPH::Shape &p_jolt_shape, const Transform3D &p_transform_com, const Vector3 &p_scale, const Vector3 &p_motion, bool p_use_edge_removal, bool p_ignore_overlaps, const JPH::CollideShapeSettings &p_settings, const JPH::BroadPhaseLayerFilter &p_broad_phase_layer_filter, const JPH::ObjectLayerFilter &p_object_layer_filter, const JPH::BodyFilter &p_body_filter, const JPH::ShapeFilter &p_shape_filter, real_t &r_closest_safe, real_t &r_closest_unsafe) const {
- r_closest_safe = 1.0f;
- r_closest_unsafe = 1.0f;
- ERR_FAIL_COND_V_MSG(p_jolt_shape.GetType() != JPH::EShapeType::Convex, false, "Shape-casting with non-convex shapes is not supported.");
- const float motion_length = (float)p_motion.length();
- if (p_ignore_overlaps && motion_length == 0.0f) {
- return false;
- }
- const JPH::RMat44 transform_com = to_jolt_r(p_transform_com);
- const JPH::Vec3 scale = to_jolt(p_scale);
- const JPH::Vec3 motion = to_jolt(p_motion);
- const JPH::Vec3 motion_local = transform_com.Multiply3x3Transposed(motion);
- JPH::AABox aabb = p_jolt_shape.GetWorldSpaceBounds(transform_com, scale);
- JPH::AABox aabb_translated = aabb;
- aabb_translated.Translate(motion);
- aabb.Encapsulate(aabb_translated);
- JoltQueryCollectorAnyMulti<JPH::CollideShapeBodyCollector, 1024> aabb_collector;
- space->get_broad_phase_query().CollideAABox(aabb, aabb_collector, p_broad_phase_layer_filter, p_object_layer_filter);
- if (!aabb_collector.had_hit()) {
- return false;
- }
- const JPH::RVec3 base_offset = transform_com.GetTranslation();
- JoltCustomMotionShape motion_shape(static_cast<const JPH::ConvexShape &>(p_jolt_shape));
- auto collides = [&](const JPH::Body &p_other_body, float p_fraction) {
- motion_shape.set_motion(motion_local * p_fraction);
- const JPH::TransformedShape other_shape = p_other_body.GetTransformedShape();
- JoltQueryCollectorAny<JPH::CollideShapeCollector> collector;
- if (p_use_edge_removal) {
- JPH::CollideShapeSettings eier_settings = p_settings;
- eier_settings.mActiveEdgeMode = JPH::EActiveEdgeMode::CollideWithAll;
- eier_settings.mCollectFacesMode = JPH::ECollectFacesMode::CollectFaces;
- JPH::InternalEdgeRemovingCollector eier_collector(collector);
- other_shape.CollideShape(&motion_shape, scale, transform_com, eier_settings, base_offset, eier_collector, p_shape_filter);
- eier_collector.Flush();
- } else {
- other_shape.CollideShape(&motion_shape, scale, transform_com, p_settings, base_offset, collector, p_shape_filter);
- }
- return collector.had_hit();
- };
- // Figure out the number of steps we need in our binary search in order to achieve millimeter precision, within reason.
- const int step_count = CLAMP(int(std::log(1000.0f * motion_length) / (float)Math::LN2), 4, 16);
- bool collided = false;
- for (int i = 0; i < aabb_collector.get_hit_count(); ++i) {
- const JPH::BodyID other_jolt_id = aabb_collector.get_hit(i);
- if (!p_body_filter.ShouldCollide(other_jolt_id)) {
- continue;
- }
- const JPH::Body *other_jolt_body = space->try_get_jolt_body(other_jolt_id);
- if (!p_body_filter.ShouldCollideLocked(*other_jolt_body)) {
- continue;
- }
- if (!collides(*other_jolt_body, 1.0f)) {
- continue;
- }
- if (p_ignore_overlaps && collides(*other_jolt_body, 0.0f)) {
- continue;
- }
- float lo = 0.0f;
- float hi = 1.0f;
- float coeff = 0.5f;
- for (int j = 0; j < step_count; ++j) {
- const float fraction = lo + (hi - lo) * coeff;
- if (collides(*other_jolt_body, fraction)) {
- collided = true;
- hi = fraction;
- if (j == 0 || lo > 0.0f) {
- coeff = 0.5f;
- } else {
- coeff = 0.25f;
- }
- } else {
- lo = fraction;
- if (j == 0 || hi < 1.0f) {
- coeff = 0.5f;
- } else {
- coeff = 0.75f;
- }
- }
- }
- if (lo < r_closest_safe) {
- r_closest_safe = lo;
- r_closest_unsafe = hi;
- }
- }
- return collided;
- }
- bool JoltPhysicsDirectSpaceState3D::_body_motion_recover(const JoltBody3D &p_body, const Transform3D &p_transform, float p_margin, const HashSet<RID> &p_excluded_bodies, const HashSet<ObjectID> &p_excluded_objects, Vector3 &r_recovery) const {
- const JPH::Shape *jolt_shape = p_body.get_jolt_shape();
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- Transform3D transform_com = p_transform.translated_local(com_scaled);
- JPH::CollideShapeSettings settings;
- settings.mMaxSeparationDistance = p_margin;
- const Vector3 &base_offset = transform_com.origin;
- const JoltMotionFilter3D motion_filter(p_body, p_excluded_bodies, p_excluded_objects);
- JoltQueryCollectorAnyMulti<JPH::CollideShapeCollector, 32> collector;
- bool recovered = false;
- for (int i = 0; i < JoltProjectSettings::motion_query_recovery_iterations; ++i) {
- collector.reset();
- _collide_shape_kinematics(jolt_shape, JPH::Vec3::sOne(), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, motion_filter, motion_filter, motion_filter, motion_filter);
- if (!collector.had_hit()) {
- break;
- }
- const int hit_count = collector.get_hit_count();
- float combined_priority = 0.0;
- for (int j = 0; j < hit_count; j++) {
- const JPH::CollideShapeResult &hit = collector.get_hit(j);
- const JoltBody3D *other_body = space->try_get_body(hit.mBodyID2);
- ERR_CONTINUE(other_body == nullptr);
- combined_priority += other_body->get_collision_priority();
- }
- const float average_priority = MAX(combined_priority / (float)hit_count, (float)CMP_EPSILON);
- recovered = true;
- Vector3 recovery;
- for (int j = 0; j < hit_count; ++j) {
- const JPH::CollideShapeResult &hit = collector.get_hit(j);
- const Vector3 penetration_axis = to_godot(hit.mPenetrationAxis.Normalized());
- const Vector3 margin_offset = penetration_axis * p_margin;
- const Vector3 point_on_1 = base_offset + to_godot(hit.mContactPointOn1) + margin_offset;
- const Vector3 point_on_2 = base_offset + to_godot(hit.mContactPointOn2);
- const real_t distance_to_1 = penetration_axis.dot(point_on_1 + recovery);
- const real_t distance_to_2 = penetration_axis.dot(point_on_2);
- const float penetration_depth = float(distance_to_1 - distance_to_2);
- if (penetration_depth <= 0.0f) {
- continue;
- }
- const JoltBody3D *other_body = space->try_get_body(hit.mBodyID2);
- ERR_CONTINUE(other_body == nullptr);
- const float recovery_distance = penetration_depth * JoltProjectSettings::motion_query_recovery_amount;
- const float other_priority = other_body->get_collision_priority();
- const float other_priority_normalized = other_priority / average_priority;
- const float scaled_recovery_distance = recovery_distance * other_priority_normalized;
- recovery -= penetration_axis * scaled_recovery_distance;
- }
- if (recovery == Vector3()) {
- break;
- }
- r_recovery += recovery;
- transform_com.origin += recovery;
- }
- return recovered;
- }
- bool JoltPhysicsDirectSpaceState3D::_body_motion_cast(const JoltBody3D &p_body, const Transform3D &p_transform, const Vector3 &p_scale, const Vector3 &p_motion, bool p_collide_separation_ray, const HashSet<RID> &p_excluded_bodies, const HashSet<ObjectID> &p_excluded_objects, real_t &r_safe_fraction, real_t &r_unsafe_fraction) const {
- const Transform3D body_transform = p_transform.scaled_local(p_scale);
- const JPH::CollideShapeSettings settings;
- const JoltMotionFilter3D motion_filter(p_body, p_excluded_bodies, p_excluded_objects, p_collide_separation_ray);
- bool collided = false;
- for (int i = 0; i < p_body.get_shape_count(); ++i) {
- if (p_body.is_shape_disabled(i)) {
- continue;
- }
- JoltShape3D *shape = p_body.get_shape(i);
- if (!shape->is_convex()) {
- continue;
- }
- const JPH::ShapeRefC jolt_shape = shape->try_build();
- if (unlikely(jolt_shape == nullptr)) {
- return false;
- }
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- const Transform3D transform_local = p_body.get_shape_transform_scaled(i);
- const Transform3D transform_com_local = transform_local.translated_local(com_scaled);
- Transform3D transform_com = body_transform * transform_com_local;
- Vector3 scale;
- JoltMath::decompose(transform_com, scale);
- JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "body_test_motion was passed an invalid transform along with body '%s'. This results in invalid scaling for shape at index %d.");
- real_t shape_safe_fraction = 1.0;
- real_t shape_unsafe_fraction = 1.0;
- collided |= _cast_motion_impl(*jolt_shape, transform_com, scale, p_motion, JoltProjectSettings::use_enhanced_internal_edge_removal_for_motion_queries, false, settings, motion_filter, motion_filter, motion_filter, motion_filter, shape_safe_fraction, shape_unsafe_fraction);
- r_safe_fraction = MIN(r_safe_fraction, shape_safe_fraction);
- r_unsafe_fraction = MIN(r_unsafe_fraction, shape_unsafe_fraction);
- }
- return collided;
- }
- bool JoltPhysicsDirectSpaceState3D::_body_motion_collide(const JoltBody3D &p_body, const Transform3D &p_transform, const Vector3 &p_motion, float p_margin, int p_max_collisions, const HashSet<RID> &p_excluded_bodies, const HashSet<ObjectID> &p_excluded_objects, PhysicsServer3D::MotionResult *p_result) const {
- if (p_max_collisions == 0) {
- return false;
- }
- const JPH::Shape *jolt_shape = p_body.get_jolt_shape();
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- const Transform3D transform_com = p_transform.translated_local(com_scaled);
- JPH::CollideShapeSettings settings;
- settings.mCollectFacesMode = JPH::ECollectFacesMode::CollectFaces;
- settings.mMaxSeparationDistance = p_margin;
- const Vector3 &base_offset = transform_com.origin;
- const JoltMotionFilter3D motion_filter(p_body, p_excluded_bodies, p_excluded_objects);
- JoltQueryCollectorClosestMulti<JPH::CollideShapeCollector, 32> collector(p_max_collisions);
- _collide_shape_kinematics(jolt_shape, JPH::Vec3::sOne(), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, motion_filter, motion_filter, motion_filter, motion_filter);
- if (!collector.had_hit() || p_result == nullptr) {
- return collector.had_hit();
- }
- int count = 0;
- for (int i = 0; i < collector.get_hit_count(); ++i) {
- const JPH::CollideShapeResult &hit = collector.get_hit(i);
- const float penetration_depth = hit.mPenetrationDepth + p_margin;
- if (penetration_depth <= 0.0f) {
- continue;
- }
- const Vector3 normal = to_godot(-hit.mPenetrationAxis.Normalized());
- if (p_motion.length_squared() > 0) {
- const Vector3 direction = p_motion.normalized();
- if (direction.dot(normal) >= -CMP_EPSILON) {
- continue;
- }
- }
- JPH::ContactPoints contact_points1;
- JPH::ContactPoints contact_points2;
- if (p_max_collisions > 1) {
- _generate_manifold(hit, contact_points1, contact_points2 JPH_IF_DEBUG_RENDERER(, to_jolt_r(base_offset)));
- } else {
- contact_points2.push_back(hit.mContactPointOn2);
- }
- const JoltShapedObject3D *collider = space->try_get_shaped(hit.mBodyID2);
- ERR_FAIL_NULL_V(collider, false);
- const int local_shape = p_body.find_shape_index(hit.mSubShapeID1);
- ERR_FAIL_COND_V(local_shape == -1, false);
- const int collider_shape = collider->find_shape_index(hit.mSubShapeID2);
- ERR_FAIL_COND_V(collider_shape == -1, false);
- for (JPH::Vec3 contact_point : contact_points2) {
- const Vector3 position = base_offset + to_godot(contact_point);
- PhysicsServer3D::MotionCollision &collision = p_result->collisions[count++];
- collision.position = position;
- collision.normal = normal;
- collision.collider_velocity = collider->get_velocity_at_position(position);
- collision.collider_angular_velocity = collider->get_angular_velocity();
- collision.depth = penetration_depth;
- collision.local_shape = local_shape;
- collision.collider_id = collider->get_instance_id();
- collision.collider = collider->get_rid();
- collision.collider_shape = collider_shape;
- if (count == p_max_collisions) {
- break;
- }
- }
- if (count == p_max_collisions) {
- break;
- }
- }
- p_result->collision_count = count;
- return count > 0;
- }
- int JoltPhysicsDirectSpaceState3D::_try_get_face_index(const JPH::Body &p_body, const JPH::SubShapeID &p_sub_shape_id) {
- if (!JoltProjectSettings::enable_ray_cast_face_index) {
- return -1;
- }
- const JPH::Shape *root_shape = p_body.GetShape();
- JPH::SubShapeID sub_shape_id_remainder;
- const JPH::Shape *leaf_shape = root_shape->GetLeafShape(p_sub_shape_id, sub_shape_id_remainder);
- if (leaf_shape->GetType() != JPH::EShapeType::Mesh) {
- return -1;
- }
- const JPH::MeshShape *mesh_shape = static_cast<const JPH::MeshShape *>(leaf_shape);
- return (int)mesh_shape->GetTriangleUserData(sub_shape_id_remainder);
- }
- void JoltPhysicsDirectSpaceState3D::_generate_manifold(const JPH::CollideShapeResult &p_hit, JPH::ContactPoints &r_contact_points1, JPH::ContactPoints &r_contact_points2 JPH_IF_DEBUG_RENDERER(, JPH::RVec3Arg p_center_of_mass)) const {
- const JPH::PhysicsSystem &physics_system = space->get_physics_system();
- const JPH::PhysicsSettings &physics_settings = physics_system.GetPhysicsSettings();
- const JPH::Vec3 penetration_axis = p_hit.mPenetrationAxis.Normalized();
- JPH::ManifoldBetweenTwoFaces(p_hit.mContactPointOn1, p_hit.mContactPointOn2, penetration_axis, physics_settings.mManifoldTolerance, p_hit.mShape1Face, p_hit.mShape2Face, r_contact_points1, r_contact_points2 JPH_IF_DEBUG_RENDERER(, p_center_of_mass));
- if (r_contact_points1.size() > 4) {
- JPH::PruneContactPoints(penetration_axis, r_contact_points1, r_contact_points2 JPH_IF_DEBUG_RENDERER(, p_center_of_mass));
- }
- }
- void JoltPhysicsDirectSpaceState3D::_collide_shape_queries(
- const JPH::Shape *p_shape,
- JPH::Vec3Arg p_scale,
- JPH::RMat44Arg p_transform_com,
- const JPH::CollideShapeSettings &p_settings,
- JPH::RVec3Arg p_base_offset,
- JPH::CollideShapeCollector &p_collector,
- const JPH::BroadPhaseLayerFilter &p_broad_phase_layer_filter,
- const JPH::ObjectLayerFilter &p_object_layer_filter,
- const JPH::BodyFilter &p_body_filter,
- const JPH::ShapeFilter &p_shape_filter) const {
- if (JoltProjectSettings::use_enhanced_internal_edge_removal_for_queries) {
- space->get_narrow_phase_query().CollideShapeWithInternalEdgeRemoval(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter);
- } else {
- space->get_narrow_phase_query().CollideShape(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter);
- }
- }
- void JoltPhysicsDirectSpaceState3D::_collide_shape_kinematics(
- const JPH::Shape *p_shape,
- JPH::Vec3Arg p_scale,
- JPH::RMat44Arg p_transform_com,
- const JPH::CollideShapeSettings &p_settings,
- JPH::RVec3Arg p_base_offset,
- JPH::CollideShapeCollector &p_collector,
- const JPH::BroadPhaseLayerFilter &p_broad_phase_layer_filter,
- const JPH::ObjectLayerFilter &p_object_layer_filter,
- const JPH::BodyFilter &p_body_filter,
- const JPH::ShapeFilter &p_shape_filter) const {
- if (JoltProjectSettings::use_enhanced_internal_edge_removal_for_motion_queries) {
- space->get_narrow_phase_query().CollideShapeWithInternalEdgeRemoval(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter);
- } else {
- space->get_narrow_phase_query().CollideShape(p_shape, p_scale, p_transform_com, p_settings, p_base_offset, p_collector, p_broad_phase_layer_filter, p_object_layer_filter, p_body_filter, p_shape_filter);
- }
- }
- JoltPhysicsDirectSpaceState3D::JoltPhysicsDirectSpaceState3D(JoltSpace3D *p_space) :
- space(p_space) {
- }
- bool JoltPhysicsDirectSpaceState3D::intersect_ray(const RayParameters &p_parameters, RayResult &r_result) {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "intersect_ray must not be called while the physics space is being stepped.");
- space->flush_pending_objects();
- const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude, p_parameters.pick_ray);
- const JPH::RVec3 from = to_jolt_r(p_parameters.from);
- const JPH::RVec3 to = to_jolt_r(p_parameters.to);
- const JPH::Vec3 vector = JPH::Vec3(to - from);
- const JPH::RRayCast ray(from, vector);
- const JPH::EBackFaceMode back_face_mode = p_parameters.hit_back_faces ? JPH::EBackFaceMode::CollideWithBackFaces : JPH::EBackFaceMode::IgnoreBackFaces;
- JPH::RayCastSettings settings;
- settings.mTreatConvexAsSolid = p_parameters.hit_from_inside;
- settings.mBackFaceModeTriangles = back_face_mode;
- JoltQueryCollectorClosest<JPH::CastRayCollector> collector;
- space->get_narrow_phase_query().CastRay(ray, settings, collector, query_filter, query_filter, query_filter);
- if (!collector.had_hit()) {
- return false;
- }
- const JPH::RayCastResult &hit = collector.get_hit();
- const JPH::BodyID &body_id = hit.mBodyID;
- const JPH::SubShapeID &sub_shape_id = hit.mSubShapeID2;
- const JoltObject3D *object = space->try_get_object(body_id);
- ERR_FAIL_NULL_V(object, false);
- const JPH::RVec3 position = ray.GetPointOnRay(hit.mFraction);
- JPH::Vec3 normal = JPH::Vec3::sZero();
- if (!p_parameters.hit_from_inside || hit.mFraction > 0.0f) {
- normal = object->get_jolt_body()->GetWorldSpaceSurfaceNormal(sub_shape_id, position);
- // If we got a back-face normal we need to flip it.
- if (normal.Dot(vector) > 0) {
- normal = -normal;
- }
- }
- r_result.position = to_godot(position);
- r_result.normal = to_godot(normal);
- r_result.rid = object->get_rid();
- r_result.collider_id = object->get_instance_id();
- r_result.collider = object->get_instance();
- r_result.shape = 0;
- if (const JoltShapedObject3D *shaped_object = object->as_shaped()) {
- const int shape_index = shaped_object->find_shape_index(sub_shape_id);
- ERR_FAIL_COND_V(shape_index == -1, false);
- r_result.shape = shape_index;
- r_result.face_index = _try_get_face_index(*object->get_jolt_body(), sub_shape_id);
- }
- return true;
- }
- int JoltPhysicsDirectSpaceState3D::intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "intersect_point must not be called while the physics space is being stepped.");
- if (p_result_max == 0) {
- return 0;
- }
- space->flush_pending_objects();
- const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude);
- JoltQueryCollectorAnyMulti<JPH::CollidePointCollector, 32> collector(p_result_max);
- space->get_narrow_phase_query().CollidePoint(to_jolt_r(p_parameters.position), collector, query_filter, query_filter, query_filter);
- const int hit_count = collector.get_hit_count();
- for (int i = 0; i < hit_count; ++i) {
- const JPH::CollidePointResult &hit = collector.get_hit(i);
- const JoltObject3D *object = space->try_get_object(hit.mBodyID);
- ERR_FAIL_NULL_V(object, 0);
- ShapeResult &result = *r_results++;
- result.shape = 0;
- if (const JoltShapedObject3D *shaped_object = object->as_shaped()) {
- const int shape_index = shaped_object->find_shape_index(hit.mSubShapeID2);
- ERR_FAIL_COND_V(shape_index == -1, 0);
- result.shape = shape_index;
- }
- result.rid = object->get_rid();
- result.collider_id = object->get_instance_id();
- result.collider = object->get_instance();
- }
- return hit_count;
- }
- int JoltPhysicsDirectSpaceState3D::intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "intersect_shape must not be called while the physics space is being stepped.");
- if (p_result_max == 0) {
- return 0;
- }
- space->flush_pending_objects();
- JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid);
- ERR_FAIL_NULL_V(shape, 0);
- const JPH::ShapeRefC jolt_shape = shape->try_build();
- ERR_FAIL_NULL_V(jolt_shape, 0);
- Transform3D transform = p_parameters.transform;
- JOLT_ENSURE_SCALE_NOT_ZERO(transform, "intersect_shape was passed an invalid transform.");
- Vector3 scale;
- JoltMath::decompose(transform, scale);
- JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "intersect_shape was passed an invalid transform.");
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- const Transform3D transform_com = transform.translated_local(com_scaled);
- JPH::CollideShapeSettings settings;
- settings.mMaxSeparationDistance = (float)p_parameters.margin;
- const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude);
- JoltQueryCollectorAnyMulti<JPH::CollideShapeCollector, 32> collector(p_result_max);
- _collide_shape_queries(jolt_shape, to_jolt(scale), to_jolt_r(transform_com), settings, to_jolt_r(transform_com.origin), collector, query_filter, query_filter, query_filter);
- const int hit_count = collector.get_hit_count();
- for (int i = 0; i < hit_count; ++i) {
- const JPH::CollideShapeResult &hit = collector.get_hit(i);
- const JoltObject3D *object = space->try_get_object(hit.mBodyID2);
- ERR_FAIL_NULL_V(object, 0);
- ShapeResult &result = *r_results++;
- result.shape = 0;
- if (const JoltShapedObject3D *shaped_object = object->as_shaped()) {
- const int shape_index = shaped_object->find_shape_index(hit.mSubShapeID2);
- ERR_FAIL_COND_V(shape_index == -1, 0);
- result.shape = shape_index;
- }
- result.rid = object->get_rid();
- result.collider_id = object->get_instance_id();
- result.collider = object->get_instance();
- }
- return hit_count;
- }
- bool JoltPhysicsDirectSpaceState3D::cast_motion(const ShapeParameters &p_parameters, real_t &r_closest_safe, real_t &r_closest_unsafe, ShapeRestInfo *r_info) {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "cast_motion must not be called while the physics space is being stepped.");
- ERR_FAIL_COND_V_MSG(r_info != nullptr, false, "Providing rest info as part of cast_motion is not supported when using Jolt Physics.");
- space->flush_pending_objects();
- JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid);
- ERR_FAIL_NULL_V(shape, false);
- const JPH::ShapeRefC jolt_shape = shape->try_build();
- ERR_FAIL_NULL_V(jolt_shape, false);
- Transform3D transform = p_parameters.transform;
- JOLT_ENSURE_SCALE_NOT_ZERO(transform, "cast_motion (maybe from ShapeCast3D?) was passed an invalid transform.");
- Vector3 scale;
- JoltMath::decompose(transform, scale);
- JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "cast_motion (maybe from ShapeCast3D?) was passed an invalid transform.");
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- Transform3D transform_com = transform.translated_local(com_scaled);
- JPH::CollideShapeSettings settings;
- settings.mMaxSeparationDistance = (float)p_parameters.margin;
- const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude);
- _cast_motion_impl(*jolt_shape, transform_com, scale, p_parameters.motion, JoltProjectSettings::use_enhanced_internal_edge_removal_for_queries, true, settings, query_filter, query_filter, query_filter, JPH::ShapeFilter(), r_closest_safe, r_closest_unsafe);
- return true;
- }
- bool JoltPhysicsDirectSpaceState3D::collide_shape(const ShapeParameters &p_parameters, Vector3 *r_results, int p_result_max, int &r_result_count) {
- r_result_count = 0;
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "collide_shape must not be called while the physics space is being stepped.");
- if (p_result_max == 0) {
- return false;
- }
- space->flush_pending_objects();
- JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid);
- ERR_FAIL_NULL_V(shape, false);
- const JPH::ShapeRefC jolt_shape = shape->try_build();
- ERR_FAIL_NULL_V(jolt_shape, false);
- Transform3D transform = p_parameters.transform;
- JOLT_ENSURE_SCALE_NOT_ZERO(transform, "collide_shape was passed an invalid transform.");
- Vector3 scale;
- JoltMath::decompose(transform, scale);
- JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "collide_shape was passed an invalid transform.");
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- const Transform3D transform_com = transform.translated_local(com_scaled);
- JPH::CollideShapeSettings settings;
- settings.mCollectFacesMode = JPH::ECollectFacesMode::CollectFaces;
- settings.mMaxSeparationDistance = (float)p_parameters.margin;
- const Vector3 &base_offset = transform_com.origin;
- const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude);
- JoltQueryCollectorAnyMulti<JPH::CollideShapeCollector, 32> collector(p_result_max);
- _collide_shape_queries(jolt_shape, to_jolt(scale), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, query_filter, query_filter, query_filter);
- if (!collector.had_hit()) {
- return false;
- }
- const int max_points = p_result_max * 2;
- int point_count = 0;
- for (int i = 0; i < collector.get_hit_count(); ++i) {
- const JPH::CollideShapeResult &hit = collector.get_hit(i);
- const Vector3 penetration_axis = to_godot(hit.mPenetrationAxis.Normalized());
- const Vector3 margin_offset = penetration_axis * (float)p_parameters.margin;
- JPH::ContactPoints contact_points1;
- JPH::ContactPoints contact_points2;
- _generate_manifold(hit, contact_points1, contact_points2 JPH_IF_DEBUG_RENDERER(, to_jolt_r(base_offset)));
- for (JPH::uint j = 0; j < contact_points1.size(); ++j) {
- r_results[point_count++] = base_offset + to_godot(contact_points1[j]) + margin_offset;
- r_results[point_count++] = base_offset + to_godot(contact_points2[j]);
- if (point_count >= max_points) {
- break;
- }
- }
- if (point_count >= max_points) {
- break;
- }
- }
- r_result_count = point_count / 2;
- return true;
- }
- bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "get_rest_info must not be called while the physics space is being stepped.");
- space->flush_pending_objects();
- JoltShape3D *shape = JoltPhysicsServer3D::get_singleton()->get_shape(p_parameters.shape_rid);
- ERR_FAIL_NULL_V(shape, false);
- const JPH::ShapeRefC jolt_shape = shape->try_build();
- ERR_FAIL_NULL_V(jolt_shape, false);
- Transform3D transform = p_parameters.transform;
- JOLT_ENSURE_SCALE_NOT_ZERO(transform, "get_rest_info (maybe from ShapeCast3D?) was passed an invalid transform.");
- Vector3 scale;
- JoltMath::decompose(transform, scale);
- JOLT_ENSURE_SCALE_VALID(jolt_shape, scale, "get_rest_info (maybe from ShapeCast3D?) was passed an invalid transform.");
- const Vector3 com_scaled = to_godot(jolt_shape->GetCenterOfMass());
- const Transform3D transform_com = transform.translated_local(com_scaled);
- JPH::CollideShapeSettings settings;
- settings.mMaxSeparationDistance = (float)p_parameters.margin;
- const Vector3 &base_offset = transform_com.origin;
- const JoltQueryFilter3D query_filter(*this, p_parameters.collision_mask, p_parameters.collide_with_bodies, p_parameters.collide_with_areas, p_parameters.exclude);
- JoltQueryCollectorClosest<JPH::CollideShapeCollector> collector;
- _collide_shape_queries(jolt_shape, to_jolt(scale), to_jolt_r(transform_com), settings, to_jolt_r(base_offset), collector, query_filter, query_filter, query_filter);
- if (!collector.had_hit()) {
- return false;
- }
- const JPH::CollideShapeResult &hit = collector.get_hit();
- const JoltObject3D *object = space->try_get_object(hit.mBodyID2);
- ERR_FAIL_NULL_V(object, false);
- r_info->shape = 0;
- if (const JoltShapedObject3D *shaped_object = object->as_shaped()) {
- const int shape_index = shaped_object->find_shape_index(hit.mSubShapeID2);
- ERR_FAIL_COND_V(shape_index == -1, false);
- r_info->shape = shape_index;
- }
- const Vector3 hit_point = base_offset + to_godot(hit.mContactPointOn2);
- r_info->point = hit_point;
- r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized());
- r_info->rid = object->get_rid();
- r_info->collider_id = object->get_instance_id();
- r_info->linear_velocity = object->get_velocity_at_position(hit_point);
- return true;
- }
- Vector3 JoltPhysicsDirectSpaceState3D::get_closest_point_to_object_volume(RID p_object, Vector3 p_point) const {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), Vector3(), "get_closest_point_to_object_volume must not be called while the physics space is being stepped.");
- space->flush_pending_objects();
- JoltPhysicsServer3D *physics_server = JoltPhysicsServer3D::get_singleton();
- JoltObject3D *object = physics_server->get_area(p_object);
- if (object == nullptr) {
- object = physics_server->get_body(p_object);
- }
- ERR_FAIL_NULL_V(object, Vector3());
- ERR_FAIL_COND_V(object->get_space() != space, Vector3());
- JoltQueryCollectorAll<JPH::TransformedShapeCollector, 32> collector;
- const JPH::TransformedShape root_shape = object->get_jolt_body()->GetTransformedShape();
- root_shape.CollectTransformedShapes(object->get_jolt_body()->GetWorldSpaceBounds(), collector);
- const JPH::RVec3 point = to_jolt_r(p_point);
- float closest_distance_sq = FLT_MAX;
- JPH::RVec3 closest_point = JPH::RVec3::sZero();
- bool found_point = false;
- for (int i = 0; i < collector.get_hit_count(); ++i) {
- const JPH::TransformedShape &shape_transformed = collector.get_hit(i);
- const JPH::Shape &shape = *shape_transformed.mShape;
- if (shape.GetType() != JPH::EShapeType::Convex) {
- continue;
- }
- const JPH::ConvexShape &shape_convex = static_cast<const JPH::ConvexShape &>(shape);
- JPH::GJKClosestPoint gjk;
- JPH::ConvexShape::SupportBuffer shape_support_buffer;
- const JPH::ConvexShape::Support *shape_support = shape_convex.GetSupportFunction(JPH::ConvexShape::ESupportMode::IncludeConvexRadius, shape_support_buffer, shape_transformed.GetShapeScale());
- const JPH::RMat44 shape_rotation = JPH::RMat44::sRotation(shape_transformed.mShapeRotation);
- const JPH::Vec3 shape_com = shape_rotation.Multiply3x3(shape.GetCenterOfMass());
- const JPH::RVec3 shape_pos = shape_transformed.mShapePositionCOM - JPH::RVec3(shape_com);
- const JPH::RMat44 shape_xform = shape_rotation.PostTranslated(shape_pos);
- const JPH::RMat44 shape_xform_inv = shape_xform.InversedRotationTranslation();
- JPH::PointConvexSupport point_support;
- point_support.mPoint = JPH::Vec3(shape_xform_inv * point);
- JPH::Vec3 separating_axis = JPH::Vec3::sAxisX();
- JPH::Vec3 point_on_a = JPH::Vec3::sZero();
- JPH::Vec3 point_on_b = JPH::Vec3::sZero();
- const float distance_sq = gjk.GetClosestPoints(*shape_support, point_support, JPH::cDefaultCollisionTolerance, FLT_MAX, separating_axis, point_on_a, point_on_b);
- if (distance_sq == 0.0f) {
- closest_point = point;
- found_point = true;
- break;
- }
- if (distance_sq < closest_distance_sq) {
- closest_distance_sq = distance_sq;
- closest_point = shape_xform * point_on_a;
- found_point = true;
- }
- }
- if (found_point) {
- return to_godot(closest_point);
- } else {
- return to_godot(object->get_jolt_body()->GetPosition());
- }
- }
- bool JoltPhysicsDirectSpaceState3D::body_test_motion(const JoltBody3D &p_body, const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult *r_result) const {
- ERR_FAIL_COND_V_MSG(space->is_stepping(), false, "body_test_motion (maybe from move_and_slide?) must not be called while the physics space is being stepped.");
- space->flush_pending_objects();
- const float margin = MAX((float)p_parameters.margin, 0.0001f);
- const int max_collisions = MIN(p_parameters.max_collisions, 32);
- Transform3D transform = p_parameters.from;
- JOLT_ENSURE_SCALE_NOT_ZERO(transform, vformat("body_test_motion (maybe from move_and_slide?) was passed an invalid transform along with body '%s'.", p_body.to_string()));
- Vector3 scale;
- JoltMath::decompose(transform, scale);
- Vector3 recovery;
- const bool recovered = _body_motion_recover(p_body, transform, margin, p_parameters.exclude_bodies, p_parameters.exclude_objects, recovery);
- transform.origin += recovery;
- real_t safe_fraction = 1.0;
- real_t unsafe_fraction = 1.0;
- const bool hit = _body_motion_cast(p_body, transform, scale, p_parameters.motion, p_parameters.collide_separation_ray, p_parameters.exclude_bodies, p_parameters.exclude_objects, safe_fraction, unsafe_fraction);
- bool collided = false;
- if (hit || (recovered && p_parameters.recovery_as_collision)) {
- collided = _body_motion_collide(p_body, transform.translated(p_parameters.motion * unsafe_fraction), p_parameters.motion, margin, max_collisions, p_parameters.exclude_bodies, p_parameters.exclude_objects, r_result);
- }
- if (r_result == nullptr) {
- return collided;
- }
- if (collided) {
- const PhysicsServer3D::MotionCollision &deepest = r_result->collisions[0];
- r_result->travel = recovery + p_parameters.motion * safe_fraction;
- r_result->remainder = p_parameters.motion - p_parameters.motion * safe_fraction;
- r_result->collision_depth = deepest.depth;
- r_result->collision_safe_fraction = safe_fraction;
- r_result->collision_unsafe_fraction = unsafe_fraction;
- } else {
- r_result->travel = recovery + p_parameters.motion;
- r_result->remainder = Vector3();
- r_result->collision_depth = 0.0f;
- r_result->collision_safe_fraction = 1.0f;
- r_result->collision_unsafe_fraction = 1.0f;
- r_result->collision_count = 0;
- }
- return collided;
- }
|