Thaddeus Crews 57719ca9e2 Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node 3 days ago
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navigation 4476fc7099 Only repath a NavigationAgent with a target position 1 month ago
physics 583c72f999 `FTI` - Change `SceneTree` global setting to static 1 month ago
xr 583c72f999 `FTI` - Change `SceneTree` global setting to static 1 month ago
SCsub 556933306a Allow to compile templates without navigation features 3 months ago
aim_modifier_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
aim_modifier_3d.h 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
audio_listener_3d.cpp 0b877a9962 Expose is_part_of_edited_scene() 1 year ago
audio_listener_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
audio_stream_player_3d.compat.inc 35c99bbcc1 Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 1 year ago
audio_stream_player_3d.cpp 5eee6d22a0 Fix remaining physics and navigation disabling issues. 2 weeks ago
audio_stream_player_3d.h daf8eee9cb fix for stereo panning adding _calc_output_vol_stereo issue 103989 3 months ago
bone_attachment_3d.compat.inc 78a5ef4158 replace bone_pose_updated to skeleton_updated signal 1 year ago
bone_attachment_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
bone_attachment_3d.h 4f1d1fefa3 Refactore BoneAttachment property registration 1 month ago
bone_constraint_3d.cpp 4a2a95678b Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 1 month ago
bone_constraint_3d.h 4a2a95678b Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 1 month ago
camera_3d.cpp 55978b5024 Revert "FTI - Reduce `VisualInstance3D` xform notifications" 1 month ago
camera_3d.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 3 months ago
convert_transform_modifier_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
convert_transform_modifier_3d.h 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
copy_transform_modifier_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
copy_transform_modifier_3d.h 4a2a95678b Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods 1 month ago
cpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. 6 months ago
cpu_particles_3d.cpp b93f6fa1ba Fix particles resetting properties when emitting is toggled 1 month ago
cpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
decal.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
decal.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
fog_volume.cpp 73d85f46c9 Remove unused headers in scene. 7 months ago
fog_volume.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
gpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. 6 months ago
gpu_particles_3d.cpp 6caf4c698f Merge pull request #107915 from QbieShay/fix_emitting_reset 3 weeks ago
gpu_particles_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
gpu_particles_collision_3d.cpp b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 5 months ago
gpu_particles_collision_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
importer_mesh_instance_3d.cpp c399424db9 Move 3D-only resources to their own folder 1 year ago
importer_mesh_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
label_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
label_3d.h 2bbf0f2317 Add properties to configure space trimming on line break. 4 months ago
light_3d.cpp a7ab249a2a Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 1 month ago
light_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
lightmap_gi.cpp ae484828bb Merge pull request #107408 from Ivorforce/node-path-string-explicit 1 month ago
lightmap_gi.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
lightmap_probe.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
lightmap_probe.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
lightmapper.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
lightmapper.h 94282d88f9 Core: Use `Math` namespace for constants 3 months ago
look_at_modifier_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
look_at_modifier_3d.h 17d068963f Add bone name/idx matching validation & virtual func to skel Modifier 2 months ago
marker_3d.cpp d95794ec8a One Copyright Update to rule them all 2 years ago
marker_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
mesh_instance_3d.cpp 2f5af689fd Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node" 1 week ago
mesh_instance_3d.h 556933306a Allow to compile templates without navigation features 3 months ago
modifier_bone_target_3d.cpp aa2c3da63a Implement ModifierBoneTarget3D which can be target of the other mods 1 month ago
modifier_bone_target_3d.h aa2c3da63a Implement ModifierBoneTarget3D which can be target of the other mods 1 month ago
multimesh_instance_3d.cpp 556933306a Allow to compile templates without navigation features 3 months ago
multimesh_instance_3d.h 556933306a Allow to compile templates without navigation features 3 months ago
node_3d.cpp 62538143e8 Merge pull request #106070 from IphStich/fix-duplicate-gizmos 4 days ago
node_3d.h 62538143e8 Merge pull request #106070 from IphStich/fix-duplicate-gizmos 4 days ago
occluder_instance_3d.cpp f8f350a32a Add `GLOBAL_GET` cached macros. 2 months ago
occluder_instance_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
path_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
path_3d.h 34b485d62b Remove empty constructors and destructors from scene/ 2 months ago
reflection_probe.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
reflection_probe.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
remote_transform_3d.cpp bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 months ago
remote_transform_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
retarget_modifier_3d.cpp 96200abb97 Add p_delta argument to _process_modification() and expose advance() 3 months ago
retarget_modifier_3d.h 96200abb97 Add p_delta argument to _process_modification() and expose advance() 3 months ago
skeleton_3d.compat.inc 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 1 year ago
skeleton_3d.cpp 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
skeleton_3d.h 713ed59a77 Remove unnecessary `_validate_property()` calling 1 month ago
skeleton_ik_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
skeleton_ik_3d.h 34b485d62b Remove empty constructors and destructors from scene/ 2 months ago
skeleton_modifier_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
skeleton_modifier_3d.h 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
spring_bone_collision_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
spring_bone_collision_3d.h 17d068963f Add bone name/idx matching validation & virtual func to skel Modifier 2 months ago
spring_bone_collision_capsule_3d.cpp 9f38cfe3ca Add mid height property to CapsuleShape2D/3D 2 months ago
spring_bone_collision_capsule_3d.h 9f38cfe3ca Add mid height property to CapsuleShape2D/3D 2 months ago
spring_bone_collision_plane_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones 6 months ago
spring_bone_collision_plane_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
spring_bone_collision_sphere_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones 6 months ago
spring_bone_collision_sphere_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
spring_bone_simulator_3d.cpp 9cef0d5ca5 Add optional rot axis / Fix initial pose with rot axis in SpringBone 1 month ago
spring_bone_simulator_3d.h 9cef0d5ca5 Add optional rot axis / Fix initial pose with rot axis in SpringBone 1 month ago
sprite_3d.cpp 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 1 month ago
sprite_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
velocity_tracker_3d.cpp 73d85f46c9 Remove unused headers in scene. 7 months ago
velocity_tracker_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
visible_on_screen_notifier_3d.cpp bc9d0c7835 Add templated version of ObjectDB::get_instance() 4 months ago
visible_on_screen_notifier_3d.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
visual_instance_3d.cpp 55978b5024 Revert "FTI - Reduce `VisualInstance3D` xform notifications" 1 month ago
visual_instance_3d.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 3 months ago
voxel_gi.cpp f8f350a32a Add `GLOBAL_GET` cached macros. 2 months ago
voxel_gi.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
voxelizer.cpp 7d1c021061 Fix baked VoxelGI using the wrong color space 1 month ago
voxelizer.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago
world_environment.cpp a1846b27ea Improve use of `Ref.is_null/valid` 7 months ago
world_environment.h 324512e11c Style: Replace header guards with `#pragma once` 4 months ago