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- /**************************************************************************/
- /* modifier_bone_target_3d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "modifier_bone_target_3d.h"
- void ModifierBoneTarget3D::_validate_bone_names() {
- // Prior bone name.
- if (!bone_name.is_empty()) {
- set_bone_name(bone_name);
- } else if (bone != -1) {
- set_bone(bone);
- }
- }
- void ModifierBoneTarget3D::set_bone_name(const String &p_bone_name) {
- bone_name = p_bone_name;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- set_bone(sk->find_bone(bone_name));
- }
- }
- String ModifierBoneTarget3D::get_bone_name() const {
- return bone_name;
- }
- void ModifierBoneTarget3D::set_bone(int p_bone) {
- bone = p_bone;
- Skeleton3D *sk = get_skeleton();
- if (sk) {
- if (bone <= -1 || bone >= sk->get_bone_count()) {
- WARN_PRINT("Bone index out of range!");
- bone = -1;
- } else {
- bone_name = sk->get_bone_name(bone);
- }
- }
- }
- int ModifierBoneTarget3D::get_bone() const {
- return bone;
- }
- void ModifierBoneTarget3D::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "influence") {
- p_property.usage = PROPERTY_USAGE_READ_ONLY;
- }
- }
- void ModifierBoneTarget3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &ModifierBoneTarget3D::set_bone_name);
- ClassDB::bind_method(D_METHOD("get_bone_name"), &ModifierBoneTarget3D::get_bone_name);
- ClassDB::bind_method(D_METHOD("set_bone", "bone"), &ModifierBoneTarget3D::set_bone);
- ClassDB::bind_method(D_METHOD("get_bone"), &ModifierBoneTarget3D::get_bone);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_bone_name", "get_bone_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_bone", "get_bone");
- }
- void ModifierBoneTarget3D::_process_modification(double p_delta) {
- if (!is_inside_tree()) {
- return;
- }
- Skeleton3D *skeleton = get_skeleton();
- if (!skeleton || bone < 0 || bone >= skeleton->get_bone_count()) {
- return;
- }
- set_transform(skeleton->get_bone_global_pose(bone));
- }
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