modifier_bone_target_3d.cpp 4.1 KB

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  1. /**************************************************************************/
  2. /* modifier_bone_target_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "modifier_bone_target_3d.h"
  31. void ModifierBoneTarget3D::_validate_bone_names() {
  32. // Prior bone name.
  33. if (!bone_name.is_empty()) {
  34. set_bone_name(bone_name);
  35. } else if (bone != -1) {
  36. set_bone(bone);
  37. }
  38. }
  39. void ModifierBoneTarget3D::set_bone_name(const String &p_bone_name) {
  40. bone_name = p_bone_name;
  41. Skeleton3D *sk = get_skeleton();
  42. if (sk) {
  43. set_bone(sk->find_bone(bone_name));
  44. }
  45. }
  46. String ModifierBoneTarget3D::get_bone_name() const {
  47. return bone_name;
  48. }
  49. void ModifierBoneTarget3D::set_bone(int p_bone) {
  50. bone = p_bone;
  51. Skeleton3D *sk = get_skeleton();
  52. if (sk) {
  53. if (bone <= -1 || bone >= sk->get_bone_count()) {
  54. WARN_PRINT("Bone index out of range!");
  55. bone = -1;
  56. } else {
  57. bone_name = sk->get_bone_name(bone);
  58. }
  59. }
  60. }
  61. int ModifierBoneTarget3D::get_bone() const {
  62. return bone;
  63. }
  64. void ModifierBoneTarget3D::_validate_property(PropertyInfo &p_property) const {
  65. if (p_property.name == "influence") {
  66. p_property.usage = PROPERTY_USAGE_READ_ONLY;
  67. }
  68. }
  69. void ModifierBoneTarget3D::_bind_methods() {
  70. ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &ModifierBoneTarget3D::set_bone_name);
  71. ClassDB::bind_method(D_METHOD("get_bone_name"), &ModifierBoneTarget3D::get_bone_name);
  72. ClassDB::bind_method(D_METHOD("set_bone", "bone"), &ModifierBoneTarget3D::set_bone);
  73. ClassDB::bind_method(D_METHOD("get_bone"), &ModifierBoneTarget3D::get_bone);
  74. ADD_PROPERTY(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_bone_name", "get_bone_name");
  75. ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_bone", "get_bone");
  76. }
  77. void ModifierBoneTarget3D::_process_modification(double p_delta) {
  78. if (!is_inside_tree()) {
  79. return;
  80. }
  81. Skeleton3D *skeleton = get_skeleton();
  82. if (!skeleton || bone < 0 || bone >= skeleton->get_bone_count()) {
  83. return;
  84. }
  85. set_transform(skeleton->get_bone_global_pose(bone));
  86. }