.. |
navigation
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4476fc7099
Only repath a NavigationAgent with a target position
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1 month ago |
physics
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583c72f999
`FTI` - Change `SceneTree` global setting to static
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1 month ago |
xr
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583c72f999
`FTI` - Change `SceneTree` global setting to static
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1 month ago |
SCsub
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556933306a
Allow to compile templates without navigation features
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3 months ago |
aim_modifier_3d.cpp
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
aim_modifier_3d.h
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
audio_listener_3d.cpp
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0b877a9962
Expose is_part_of_edited_scene()
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1 year ago |
audio_listener_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
audio_stream_player_3d.compat.inc
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35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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1 year ago |
audio_stream_player_3d.cpp
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5eee6d22a0
Fix remaining physics and navigation disabling issues.
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2 weeks ago |
audio_stream_player_3d.h
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daf8eee9cb
fix for stereo panning adding _calc_output_vol_stereo issue 103989
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3 months ago |
bone_attachment_3d.compat.inc
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78a5ef4158
replace bone_pose_updated to skeleton_updated signal
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1 year ago |
bone_attachment_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
bone_attachment_3d.h
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4f1d1fefa3
Refactore BoneAttachment property registration
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1 month ago |
bone_constraint_3d.cpp
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4a2a95678b
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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1 month ago |
bone_constraint_3d.h
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4a2a95678b
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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1 month ago |
camera_3d.cpp
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55978b5024
Revert "FTI - Reduce `VisualInstance3D` xform notifications"
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1 month ago |
camera_3d.h
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ae04a3a5dd
Physics Interpolation - Move 3D FTI to `SceneTree`
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3 months ago |
convert_transform_modifier_3d.cpp
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
convert_transform_modifier_3d.h
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
copy_transform_modifier_3d.cpp
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
copy_transform_modifier_3d.h
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4a2a95678b
Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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1 month ago |
cpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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6 months ago |
cpu_particles_3d.cpp
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b93f6fa1ba
Fix particles resetting properties when emitting is toggled
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1 month ago |
cpu_particles_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
decal.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
decal.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
fog_volume.cpp
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73d85f46c9
Remove unused headers in scene.
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7 months ago |
fog_volume.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
gpu_particles_3d.compat.inc
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e9eb0b6082
Implemented tools around particles seed randomization.
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6 months ago |
gpu_particles_3d.cpp
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6caf4c698f
Merge pull request #107915 from QbieShay/fix_emitting_reset
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3 weeks ago |
gpu_particles_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
gpu_particles_collision_3d.cpp
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b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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5 months ago |
gpu_particles_collision_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
importer_mesh_instance_3d.cpp
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c399424db9
Move 3D-only resources to their own folder
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1 year ago |
importer_mesh_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
label_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
label_3d.h
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2bbf0f2317
Add properties to configure space trimming on line break.
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4 months ago |
light_3d.cpp
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a7ab249a2a
Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default
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1 month ago |
light_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
lightmap_gi.cpp
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ae484828bb
Merge pull request #107408 from Ivorforce/node-path-string-explicit
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1 month ago |
lightmap_gi.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
lightmap_probe.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
lightmap_probe.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
lightmapper.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
lightmapper.h
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94282d88f9
Core: Use `Math` namespace for constants
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3 months ago |
look_at_modifier_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
look_at_modifier_3d.h
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17d068963f
Add bone name/idx matching validation & virtual func to skel Modifier
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2 months ago |
marker_3d.cpp
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
marker_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
mesh_instance_3d.cpp
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2f5af689fd
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
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1 week ago |
mesh_instance_3d.h
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556933306a
Allow to compile templates without navigation features
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3 months ago |
modifier_bone_target_3d.cpp
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aa2c3da63a
Implement ModifierBoneTarget3D which can be target of the other mods
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1 month ago |
modifier_bone_target_3d.h
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aa2c3da63a
Implement ModifierBoneTarget3D which can be target of the other mods
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1 month ago |
multimesh_instance_3d.cpp
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556933306a
Allow to compile templates without navigation features
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3 months ago |
multimesh_instance_3d.h
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556933306a
Allow to compile templates without navigation features
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3 months ago |
node_3d.cpp
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62538143e8
Merge pull request #106070 from IphStich/fix-duplicate-gizmos
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4 days ago |
node_3d.h
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62538143e8
Merge pull request #106070 from IphStich/fix-duplicate-gizmos
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4 days ago |
occluder_instance_3d.cpp
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f8f350a32a
Add `GLOBAL_GET` cached macros.
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2 months ago |
occluder_instance_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
path_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
path_3d.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
reflection_probe.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
reflection_probe.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
remote_transform_3d.cpp
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bc9d0c7835
Add templated version of ObjectDB::get_instance()
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4 months ago |
remote_transform_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
retarget_modifier_3d.cpp
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96200abb97
Add p_delta argument to _process_modification() and expose advance()
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3 months ago |
retarget_modifier_3d.h
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96200abb97
Add p_delta argument to _process_modification() and expose advance()
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3 months ago |
skeleton_3d.compat.inc
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995bc8d049
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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1 year ago |
skeleton_3d.cpp
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
skeleton_3d.h
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713ed59a77
Remove unnecessary `_validate_property()` calling
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1 month ago |
skeleton_ik_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
skeleton_ik_3d.h
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34b485d62b
Remove empty constructors and destructors from scene/
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2 months ago |
skeleton_modifier_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
skeleton_modifier_3d.h
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
spring_bone_collision_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
spring_bone_collision_3d.h
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17d068963f
Add bone name/idx matching validation & virtual func to skel Modifier
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2 months ago |
spring_bone_collision_capsule_3d.cpp
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9f38cfe3ca
Add mid height property to CapsuleShape2D/3D
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2 months ago |
spring_bone_collision_capsule_3d.h
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9f38cfe3ca
Add mid height property to CapsuleShape2D/3D
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2 months ago |
spring_bone_collision_plane_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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6 months ago |
spring_bone_collision_plane_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
spring_bone_collision_sphere_3d.cpp
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5472558a98
Implement SpringBoneSimulator3D to wiggle chained bones
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6 months ago |
spring_bone_collision_sphere_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
spring_bone_simulator_3d.cpp
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9cef0d5ca5
Add optional rot axis / Fix initial pose with rot axis in SpringBone
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1 month ago |
spring_bone_simulator_3d.h
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9cef0d5ca5
Add optional rot axis / Fix initial pose with rot axis in SpringBone
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1 month ago |
sprite_3d.cpp
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8ba4656ea3
Compile out editor-only logic within `validate_property` in games
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1 month ago |
sprite_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
velocity_tracker_3d.cpp
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73d85f46c9
Remove unused headers in scene.
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7 months ago |
velocity_tracker_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
visible_on_screen_notifier_3d.cpp
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bc9d0c7835
Add templated version of ObjectDB::get_instance()
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4 months ago |
visible_on_screen_notifier_3d.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
visual_instance_3d.cpp
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55978b5024
Revert "FTI - Reduce `VisualInstance3D` xform notifications"
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1 month ago |
visual_instance_3d.h
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ae04a3a5dd
Physics Interpolation - Move 3D FTI to `SceneTree`
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3 months ago |
voxel_gi.cpp
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f8f350a32a
Add `GLOBAL_GET` cached macros.
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2 months ago |
voxel_gi.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
voxelizer.cpp
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7d1c021061
Fix baked VoxelGI using the wrong color space
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1 month ago |
voxelizer.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |
world_environment.cpp
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a1846b27ea
Improve use of `Ref.is_null/valid`
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7 months ago |
world_environment.h
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324512e11c
Style: Replace header guards with `#pragma once`
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4 months ago |