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- /**************************************************************************/
- /* aim_modifier_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "aim_modifier_3d.h"
- #include "scene/3d/look_at_modifier_3d.h"
- bool AimModifier3D::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path.begins_with("settings/")) {
- int which = path.get_slicec('/', 1).to_int();
- String what = path.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(which, settings.size(), false);
- if (what == "forward_axis") {
- set_forward_axis(which, static_cast<BoneAxis>((int)p_value));
- } else if (what == "use_euler") {
- set_use_euler(which, p_value);
- } else if (what == "primary_rotation_axis") {
- set_primary_rotation_axis(which, static_cast<Vector3::Axis>((int)p_value));
- } else if (what == "use_secondary_rotation") {
- set_use_secondary_rotation(which, p_value);
- } else {
- return false;
- }
- }
- return true;
- }
- bool AimModifier3D::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path.begins_with("settings/")) {
- int which = path.get_slicec('/', 1).to_int();
- String what = path.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(which, settings.size(), false);
- if (what == "forward_axis") {
- r_ret = (int)get_forward_axis(which);
- } else if (what == "use_euler") {
- r_ret = is_using_euler(which);
- } else if (what == "primary_rotation_axis") {
- r_ret = (int)get_primary_rotation_axis(which);
- } else if (what == "use_secondary_rotation") {
- r_ret = is_using_secondary_rotation(which);
- } else {
- return false;
- }
- }
- return true;
- }
- void AimModifier3D::_get_property_list(List<PropertyInfo> *p_list) const {
- BoneConstraint3D::get_property_list(p_list);
- for (int i = 0; i < settings.size(); i++) {
- String path = "settings/" + itos(i) + "/";
- int rotation_usage = is_using_euler(i) ? PROPERTY_USAGE_DEFAULT : PROPERTY_USAGE_NONE;
- p_list->push_back(PropertyInfo(Variant::INT, path + "forward_axis", PROPERTY_HINT_ENUM, "+X,-X,+Y,-Y,+Z,-Z"));
- p_list->push_back(PropertyInfo(Variant::BOOL, path + "use_euler"));
- p_list->push_back(PropertyInfo(Variant::INT, path + "primary_rotation_axis", PROPERTY_HINT_ENUM, "X,Y,Z", rotation_usage));
- p_list->push_back(PropertyInfo(Variant::BOOL, path + "use_secondary_rotation", PROPERTY_HINT_NONE, "", rotation_usage));
- }
- }
- PackedStringArray AimModifier3D::get_configuration_warnings() const {
- PackedStringArray warnings = BoneConstraint3D::get_configuration_warnings();
- for (int i = 0; i < settings.size(); i++) {
- if (is_using_euler(i) && get_axis_from_bone_axis(get_forward_axis(i)) == get_primary_rotation_axis(i)) {
- warnings.push_back(vformat(RTR("Forward axis and primary rotation axis must not be parallel in setting %s."), itos(i)));
- }
- }
- return warnings;
- }
- void AimModifier3D::_validate_setting(int p_index) {
- settings.write[p_index] = memnew(AimModifier3DSetting);
- }
- void AimModifier3D::set_forward_axis(int p_index, BoneAxis p_axis) {
- ERR_FAIL_INDEX(p_index, settings.size());
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- setting->forward_axis = p_axis;
- update_configuration_warnings();
- }
- SkeletonModifier3D::BoneAxis AimModifier3D::get_forward_axis(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), BONE_AXIS_PLUS_Y);
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- return setting->forward_axis;
- }
- void AimModifier3D::set_use_euler(int p_index, bool p_enabled) {
- ERR_FAIL_INDEX(p_index, settings.size());
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- setting->use_euler = p_enabled;
- notify_property_list_changed();
- update_configuration_warnings();
- }
- bool AimModifier3D::is_using_euler(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), false);
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- return setting->use_euler;
- }
- void AimModifier3D::set_primary_rotation_axis(int p_index, Vector3::Axis p_axis) {
- ERR_FAIL_INDEX(p_index, settings.size());
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- setting->primary_rotation_axis = p_axis;
- update_configuration_warnings();
- }
- Vector3::Axis AimModifier3D::get_primary_rotation_axis(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), Vector3::AXIS_X);
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- return setting->primary_rotation_axis;
- }
- void AimModifier3D::set_use_secondary_rotation(int p_index, bool p_enabled) {
- ERR_FAIL_INDEX(p_index, settings.size());
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- setting->use_secondary_rotation = p_enabled;
- }
- bool AimModifier3D::is_using_secondary_rotation(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, settings.size(), false);
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- return setting->use_secondary_rotation;
- }
- void AimModifier3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_forward_axis", "index", "axis"), &AimModifier3D::set_forward_axis);
- ClassDB::bind_method(D_METHOD("get_forward_axis", "index"), &AimModifier3D::get_forward_axis);
- ClassDB::bind_method(D_METHOD("set_use_euler", "index", "enabled"), &AimModifier3D::set_use_euler);
- ClassDB::bind_method(D_METHOD("is_using_euler", "index"), &AimModifier3D::is_using_euler);
- ClassDB::bind_method(D_METHOD("set_primary_rotation_axis", "index", "axis"), &AimModifier3D::set_primary_rotation_axis);
- ClassDB::bind_method(D_METHOD("get_primary_rotation_axis", "index"), &AimModifier3D::get_primary_rotation_axis);
- ClassDB::bind_method(D_METHOD("set_use_secondary_rotation", "index", "enabled"), &AimModifier3D::set_use_secondary_rotation);
- ClassDB::bind_method(D_METHOD("is_using_secondary_rotation", "index"), &AimModifier3D::is_using_secondary_rotation);
- ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/");
- }
- void AimModifier3D::_process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) {
- if (p_apply_bone == p_reference_bone) {
- ERR_PRINT_ONCE_ED(vformat("In setting %s, the reference bone must not be same with the apply bone.", itos(p_index)));
- return;
- }
- AimModifier3DSetting *setting = static_cast<AimModifier3DSetting *>(settings[p_index]);
- // Prepare forward_vector and rest.
- Vector3 reference_origin = p_skeleton->get_bone_global_pose(p_reference_bone).origin;
- Transform3D src_bone_rest = p_skeleton->get_bone_rest(p_apply_bone);
- Transform3D bone_rest_space;
- int parent_bone = p_skeleton->get_bone_parent(p_apply_bone);
- if (parent_bone < 0) {
- bone_rest_space.translate_local(src_bone_rest.origin);
- } else {
- bone_rest_space = p_skeleton->get_bone_global_pose(parent_bone);
- bone_rest_space.translate_local(src_bone_rest.origin);
- }
- Vector3 forward_vector = bone_rest_space.basis.get_rotation_quaternion().xform_inv(reference_origin - bone_rest_space.origin);
- if (forward_vector.is_zero_approx()) {
- return;
- }
- forward_vector.normalize();
- // Calculate look at rotation.
- Quaternion destination;
- if (setting->use_euler) {
- Vector3 current_vector = LookAtModifier3D::get_basis_vector_from_bone_axis(src_bone_rest.basis, setting->forward_axis).normalized();
- Vector2 src_vec2 = LookAtModifier3D::get_projection_vector(src_bone_rest.basis.xform_inv(forward_vector), setting->primary_rotation_axis).normalized();
- Vector2 dst_vec2 = LookAtModifier3D::get_projection_vector(src_bone_rest.basis.xform_inv(current_vector), setting->primary_rotation_axis).normalized();
- real_t calculated_angle = src_vec2.angle_to(dst_vec2);
- Transform3D primary_result = src_bone_rest.rotated_local(get_vector_from_axis(setting->primary_rotation_axis), calculated_angle);
- Transform3D current_result = primary_result;
- if (setting->use_secondary_rotation) {
- Vector3::Axis secondary_rotation_axis = LookAtModifier3D::get_secondary_rotation_axis(setting->forward_axis, setting->primary_rotation_axis);
- current_vector = LookAtModifier3D::get_basis_vector_from_bone_axis(primary_result.basis, setting->forward_axis).normalized();
- src_vec2 = LookAtModifier3D::get_projection_vector(primary_result.basis.xform_inv(forward_vector), secondary_rotation_axis).normalized();
- dst_vec2 = LookAtModifier3D::get_projection_vector(primary_result.basis.xform_inv(current_vector), secondary_rotation_axis).normalized();
- calculated_angle = src_vec2.angle_to(dst_vec2);
- current_result = primary_result.rotated_local(get_vector_from_axis(secondary_rotation_axis), calculated_angle);
- }
- destination = current_result.basis.get_rotation_quaternion();
- } else {
- Vector3 current_vector = LookAtModifier3D::get_basis_vector_from_bone_axis(src_bone_rest.basis, setting->forward_axis).normalized();
- destination = Quaternion(current_vector, forward_vector) * src_bone_rest.basis.get_rotation_quaternion();
- }
- p_skeleton->set_bone_pose_rotation(p_apply_bone, p_skeleton->get_bone_pose_rotation(p_apply_bone).slerp(destination, p_amount));
- }
- AimModifier3D::~AimModifier3D() {
- clear_settings();
- }
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